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So you get "more" damage from point blank at close range and "less" at further distances, counteracting the "less" damage a bit with "increased" damage from the far shot ascendancy.
HOWEVER:
"More"/"Less" means multiplicative, as in the displayed value is exactly how effective it is.
"Increased" ("Reduced") means additive to other such modifiers, which means that you'd want to add up all those with and without it and compare to get the effectiveness. Say you have 400% increased damage* from other sources and get the full bonus, that's 450%, which means instead of a x5 it's a x5.5 multiplier in total, or +10% effective change.
You can't simply add up between these groups (additive and multiplicative).
* keep in mind that this only means applicable to the stat, as in e.g. damage or attack speed or damage taken
makes sense
Bottom line, the more %increased damage you have, the less far shot is going to counter point blank.
The only thing that can effectively coutner point blank is stacking "More" damage multipliers, good luck getting 50% more damage at all times, as most of the big multipliers working with ranged attacks are conditional (including shock, elemental overload etc.).
Edit: cecked the wiki and it says they are multiplicative too.
So the damage would be 1 x 1.5 at start and 1.3 x 0.5 at end.
Also, since far shot is affected by how far the arrow travels, at medium range arrows would probably do like 1.15 x 0.25 or something like that right? (0.25 because of damage falloff from point blank)
Edit : it seems that there are 2 version of farshot, one is increased 30% and the other is 30% more, dependign on which mod or node gives it, this is starting to get confusing.
No, farshot + point blank at close range is exatly the same as having only point blank. 1 (farshot) x 1.5 (point blank) = 1.5 (point blank).
Wait a min tho, if both far shot and point blank are multiplicative wouldn't it just be 1 x 1.5 at start and 1 x 0.8 at the end?
It would be 1.3 x 0.5 at end if the far shot was increased damage not more damage, but the ascendancy far shot is more damage.
So that would mean I was right initially?
yes. you just had bad wording in the start post, because you described far shot with "inc dmg" instead of "more dmg"
No, more multipliers multiplies all the increased damage (wich are additive). But two more multipliers together only multiplies.
Far shot is 1.3 and Point blank is 0.5 so 1.3 x 0.5 = 0.65
Let's say you have a bow that always do 100 damage, 20% increased phys damage, point blank and far shot.
The resulting damage at max range would be 100 x 1.2 first then 120 x 0.5 x 1.3 = 78
If Far shot was increased damage it would be 100 x 1.5 (20 + 30 increased) then 150 x 0.5 = 75