Path of Exile

Path of Exile

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Tydo May 31, 2017 @ 5:23am
Pierce negates chain and fork?
Help me understand the mechanics.

I am running a crit&pierce deadeye ranger (yeah yeah laugh at the noob with 4link rares), currently L75, 36% crit, 65% pierce according to the characterpane when in town.

I am finding that piercing projectiles do not:
* Trigger fork. Only happens if the projectile does not pierce.
* Same for chain.
* does not work with the 'powerful precision' mastery that should make the projectile return. Which i mainly took for the increased crit chance (pierce% contributes to crit chance).

They all seem to require that all the following condition are met:
projectile hit something that it did not pierce
projectile lands (not miss/evade/block)
And it did not hit terrain/wall = no funky chaining/return/forking off walls with GMP in confined spaces...

Now I am thinking that it would be terrible to take 'richochet' the 4pt mastery that grants +1chain to projectiles.
Thus the "least bad" option appears to be to take 'rupture' for 25% chance to bleed with higher crits on bleeders or 'far shot' for up to 30% damage on really distant targets - which kind works against my +50% on 'point blank'.

Do i really have to give up all hope of using fork and specially chain just because i have pierce?
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Tydo May 31, 2017 @ 5:40am 
Ok, then let me follow up with on this:
"Pierce chance cannot exceed 100%."

Does this mean that my 65% from passives are completely wasted due to the 100% cap?
I mean in conjuction with the "100% **additional** chance to pierce" at point blank, diminishing with range, that 'powerful precision' grants.

Or is the wiki wrong?
It has some serious knock-on implications for the pierce-to-crit conversion it also grants.
Last edited by Tydo; May 31, 2017 @ 5:41am
ﮐʰᵃᵉˡ May 31, 2017 @ 5:57am 
Projectiles that pierce will not fork/chain/return etc., because pierce effect always overrides these as it has priority, if the projectile fails to pierce, then those secondary effects may take place. Having 100% chance to pierce practically disables chaining/forking and so on. Also, its true that you cannot exceed 100% pierce chance so any pierce chance on top of that is just a waste. Besides, having such pierce chance seems like a nonsense, because you need way less for the mechanic to function properly. I got one bow character thats on high level (stat wise), and I used pierce + ricochet and it worked pretty well, because I didnt take those pierce passives as deadeye, but used pierce gem instead, which gives 50%~ chance to pierce at level 20 or sth if I am not mistaken, therefore having "only" 50% chance to pierce makes the chaining possible, you get very good screen coverage and the playstyle feels very good, everytime I used the skill (TS in my case), I could see both the piercing and chaining on the monsters, so you could say you can use these at once, but you have to make sure that your pierce chance isnt too high as then it ll kill your chaining, making it a wasted potential. Fork is something I dont like with bows, it isnt effective, its like crippled chain. So if you want to use these mechanics, have 40-50% pierce, take ricochet and it should work. I dont think you can use fork with chain, and still having certain pierce chance, its just pierce chance ft. secondary effect, like chain or fork or whatever and chain is naturally better than fork, chain also cannot hit the same target twice, unless it travels between 2 (or more) targets back and forth. Forks "fork" only once. After all, you can read this all up on the wiki. I can only clarify and confirm, that using pierce with chain is possible and makes for very satisfactory gameplay if above stated conditions are met.
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Date Posted: May 31, 2017 @ 5:23am
Posts: 3