Path of Exile

Path of Exile

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Zi Aug 31, 2017 @ 1:52pm
Who still think lab is too long and hard?
I just saw this uber lab run..
https://youtu.be/hjfg5BCe87c
Just no comments.
Enjoyed watching it.
Last edited by Zi; Aug 31, 2017 @ 1:53pm
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Showing 1-15 of 15 comments
Sugar Show Aug 31, 2017 @ 2:21pm 
I haven't even done more than 3 trials that you neeed complete to access the lab, one day I'll pay the whole run...one day
Amazingly Randy Aug 31, 2017 @ 2:48pm 
so in otherwords, if you cant facetank the final fight, you dont stand a chance. such gracefull balance there.
CyberDown Sep 1, 2017 @ 2:45am 
My thoughts are:

Lab has two purposes. Mega loot farm/enchant and unlocking ascendancy.

If you want tons of loot it takes a while to do it all, especially ubers, but the loot reward for doing so is quite possibly the best in game....so its worth it, if you have the time and patience.

Unlocking the ascendant points, getting a couple of gear buffs, and walking out with a chest or two of loot....that doesnt take very long, you just have to fly through and skip all the "stuff" between you and the boss fights.

If you want lots of loot its better to just fly though the smaller maps and kill everything.


But yeah ubers is rough, though i think its suppose to be a "labyrinth" so im not sure what was expected, in that case the first 3 are pretty simple for what its suppose to be. At that point youve pretty much unlocked the required potential of the subclass so ubers is just for massive loot and XP.
Last edited by CyberDown; Sep 1, 2017 @ 2:46am
Aleksi Sep 1, 2017 @ 4:09am 
So this game has to be designed in a way that every build utilizes having over +200% movement speed. Got it.
bjelar Sep 1, 2017 @ 4:16am 
Originally posted by Bob Loblaw Law Bomb:
So this game has to be designed in a way that every build utilizes having over +200% movement speed. Got it.
?
Nope, there are movement skills. And if you do want to move slowly noone stops you. I don't mean to be a white knight but there is a tremendous amount of misinformation about the game on these forums.

A wide variety of skills and playstyles are viable for endgame. If your build can't do uber lab even once for ascension (1 key run), then there is something terribly wrong with your char which goes well beyond lack of movement speed.
Last edited by bjelar; Sep 1, 2017 @ 4:18am
Aleksi Sep 1, 2017 @ 4:18am 
Originally posted by bjelar:
Originally posted by Bob Loblaw Law Bomb:
So this game has to be designed in a way that every build utilizes having over +200% movement speed. Got it.
?
Nope, there are movement skills. And if you do want to move slowly noone stops you. I don't mean to be a white knight but there is a tremendous amount of misinformation about the game on these forums.

A wide variety of skills and playstyles are viable for endgame. If your build can't do uber lab even once for ascention (1 key run), then there is something terribly wrong with your char which goes well beyond movement speed.

Agree, but in my opinion mechanics like this should not trivialize the traps in labyrinth. They should do the same damage regardless. I also play a build that gets lots of movement speed (190%+).
bjelar Sep 1, 2017 @ 4:25am 
Originally posted by Bob Loblaw Law Bomb:
Originally posted by bjelar:
?
Nope, there are movement skills. And if you do want to move slowly noone stops you. I don't mean to be a white knight but there is a tremendous amount of misinformation about the game on these forums.

A wide variety of skills and playstyles are viable for endgame. If your build can't do uber lab even once for ascention (1 key run), then there is something terribly wrong with your char which goes well beyond movement speed.

Agree, but in my opinion mechanics like this should not trivialize the traps in labyrinth. They should do the same damage regardless. I also play a build that gets lots of movement speed (190%+).

That's a fair point, but there are many ways to trivialize traps. High regen or movement skills come to mind. I'm not sure why movement speed is particularly bad, after all you do risk running into nasty situations. I very rarely rely on movement speed since I find it too risky for hardcore play.
Grumpy Sep 1, 2017 @ 4:33am 
lab is neither too long nor too hard.

the hardest part overall are the various combinations of traps not izaro himself, which is fairly easy in comparison to other endgame bosses.

5-10min per run is not hard either, given you have a movement skill to conquer fast the map (or vaious mechanics like the runner) and the knowledge of the various labyrinth layouts. So it bottlenecks down to your damage on izaro himself.

most people i see complain are either dont want to run the lab because of own reason, having Vaal pact and having therfore problems with the trap part or just want to complain on everything :D

also loot wise is the best profit pool in the game, invest 5c for the offering and getting most of the time enough out of it to have the 5c back
Deadbubble Sep 1, 2017 @ 7:46am 
Lab is fine now that they made normal and cruel labs much shorter.
Krpa Sep 1, 2017 @ 8:34am 
Originally posted by pinball:
so in otherwords, if you cant facetank the final fight, you dont stand a chance. such gracefull balance there.
SRS witch here. I don't even get to see the boss before he dies.
Zi Sep 1, 2017 @ 12:54pm 
Golemancer elementalist here. I dont see any monsters behind the fire.. Only loot! xD
Squikker2001 Sep 1, 2017 @ 2:26pm 
The only issue I've ever had with the lab is the Goddess having little to no animation warning before launching her fireball barrage combined with her attacking independantly from Izaro. Feels bad to get stunned right at the edge and then slammed because Izaro was already winding up.
Not hard, and uber izaro is pretty easy to handle, I remember fighting him with frost blades with 4.1k HP and 40k DPS, was consistently under 100 hp throughout the stage fights. No need for facetanking.

All you need is a decent movement speed (I had 40% without frenzy charges)
A movement skill (Shield charge, whirling blades or leap slam)

for me I had two health flasks, one mana, one jade (Evasion rating increase percentage wise) and one sulphur flask (tho atziri's would've sped up the fight more)

It's doable and his attacks aren't instantaneous or unpredictable.
ostar Sep 1, 2017 @ 5:16pm 
Originally posted by Bob Loblaw Law Bomb:
So this game has to be designed in a way that every build utilizes having over +200% movement speed. Got it.



Just did a bunch of uber lab runs on a char with only 4k hp, 10% phys reduc, 0 evade, 0 eshield, and -(NEGATIVE)3% move speed.

It's easy.

Get good.



Originally posted by bjelar:
there is a tremendous amount of misinformation about the game on these forums.



Steam forums are cancer.

Doesn't matter which game.
Deadbubble Sep 1, 2017 @ 7:03pm 
Originally posted by ostar:
Originally posted by Bob Loblaw Law Bomb:
So this game has to be designed in a way that every build utilizes having over +200% movement speed. Got it.



Just did a bunch of uber lab runs on a char with only 4k hp, 10% phys reduc, 0 evade, 0 eshield, and -(NEGATIVE)3% move speed.

It's easy.

Get good.



Originally posted by bjelar:
there is a tremendous amount of misinformation about the game on these forums.



Steam forums are cancer.

Doesn't matter which game.

Especially so right before and after a major release.
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Date Posted: Aug 31, 2017 @ 1:52pm
Posts: 15