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And my specific complaint (and most of the players) is with the last part of the fight. If we could damage him to the end, even with reduced damage during the last part, it would be completely doable, although hard, but having him become totally immune to damage is just stupid.
When Lu Bu popped it I was caught off guard and it took me a minute to figure out why his armor kept replenishing. Eventually I understood and it was still annoying AF. Would never want to fight him again lol. Not fun at all.
Even if I did start to mention all the little and big changes made to barrack locations and amounts, secret weapon unlock timer and conditions for specific character, all the scattered box locations that drop food or musou juice, somehow I presume you'd just move to goal post further and ask even more ridiculous details in turn.
My complaint is that I was given no indication of how to handle that last few percentage points of HP. I was suddenly doing no damage, and his shields kept coming back. I was scrambling for a while trying to figure out what the game wanted me to do. I thought that maybe there's some gimmick on the map that I drag him to. Then I thought maybe I'm supposed to wait for reinforcements to arrive - like how they show up in the Zhang Jiao fight.
If the game had communicated this was a DPS check, then that's fine. If the game actually told me what to do at that last phase and I missed it, then I'm dumb.
You just need to recall that Lu Bu was nerfed in all of them ;) seems your memory is very poor
Yes, he has it, its that moment when you get the popup of attack that can't be blocked or parried, just run and hope nothing hits, aka he floats up in air and big rocks (not the little ones that he shoots at you) start falling off the sky, those rage mechanics are more common above the wayfarer difficulty (but not as unique as those two guys have), some generic officers also pull it off from time to time, making them damage sponges for a period of time, however, when a famed general does the rage, they tend to use musou attacks a lot more compared to the generic officers.
I stated quite clearly; "with each subsequent title giving the battle a different layout, officers, 'DIFFICULTY' and roster to play with?"
Is change in difficulty not counted in your vocabulary as a "nerf"?
Just as I said, you move the goal post the moment I respond.
Lu Bu has too much HP. In fact all the 3 chevron bosses have too much HP (and I think technically many are above 3 chevrons but only 3 shows).
This isn't a skill issue. I have maxed out damage, the best weapons, and it just takes way too long to kill him. It takes way too long to kill all the chevron 3 bosses, but especially him.
They need to nerf the HP / damage reduction of multiple chevrons on officers. I don't mind if they reduce player damage a _little_ in exchange. But the top end is just stupid. Way too tanky, not fun.
Yeah, he is tough nut to crack at his final fight, his challenge fight makes it even harder, since you're not allowed to use items to heal yourself or use the portable buffs, if you want the red hare.
I've tried to fight Lu Bu a few times on the ultimate, but I need to reforge a weapon (unlocks after you clear one of the stories) to test few things out, namely if certain passive effects stack before I try to beat him for good.
Enemies have musou attacks, musou rage, and ultimate musou attacks. These are all different things.
Musou attacks are red and unblock/parriable and can be thrown out at any time by officers that can do em.
Musou rage is when they have a circle appear behind their head and go into a stance for like 5 seconds (while being invinicible). During this they cannot take damage but you can still damage their wushu. They also do not stagger normally (parry and special art cancels can still stagger them briefly but your attacks won't continue the stagger).
Ultimate musou attacks execute if you haven't depleted their wushu by the time they run out of musou rage and it will have the giant shockwave and importantly raise the courage of all their officers by one level. It's identical to the players ultimate musou (which is different than war god musou).
It's extremely easy to counter their musou rage with your own war god/musou rage. You can just stand in their face and spam high wushu damage battle arts. Make sure they aren't doing a move that will take them out of range though.
In the Lu Bu battle specifically, just save your rage for when he's low and spam something like lingering fang to easily break it and win the fight.
I do agree they could have done a bit more to telegraph it but there was a tutorial pop up at some point when the mechanic is introduced. It's just used rarely enough people probably forgot what it said by the Lu Bu fight.
Also lol if you think his health bar is massive in wayfarer wait till ultimate where you gotta take down like 10 whole minutes worth of health bar while not using any meat buns or items (can still heal off rage). Although I did that with a grade 6 podao so maybe it's not so bad if you grab a luan weapon first.
IMO he only has one BS move, which is his interruptable jump slam attack with shockwaves afterwards. The move itself is theoretically not bad but you can't aim high enough to hit him when he's in the air AND the camera gets super confused and ♥♥♥♥♥ you over. In order to deal with it you can either perfect dodge the slam into instant palm strike/special art or perfect dodge both the slam and the explosion which feels inconsistent OR much easier, just run away. Dodge during the initial slam just to be safe but you can simply out range the attack.
Despite having on hero beat him all 3 times and then also done that on ultimate now with lots or retries from dying or failing other objectives, I still like fighting him. His moveset is fun.