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This means that if characters are following an aurabot, there's (nearly) no point in having auras themselves.
exact
this build got a max 4 curse limit (2 from passives, 1 from item, 1 base), but I do appreciate the input as it clarify for other readers in the future (assuming they bother to look), all of wich get level 22 blasphemy from heretic's veil (with an added 12% reduced mana reserved, yeah!)
still got to see it at the late level in action so I can say for certain if I'll need to drop a couple auras because of it or not (running @ -38% mana reserved reduction from passive, -2% from jewel, some extra 3 @ -25% (-65% total) from Prism Shield, curses @ -12% (-52% total) and all of it with Mortal Conviction)
... clarity will probably be the first to go (or not, depends on the team, I'll get all of the auras on call to switch as needed) ;)
edit : only downside is I found out that there is exactly 3 unique creatures (/boss) that are curse immune... meaning that even my hexproof bypass from Cospri's Will will then be irrelevant (2 of those are very low level, one of those is a real concern)
Only time I'm aware of auras actually stacking though.
there are also hexproof map mods
https://pathofexile.gamepedia.com/Hexproof
https://pathofexile.gamepedia.com/Cospri%27s_Will
I was refering to curse immunity wich is absolute.
According to the wiki, there are thankfully only 3 monsters with that modifier :
https://pathofexile.gamepedia.com/Archbishop_Geofri_the_Abashed
https://pathofexile.gamepedia.com/Bameth,_Shifting_Darkness
https://pathofexile.gamepedia.com/Plaza_Map
But, I was mistaken when I said that 2 out of 3 where low level. It's true for Archbishop (Crypt Level 2), but Bameth being a Beyond demon can spawn in a variety of zones (starting at level 33).
As for the Goddess (Plaza Map), that's probably the main concern in term of curses (map tier 13). For that fight I may consider switching gear to focus more on aura and defense, depending on the difficulty of her skeleton guardian vs the boss itself.