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I suspect the default negative modifiers for Merciless are still in place, in addtion to whatever the Map mods may add on top of that.
If you know what map mods you'll fight (and possibly adapt gear towards it) and can dispel curses, you can live with lower resists.
Would this be enough to run high maps? Thanks :)
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If those resists are merciless resists, they're very high (add 60 to get to the normal ones and to compare it to the normal 169 reference value) and enough for resistance purposes. If you have items with modifiers like "Critical Strike Chance is increased by Uncapped Lightning Resistance" ( http://pathofexile.gamepedia.com/Voice_of_the_Storm ), you may still want to up the resist accordingly.
If those resists are normal resists instead, the second one is a tiny bit too low to reach the default cap of 75% in dual curse red maps, where you'd take 8% more damage that you could mitigate for just 2 additional resistance points there.
If you have increased the cap and they are normal resists instead, adjust your math accordingly, e.g. if your cap has become 85%, you'd be talking 27% remaining damage of that second element versus 15% remaining damage in double curse maps, which equals taking nearly double the amount of damage of that type. In which case it would be noticeable, and depending on how much you rely on the cap being raised potentially dangerous (e.g. if that's your type of damage and you mitigate reflect with it). THIS is why no one should just simply say "yes it's enough".
If those are normal resists and you've increased your cap by more than 10% on the first resistance, you don't get capped resistance there either in dual curse maps. So see the previous paragraph for that one as well then.
So basically you can almost never have too much resist for maps?
Thanks :)
Max resist increases are incredibly powerful (you'd need 13% (12.5 but that's not possible) to potentially half your received damage from that element and just 6% more to half it again).
If you haven't increased the cap, 179 is a very safe value (because you have 10% overcapped in those few double curse maps, which would be what Essence mobs can debuff you of). After that you'd need good reasons to intentionally stack more, but as demonstrated in my previous post with scaling, there just might be for your specific setup (although other modifiers may still be more effective!).