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Well at max range you would have 65% of your normal damage instead of 50% of your normal damage, so in my opinion far shot combined with point blank isnt really worth it compared to only point blank or only far shot.
No one can agree on the interpretation.
And
There's no direct drawback in those, if you don't see any negatives about upping the damage (hint: reflect). Just keep in mind that they work differently due to more/increased, although they should even stack, if my logic serves me right.
The "drawback" is only on Point Blank. Far Shot and the Scions version of it just don't gain as much or nothing if you're too close.
I dont know what skills currently work, I have only used it with point blank so far and that works.
https://imgur.com/a/1uPmj
Tried it with a very basic setup, just TS+PB in a Deaths Opus - got no idea if this works, never exported: https://pastebin.com/AmH6kAsC - Deallocating the Point Blank passive means no more changes by switching proj distance for me
Since everything I quoted from you in my last post was wrong I dont see how I'm "extra" but I'm glad you got your answer.
Dude, the 1 stands for your damage, you just had to be a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ and add your stupid little 120 example. ♥♥♥♥ off. You're literally saying what I'm saying from the very start so please shut he ♥♥♥♥ up.
This has nothing to do with increased damage. This is about more damage from point blank and far shot, so please stop being a pretentious ♥♥♥♥ who thinks he's ♥♥♥♥♥♥♥ Einstein and telling me I'm wrong when you're too retarded to read and comprehend what I'm saying. Because if you could read, you'd realize you're a ♥♥♥♥♥♥♥ idiot that's just echoing what I've said in the op every post you've made.
I'm just rereading over your comments and it just shows you don't even know what this is about. Deadeye ascendancy. Additional arrow. Far shot prerequisite.
"Wait a min tho, if both far shot and point blank are multiplicative wouldn't it just be 1 x 1.5 at start and 1 x 0.8 at the end?"
No, 1 x 1,5 at the start and 1 x 0,65 at the end.
"It would be 1.3 x 0.5 at end if the far shot was increased damage not more damage, but the ascendancy far shot is more damage."
No it would be 1.3 x 0.5 at the end since More is multiplicative, resulting in a 65% multiplier, or 35% less.
https://pathofexile.gamepedia.com/Game_mechanics
"Percentage modifiers using the words "% increased" or "% reduced" stack additively with one another, while "% more" and "% less" modifiers stack multiplicatively"
A quick search on the official page shows many threads with the same answer, so don't act like an imbecille and do some checking yourself before calling people idiots.
In case you skipped school maths. Multiplication doesn't have any order. A * (B * C) = (A * B) * C = (A * C) * B = A * B * C = A *C * B etc. You can permute anything.
So the damage formula being (FLAT DAMAGE * (%increased1+increased2+..+%increasedN)) * more1 * more2 *... moreN.
If we consider X as the sum of increased damage, you get : (Flat*X) * far shot * point blank.
You can then multiplier all the More by themselves, so 1.3 * 0.5, to get the global More multiplier.
Now, if you don't trust me about the formula, there is a topic on the official forum where you can ask technical questions (I think the dev monitoring it is Mark_GGG), he will give you the formula, which is goign to be the same one he gave to the ones that made the wiki, with the exact same formula posted there, where I got it.