BattleBlock Theater

BattleBlock Theater

Multiplayer
Does multiplayer still work, and if so, whats the easiest mode to find people to play with?
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Showing 1-15 of 17 comments
D-ray Aug 12, 2021 @ 1:38pm 
No, the multyplayer does not work properly unless you add the person you want to play with in your Friend list. Sorry comrade.

Check The Behemoth Discord server if you want to hang out with someone and play easily.
Last edited by D-ray; Aug 12, 2021 @ 1:39pm
ZumbeeSТM Aug 21, 2021 @ 6:55am 
It works fine, what are you talking about?
D-ray Aug 21, 2021 @ 12:03pm 
Originally posted by ZumbeeSTM:
It works fine, what are you talking about?
When I played it back then it was broken. People still say that is still broken.
I don't know comrade, maybe you got "lucky" but I'm pretty sure it won't last long.
ZumbeeSТM Aug 21, 2021 @ 4:20pm 
Originally posted by D-ray:
Originally posted by ZumbeeSTM:
It works fine, what are you talking about?
When I played it back then it was broken. People still say that is still broken.
I don't know comrade, maybe you got "lucky" but I'm pretty sure it won't last long.
It was never broken, it's just dead
D-ray Aug 22, 2021 @ 4:33am 
Originally posted by ZumbeeSTM:
Originally posted by D-ray:
When I played it back then it was broken. People still say that is still broken.
I don't know comrade, maybe you got "lucky" but I'm pretty sure it won't last long.
It was never broken, it's just dead
Nope, it's broken comrade. Me and a guy here in the discussions, out of curiosity, tried making some tests, and the game 9/10 can't load or find a match, even if there is one in the same hour.

It perfectly works, however, if you add the person you are trying to play with in your friend list.
ZumbeeSТM Aug 22, 2021 @ 6:23am 
Originally posted by D-ray:
Originally posted by ZumbeeSTM:
It was never broken, it's just dead
Nope, it's broken comrade. Me and a guy here in the discussions, out of curiosity, tried making some tests, and the game 9/10 can't load or find a match, even if there is one in the same hour.

It perfectly works, however, if you add the person you are trying to play with in your friend list.
Explain how I've never had a problem joining random players then
D-ray Aug 22, 2021 @ 7:05am 
Originally posted by ZumbeeSTM:
Originally posted by D-ray:
Nope, it's broken comrade. Me and a guy here in the discussions, out of curiosity, tried making some tests, and the game 9/10 can't load or find a match, even if there is one in the same hour.

It perfectly works, however, if you add the person you are trying to play with in your friend list.
Explain how I've never had a problem joining random players then
Well, the possibilities are two:
1- You are kissed by luck EVERY single time.
2- You have a god-like connection, and EVERY player you encountered did aswell (basically the first one).

Behemoth's word about it is:
"All online connections for Castle Crashers are peer-to-peer, which means if you're having connectivity issues it's more than likely due to the internet of one of the players on your team."

It says Castle Crashers but it's the same thing if I'm not wrong.
By the way, in my opinion, using peer to peer for handling ONLINE MATCHMAKING is kind of a broken (or not very "performing" if you prefer) system.
Because the possibilities that ALL the players in the party having a very clear and low ping connection at the same time, and with no problem, are ridiculously low.

Other than this, I have no idea how to explain it to you.
Last edited by D-ray; Aug 22, 2021 @ 7:13am
ZumbeeSТM Aug 22, 2021 @ 5:43pm 
Originally posted by D-ray:
Originally posted by ZumbeeSTM:
Explain how I've never had a problem joining random players then
Well, the possibilities are two:
1- You are kissed by luck EVERY single time.
2- You have a god-like connection, and EVERY player you encountered did aswell (basically the first one).

Behemoth's word about it is:
"All online connections for Castle Crashers are peer-to-peer, which means if you're having connectivity issues it's more than likely due to the internet of one of the players on your team."

It says Castle Crashers but it's the same thing if I'm not wrong.
By the way, in my opinion, using peer to peer for handling ONLINE MATCHMAKING is kind of a broken (or not very "performing" if you prefer) system.
Because the possibilities that ALL the players in the party having a very clear and low ping connection at the same time, and with no problem, are ridiculously low.

Other than this, I have no idea how to explain it to you.
so what you're saying is your internet is the reason you can only join friends
D-ray Aug 23, 2021 @ 12:24am 
Originally posted by ZumbeeSTM:
so what you're saying is your internet is the reason you can only join friends
Mmmh, not entirely.
Having the second (third or fourth) player in your friend list, will just easily make you find the match. Since, like Behemoth says, it can't automatically search online for a match properly. Having the person you want to play with in the Friend List will lower by ALOT the space where the game has to search for a player. That might explain why it takes less tries. But still, the game's stability is low anyway because of lag.

The problem is not that "You can't play multiplayer without lag" either; is that the peer to peer system is a bad way to handle online matchmaking, because, again:

- It can't find a host with ease
- Will very likely not handle the game because all players must have the same (or extremely similar) ping

A SERVER system (what basically EVERYONE wants for these games) would fix these two problems in no time.
Since the game can instantly find the designed servers, and the stability of the game would not rely on the host or the players collectively, but just on the server's latency.

To make and example:
Imagine playing Team Fortress 2, and from now on the game's online matchmaking only works via peer to peer.
What does that mean?
Well it means that ONE single player has to hold an entire game of 24+ (max of 32) players all by himself, AND it will cause latency problems to everyone in the server if not everyone has the same connection power (this last thing might be false if there is a "latency divisor" or something like that, I don't remember how it is called, but still, the first one will be there anyway).

For the last time, if you had no problem back then, and even now, good for you. I could not care less.
But you should have understood by now that this system is objectively broken compared to the others.

Not because "It's hard to play" but because it's an inconsistent way to make an online matchmaking.
ZumbeeSТM Aug 23, 2021 @ 12:29am 
I know the peer-to-peer system is the reason why 4 players is the limit of players you can have before problems start to ensue, Dan Paladin told me this himself in The Behemoth's official Discord server
ZumbeeSТM Aug 23, 2021 @ 12:41am 
I do agree that they should've had servers for multiplayer but for one reason or another, they don't and have no plans to do so
D-ray Aug 23, 2021 @ 1:59am 
Originally posted by ZumbeeSTM:
I do agree that they should've had servers for multiplayer but for one reason or another, they don't and have no plans to do so
The servers are expensive, and The Behemoth is a small company. That's probably why they don't use them.

Also, most of their games are mostly designed for coop, not for online multiplayer, so they might think is unnecessary.

I wonder if they will reconsider this choice once Alien Hominid Invasion releases, because that game seems more like an online multiplayer game instead of couch game.
Only time would tell...
DavidRegino Nov 9, 2021 @ 10:48pm 
recently i play with someone random
Hassan9764 Nov 7, 2023 @ 5:32pm 
Originally posted by D-ray:
No, the multyplayer does not work properly unless you add the person you want to play with in your Friend list. Sorry comrade.

Check The Behemoth Discord server if you want to hang out with someone and play easily.

If I add the friend in steam, can I play online with him? Play for example the story online with me friend who has the game, is it still possible or just offline?
log233when Nov 8, 2023 @ 2:07am 
inb4 "This thread was quite old before the recent post, so we're locking it to prevent confusion."
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