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Might & Magic X Guide
Variety of solutions to puzzles and riddles also locations of all skill trainers you encounter in your progress through the game. All information has been written without revealing too many spoilers. This is not a walkthrough of quests and am not going to make it. I hope you enjoy this guide.
When exploring the world you come across barrels containing liquid, here a list of what you get with each discription: Dark Red Liquid - +1 Might Dark Blue Liquid - +1 Magic White Liquid - +1 Perception Purple Liqiud - +1 Destiny
Pulsing Red Liquid - +1 Resistance Fire Magic Pulsing Blue Liquid - +1 Resistance Water Magic Pulsing Green Liquid - +1 Resistance Earth Magic Pulsing Yellow Liquid - +1 Resistance Light Magic Pulsing White Liquid - +1 Resistance Air Magic Pulsing Purple Liquid - +1 Resistance Prime Magic Pulsing Black Liquid - +1 Resistance Dark Magic
Crystals Blue Crystal - +20 Water Resistance Green Crystal - +20 Earth Resistance Yellow Crystal - +20 light Resistance Pink Crystal - +10 Resistance against all magic schools Purple Crystal - +20 Prime Magic Resistance Red Crystal - +20 Fire Resistance White Crystal - +20 Air Resistance Black Crystal - +20 Dark Resistance
Statues Maiden Statue - Hour of Power - Melee and ranged attack values of all party members increased by 10 - Might, magic, perception, destiny increased by 10 Blind Maiden Statue - Heroic Destiny -Destiny increased by 10 Naga Statue -Dispels partymembers
List of Trainer: Sorpigal: Master Endurance - Maximus at the Sorpigal Town Garrison Expert Light Magic - Lisandre at the Chapel of Elrath Expert Magical Focus - Johara's Charms and Tasimans Expert Heavy Armour - Thurmond at the Fine Dwarf Armour Expert Warfare - Caldwell at Caldwell's Weapons Shop Expert Dagger - Oscar at the Goblin Watchtower Inn Expert Sword - Enora at theTraining Center Expert Mace - Enora at the Training Center Expert Axe - Enora at the Training Center Expert Bow - Aldin at the Training Center Expert Crossbow - Aldin at the Training Center Expert Air Magic - Aldin at the Training Center Expert Arcane Discipline - Faris at the Arcane Library
Agyn Peninsula: Expert Earth Magic- Shihab at the Itinerant Merchant(Near Castle Portmeyron) Expert Fire Magic - Shihab at the Itinerant Merchant(Near Castle Portmeyron) Expert Prime Magic - Shihab at the Itinerant Merchant(Near Castle Portmeyron) Master Dual Wield - Hamato at the Lighthouse Grandmaster Axe - Drengi at Drengi's house (between Seahaven and Elemental Forge) Grandmaster Sword - Lord Haart found in Yon Chall Forest (must have "tell the truth mostly" to the inquisitor at the end of the "Haart has its reasons" Quest) Grandmaster Shield - Lord Kilburn in the Flying tower in Yon Chall Forest Grandmaster Fire Magic - Erika at the Cottage in the Minho Marches Grandmaster Earth Magic - Caranthir in the Yon Chall Forest Grandmaster Endurance - Atlas At Atlas hut in the Dubra Scrubland Grandmaster Light Magic - Orna at Orna's Chappel in the Nevea Delta West of Karthal Grandmaster Dark Magic - Luna in the Halloth Grove Grandmaster Two-Handed Weapons - Yaksha at Yaksha's Hut in the Desolate Wilds Grandmaster Bow - Yumiko found in the Desolate Wilds (Must have completed the quest : "Bow Grandmaster") Grandmaster Warfare - Sandor at Sandor's Hunt found in the Desolate Wilds Grandmaster Arcane Discipline - Mizuki in the Desolate Wilds (Must have Completed the quest: "Arcane Discipline Grandmaster") Grandmaster Sword - Carla Menthil Coast (alternative to Lord Haart) (Can only be done if Lord haart isn't there, Must have Completed the quest: "Sword Grandmaster") Grandmaster Dodge - Wysthal at Wysthal's tower in the Wyslin Jungle Grandmaster Air Magic - Shiva at Shiva's tent in the Wyslin Jungle Grandmaster Crossbow - Arnod at Arnod hut in the Vantyr Range (Must have completed the quest: "Crossbow Grandmaster" Grandmaster Dual Wield - Changbo at the Vantyr Range
Castle Portmeyron Master Sword - Jon Morgan Master Shield - Gwenda
Elemental Forge Grandmaster Magical Focus - Berenice hidden room on Lvl 2 (When entering from Lvl 2 from lvl3 you find a hidden doorway on your left)
Seahaven Master Two Handed Weapons - Arsene at the Town Garrison Expert Shield - Tristan at Town Garrison Expert Spear - Tristan at Town Garrison Expert Medium Armour - Tristan at the Town Garrison Expert Endurance -Bear at Bear's house Expert Dodge - Bear at Bear's house Expert Dark Magic - Selena at Moon Doe Master Fire Magic - Geilir at Geilir's House Master Spear - Eldgrim at Eldgrim's House Master Medium Armour - Gregor at Gregor's Armour Master Crossbow - Torsten at Runes and Crafts Master Magical Focus - Luce at Church Library Master Light Magic - Umberto at Church of Elrath Master Mace - Bao at the Naga Bank Expert Two handed Weapons - Chao at the Naga Bank Expert Arcane Discipline - Yayoi at Seahaven Dojo Expert Mysticism - Yayoi at Seahaven Dojo Expert Sword -Torchiro at Seahaven Dojo Expert Medium Armour - Torchiro at Seahaven Dojo Expert Dual Wield - Torchiro at Seahaven Dojo Expert Water Magic - Shizuka at Seahaven Dojo Expert Air Magic - Shizuka at Seahaven Dojo Expert Prime Magic - Shizuka at Seahaven Dojo
Karthal Harbour District Grandmaster Spear - Iason at the Praetoriam Garrison Master Bow - John at the Deathmatch Expert Water Magic - Ryu The Lcok Kit Master Prime Magic - Hypatia at the Great Library of Karthal Master Heavy Armour - Lihua at the Elegant Armour
Karthal Slums Expert Axe - Brogan at the Black Guard's Training Center Expert Warfare - Brogan at the Black Guard's Training Center Expert Crossbow - Lowell at the Black Guard's Training Center Expert Mysticism - Lowell at the Black Guard's Training Center Expert Light Magic - Lowell at the Black Guard's Training Center Expert Dark - Grimbold at the Black Guard's Training Center Expert Earth - Grimbold at the Black Guard's Training Center Expert Fire - Grimbold at the Black Guard's Training Center Expert Dodge - Blackfang Thief at the Blackfang Hideout Master Mysticism - Ajit at the Blackfang Hideout Master Dark Magic - Ahlam at the Arcane Library Expert Dual Wield - Tamina found South of the Arcane Library Master Warfare - Zakaral at Rickard's Tavern de la Licorne Master Fire Magic - Sayid at Sayid's House
Karthal Sewers Grandmaster Medium Armour - Tamotsu found in the lvl 2 sewers
The Crag Grandmaster Mace - Tao at Toa's House Master Earth Magic - Bojekio at the Healing Lodge Master Arcane Dicipline - Yahima at the House of Mojo Master Water Magic - Ciele at the Fort Grandmaster Water Magic - Kai found at the docks (need to complete the quest: "water magic grandmaster") Master Dodge - Every at the Everyman's Armour Expert Spear - Guaora at the Training Center Expert Magical Focus - Guaora at the Training Center Expert Endurance - Guaora at the Training Center Master Air Magic - Guaora at the Training Center Expert Bow - Mabo at the Training Center Expert Mace - Mabo at the Training Center Expert Dagger - Mabo at the Training Center Master Axe - Inamoca at the Training Center Expert Shield - Inamoca at the Training Center Expert Two Handed Weapons - Inamoca at the Training Center Master Dagger - Largo at the Largo's Second-Hand Weapons Grandmaster Mysticism - Falagar at the Big House (Need to complete the quest: "Liberation")
The Lost City Grandmaster Heavy Armour - Sorli found on lvl 4
The Tower of Enigma Grandmaster Prime Magic - Nur found on the top floor
Tomb of the Thousand Terrors Master Dark Magic - Eruina on lvl 5 Master Prime Magic - Kastore on lvl 5 Grandmaster Dagger - Yeshtar on lvl5
Promotion Quest Starting locations
To do these quests you must have the appropriate class in your party.
Mercenary Quest Giver: Myranda in Windsword Garrison, Seahaven, coordinates [4, 28]. Crusader Quest Giver: Jon Morgan, throne chamber, Castle Portmeyron level 3. Freemage Quest Giver: Zouleika, The Crag or the Karthal Sewers depending on the progress in game
Bladedancer Quest Giver: Gathalel in the Yon Chall Forest. [82, 93] Ranger Quest Giver: Monshan, by the Navea Delta [90, 45]. Druid Quest Giver: Tieru in the Elf lodge. [40, 53] .
Defender Quest Giver: Hedwig,in Untamed Thirst, coordinates [85, 47]. Scout Quest Giver: Erling in the Dwarf Hall, in the Vantyr Mountains [116, 99]. Runepriest Quest Giver: Eldgrim, in Seahaven [27, 2].
Barbarian Quest Giver: Kraal in the Sandor’s Tent in the Desolated Wilds. [41, 17] Hunter Quest Giver: Ulagan in the Crag, on Ulagan’s Ship. [15, 10] Shaman Quest Giver: Airini in a shrine “Healing Lodge”, in the Crag. [24, 27]
The Naga Tea
Quest : The Naga Tea
Collect the five Naga tea's found at diffrent locations Quest Giver: Meleager in Karthal Harbour, coordinates [4, 23]
Akari tea Hamato - Lighthouse (after the Quest: Darkness in th e Lighthouse quest
Peninsula Incognita Answers
Q: Sorpigal-by-the-sea is located by the shores of a bay. What's the name of the bay? A: Tirya
Q: What is the name of the large river on which Karthal is located? A: Navea
Q: There's a lake in the very centre of the peninsula. What is it called? A: Eye
Q: What name is given to the rocky coast on the western edge of the peninsula? A: Menthil
Q: What is the name of the sea north of the peninsula? A: Irisus
Q: What was the ancient name of these lands, before they became know as the Agyn Peninsula? A: Malyn
Q: What is the name of the small forest east of Karthal? A: Shadow Woods
Q: There's a place whose name means "Song of the wind" in the elven language. What is the place? A: Wyslin
The Secret of the Obelisks
This quest activates from the moment you actived an Obelisk. There are 8 Obelisks accros the Agyn Peninsula and each time you find one you get a clue, you can find the clues you got sofar in your quest log under "Quest Tokens". Here are the locations and clues you get.
Clues: Start from the gates of Seahaven and walk 9 steps towards the Savage Sea. Turn left and walk 12 steps. Turn right and walk 11 steps. Turn left and walk 19 steps. Turn right and walk 3 more steps. Turn Right again and walk your last step. Turn left and search the rock.
You need all clues in order to get the loot.
On your journey you find crystal shards for each element, each one unlocks a room with in the Elemental Forge, after solving the puzzles and beating the guardian you are granted acces to one of the six blessings.
Earth Magic Room [Shard of Earth] Found at lvl 1 of the Elemental Forge. No Puzzle here, you see a brush infront of you, when activated the boss will spawn. Beating the boss grants you the Blessing of Sylanna +5 Earth Magic Resistance Enables you to find paths in thickets where other's don't.
Light Magic Room [Shard of Light] found at lvl 2 of Falagar's Mansion in Karthal In the Middle of the room you find 9 pressure plates, when all are lite the pillers wil drop clearing a path to the upper level where you find the boss. Start from the middle plate near the stair, then go L,U,R,R,U,L and D Beating the boss grants you the Blessing of Elrath +5 Light Magic Resistance Gain permanent Clairvoyance
Water Magic Room [Shard of Water] Found at lvl 4 of the Lost City In The middle of the room you find 3 levers. Left one: Alters the flow front one: rotates the structure Right one: Changes the element To clear the puzzle you need to rotate the structure towards the hole infront of you, and change the element to water (Blue), this will spawn the boss. 3x front, 4x right, 2x left Beating the boss grants you the Blessing of Shalassa +5 Water Magic Resistance Allows you to walk on shallow water
Air Magic Room [Shard of Air] Found at lvl 2 of the Skull Rock When standing in the center of the room you see a plates to your left, one in front, one to the right and one behind you. 3x plate in front 2x plate on the right 1x plate on the left 4x plate behind After this pass through the left side avoid triggering a plate, on the top you find the boss Beating the boss grants you the Blessing of Ylath +5 Air Magic Resistance Allows you to step on unsafe footings
Dark Magic Room [Shard of Darkness] Found at lvl 1 Karthal Prisson (Boss room Quest: Liberation ) Actived the switches to make a path to the top Use the teleporter in this order: N W S S E E E After this the puzzle is solvde and the teleporters will be gone and you can beat the boss. Beating the boss grants you the Blessing of Malassa +5 Dark Magic Resistance Allows you to spot secrets that are hidden from mortal eye's
Fire Magic Room [Shard of Fire] Found at lvl 3 Lost city (boss room Quest: The Curse) Use the levers to make a path across the lava and defeat the boss from where you come activate the top right switch, go back and use the switch on the right of the entrance, next the one on the left and the one next to it, Last the one on the top left. Now follow the path on the top left till you actived the last bridge. Go back to the top Right and actived the boss Beating the boss grants you the Blessing of Arkath +5 Fire Magic Resistance Raises your awareness of hostiles
Riddle chest found near the obelisk west of Castle Portmeyron. Q: What runs smoother than any rhyme, Loves to fall but cannot climb. A: Water
Riddle chest found in the Yon Chall Forest Q: This engulfing thing is strange indeed.The greater it grows, the less you see. A: Darkness
Riddle chest found in the Halloth Grove Q: What is not enough for one, Just right for two, Too Much for three? A: Secret
Riddle chest found in the Desolate Wilds Q: Completely round is fairly rare. Bright and shiny when I'm there.When I'm not, they call me new. But I'm old. Older than you." A: Moon
Riddle chest found in the lost city on level 4 Q: history is told, forgotten and can be told again. what is put on parchment never remains unchanged. always truth can be washed away and rewritten,but the spectre of past words saldom completely fades. A: Palimpsest
Riddle chest found in the Vantyr range Q: I am so simple, that i can only point, Yet i guide men all over the world. A: Compass
Riddle lever found in the Tomb of a Thousand Terrors lvl 2 1 Q: As life withers and closes, As the first sing of rage grows. 2 Q: Peace ends while battles start again. 3 Q: A circle is drawn, Where shadow is born. A: Erebos
Riddle chest found in the Tower of Enigma Q: I am known both young and old,Some cower from me, others i make bold, but i'm not one you mock or taunt, For your every step i hunt. A: Death
Riddle chest found in the Tower of Enigma Q: What does man love more than life, Hate more than death or mortal strife; That which contented men desire; The pore have, the rich require; The miser spends, the spendthrift saves, and all men carry to there graves. A: Nothing
Riddle book found in the Tower of Enigma Q: What three letters make a man a boy? A: Age
Riddle chest found in the Tower of Enigma Q: While i don't walk, swim or fly, Before i fade i still wander. i shed tears even if i don't cry, But what am i? That i wonder. A: Cloud
Riddle chest found in the Tower of Enigma lvl 2 Q: I have a head, I have a tail. But i haven't got a body. What am i ? A: Coin
Riddle statue found in the Tower of Enigma lvl 3 Q: Strong or weak, they all soon learn, That i dwell within the hearts of men, In darkness i rule but retreat from light. I don't need hands to grasp your tight. A: Fear
Riddle chest found in the Tower of Enigma lvl 3 Q: Who has a hat but no head, a foot but no shoe? A: Mushroom
Keep in mind i use the minimap for a reference as where North is N = North S = South E = East W= West
Top of the Lighthouse Puzzle, All platforms need to be activated in order. From the entrance Activate the N/W plate then the S/W Plate, go across to the N/E Plate and last the S/E Plate, The exit will activate and the main quest will update.
Mysterious Crypt N/E of Castle Portmeyron. A room with 3 torches, all torches need to be lite towards the middle of the room. E-N-S-E-N-E
Mysterious Crypt found West of Drenki's house in the The Eye Teleporter room make your way to the chest on the other end. N-S-N-E-S
Mysterious Crypt found in the Shadow Woods Activate 2 plates to clear the middle of the room to give access to the middle chest (X).
(I'm not 100% sure if this puzzle solution is correct, the problem lies in that I no longer have the save file to see if it is correct, and where the error is.)
Mysterious Crypt found in the Desolated Wilds Minesweeper room, make your way to the other side, use clairvoyance, it will help you disarm the traps found in the room. N-E-E-N-N-E-N-W-N-W-N-N-W-S-W-W-N-W-N-N-E-E-E
X= Wall S= Safe T= Trap Cest
X X X S X X X S S S S T S S S T S T S S S S S T S S T S T S S S S S S S T S T S S T S S T S S S S T S S S T S S S S S T S S S S T S S S S T X X X 0 X X X
Mysterious Crypt found in the Vantyr Range Lite up all pressure plates to open the gate From where you come in take the 2nd passage to the E then go, E,N,E,E,E,W,S,N,E,W,S
Puzzle at the Tomb of Thousand Terrors LVL 3 Lite up all pressure plates to gain acces the exit, here the solution: 8-1-3
Puzzle at the Tomb of Thousand Terrors LVL 5 N,E,N,E
1st puzzle at lvl 2 of the Tower of Enigma Lite up all pressure plates to open the exit.
MAP XEX 789 456 123 XSX
Solution E= Exit S= Enterance 2,3,2,5,4,7,8,9,8
2nd puzzle at lvl 2 of the Tower of Enigma Mine field room, make you way past the traps.
T = trap tile S = safe tile X = Enterance Z = Exit
[/table] T S S S T S S T S S Z S T T T T S S T T S T S S S S - - X - -
Skull Rock At the Shipwreck named Sun Hind found at the Desolate Wilds you find the passcode you need to enter lvl2 of Skull Rock. Swordfish
Tower of Enigma lvl 2 On lvl 1 you find book stands, on each you find a nr. You will need 4 in total to solve the code. Nr Locations : 3,14 - 2,3 - 12,2 - 13,13 Numbers: 0 - 1 - 4 - 5 Code: 0451
Ker-Thal lvl 3 Altar in the middle of the room Michael