Might & Magic X - Legacy

Might & Magic X - Legacy

jeffguy77 Jul 2, 2014 @ 9:48am
Guides, Maps, Trainer Locations, Cheats, Best Party, and more
I thought I would pass all this info along to make your game play that much more fun.

The best (by far) WALKTHROUGH and guide is free and found here:
http://guides.gamepressure.com/mightandmagicxlegacy/

Amazing "Google" MAPS for Might & Magic X:
http://www.oldgames.sk/docs/Might-and-Magic/10/worldmap.html

Here are all the RELICS for you (best gear in the game):
http://supremegamer.hubpages.com/hub/might-and-magic-x-legacy-relics

Here are all the CHEAT CODES built right into the game:
In the MightAndMagicXLegacy folder within your Documents folder, create a new empty file named global3.lsg and then launch the game. You can now open the cheat console in-game by pressing CTRL+ALT+C on your keyboard (use the keys along the left side of your keyboard, not the ones to the right of the space bar)

BARRELS, CRYSTALS, and STATUES:
http://steamcommunity.com/sharedfiles/filedetails/?id=220887893

HIRELINGS (Character for hire in the game):
http://www.oldgames.sk/docs/Might-and-Magic/10/hirelings.html

TRAINER locations:
http://mindnugget.com/mmx/trainers.pdf

Basic Main MAP OVERVIEW (so you can find all the main areas):
http://img2.wikia.nocookie.net/__cb20140126182132/mightandmagic/en/images/e/ed/MMXL_Map.jpg

BEST PARTY MAKEUP:

Pros:
Duel Wield Melee with highest damage weapons and enhancement spells from characters with Light and Dark magic
Grandmaster in almost all schools of magic Air, Dark, Earth, Fire, Light, Prime
Master in the only other school of magic Water (you'll only lose Tsunami - an AoE knockback that does not help against ranged)
Every character can AoE heal! No need for armor that takes away from damage
Party synergy created for ease in Act 4 with dark resistance, mass poison curing, Burning Determination (Fire/Expert), etc.
Tons of high damage, ranged, AoE, shields, heals, cleansing, and control - with the ability to identify drops, teleport, and resurrect
One of each race to give more access to racials and make the dialog more entertaining

Cons:
Very mana dependent

===========================
Runepriest (Dwarf)
===========================
Fire (Grand), Light (Grand), Earth (Expert), Mysticism (Master)
Finish with Magical Focus (Grand)
Split points up to get to Spirit:55 Vitality:26 - All the rest into Magic (and Destiny if you want a crit build)
*Mandate of Heaven (Light/Runelord Promotion) will give the Bladedancer more damage

===========================
Freemage (Human)
===========================
Prime (Grand), Dark (Grand), Fire (Master), Mysticism (Master), 1 point in Earth
Finish with Magical Focus (Master)
Split points up to get to Spirit:52 Vitality:37 - All the rest into Magic (and Destiny if you want a crit build)
*Agony (Dark/Master) will give the Bladedancer more damage

===========================
Shaman (Orc)
===========================
Air (Grand), Earth (Grand), Spear (Master), Water (Master)
Finish with Mysticism (Master)
Split points up to get to Spirit:56 Vtality:33 - All the rest into Magic
*Shamans pretty much never run out of mana due to their upgrade passive
*The spear will give excellent melee DPS because it's built in 70% crit chance and ignores 50% armor (plus gives you 2 block attempts)

===========================
Bladedancer (Elf)
===========================
Daggers (Grand), Duel Wield (Grand), Warfare (Master), Bow (Expert), 1 Point in Earth
Finish with Dodge (Grand) and Arcane Discipline (Expert)
Split points up to get to Spirit:20 Vitality:45 Might:50 - All the rest into Destiny (and Perception if you need to hit more)
*Every round hitting 7 times each (1 normal attack, offhand attacks, 4 bonus dagger attacks) plus cleave feat
*You will have trouble if an enemy has high armor and high blocks - use Acid Splash to help (your Shaman has it in Earth Magic)

Other options:
You can replace Bladedancer with Barbarian for a tank with solid damage
You can replace the Runepriest for a Crusader if you want a tankier healer
You can replace Freemage with Druid to gain Water Magic but lose Dark Magic
Another fun option is two Bladedancers and two Runepriests
Last edited by jeffguy77; Jul 3, 2014 @ 2:42pm
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Showing 1-6 of 6 comments
tiger305 Jul 4, 2014 @ 6:35pm 
thanks, that walkthough is really good, better than the one I was using ..
Samurai95407 Jul 6, 2014 @ 2:17am 
thanks for the tips, and walkthrou :)
jeffguy77 Jul 6, 2014 @ 8:33am 
You are very welcome. :)

I thought it could help others to have more fun.
Lampros Apr 25, 2016 @ 3:18pm 
Awesome resource: Thanks!
casounds Feb 10, 2017 @ 2:06pm 
thank you :)
Kakaraka Feb 11, 2017 @ 6:28pm 
Pretty sure 'Mandate of Heaven' is a Crusader promotion skill, Runelords get the 'Searing Rune' skill instead.
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Showing 1-6 of 6 comments
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Date Posted: Jul 2, 2014 @ 9:48am
Posts: 6