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Yes that's true, but using a Minion Damage support gem for zombies and raging spirits will increase all 10 zombies and 20 raging spirits damage by up to 49%.
Anger aura just adds a mere ~100 damage for them, tops.
My question is why are auras so low in damage increase, and also difficult to boost the power.
What do the devs have in mind when they created auras?
Only increases by about 51% if you take all the far nodes. Again, 51% of 138 only adds ~70 extra fire damage.
When minions do thousands of damage per hit at level 70, it feels lackluster.
Sorry I was talking about Anger. Yes Hatred looks much better since it is based on physical damage.
Just look at the cases where they are effective, to scale attacks that have low damage by themselves. Or where it's hard to up the flat damage, see spells.
Also, if you're in a group, same name auras won't stack, so you'd want diversity, and more auras mean more potential benefit from groups/aurabots.
Which only works if you have physical damage in return. Which e.g. most spellcasters don't. (There are some though.)
Anger at lvl 20 add 83-138 base fire damage, and after that it modified by your more/less and increase/decrease gems and skill three nodes. Minion damage work as global damage and affect to every damage type on minions. So 100 fire damage to minion from aura wirh +15% minion damage from any source = 115 fire damage to minions. And we have generosity gem what provide to linked non-curse auras +39% increased effectibenes at lvl 20, but auras can't affect you, only you allyes or minions.
And yes, minion tooltip does not shown they real damage.
Sorry for my bad English.
A better comparison is Summon Raging Spirit which has a summons limit of 20.
So comparing level 20 skill gems:
Anger = 83 - 138 x 100% increased aura effect = +166 - 276 fire damage
Summon Raging Spirit = 293 - 438 base damage
Overall ~60% increase = (166+276)/(293 + 438)
When you consider that you can easily summon 20 Raging Spirits you end up with +4,420
base fire damage overall which is a staggering amount.
So sure Anger might be kinda mediocre for your specific build, but from a well built auramancer it can add anywhere from ~30-60% more damage to a build.
It's fine, but I'm surprised.
You're saying +minion damage nodes will also increase the fire damage that they get from Anger aura?
All this time I thought it only increases the minion's own damage.
As an example with my mirror/blink arrow clones it would be the following:
83-138 x 100%(increased aura) = 166-276 added base
166-276 x ~400% (increased minion dmg) x 0.49 (minion dmg gem) x 0.59 (weapon elemental dmg) x 1.75 (mirror/blink arrow more dmg)
so about 3441-5721 damage added per hit...
when you factor in 6 clones attacking at 1.7 attacks per second = ~46,726 added dps from anger alone...
This doesn't include ignites/crits/negative resists etc... which you typically run with this type of build.
*note that weapon elemental dmg will not work with most minions as it requires a weapon to use*