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I see. So it's also kind of a speed thing to where you want to take over bases as fast as possible, too?
But, yeah. It seems like some things you just have to learn by experience or see a detailed video about how things work on the battlefield. Like when it says "X is in trouble/being overwhelmed" I have no idea where that person is that needs help. And chances are I'll have to either fight my way to them, or get on my horse and go straight to them, but probably lose a lot of my army while also activating ago on the enemies I passed and bringing them with me to the area I'm supposed to help at.
I'll try to find a video that explains these things. The game and it's mechanics feel fun to play. Just overwhelming since I know absolutely nothing. But experience comes with time and hands on playing.
Look on your map and you'll see red and blue icons - those represent skirmishes between allied and enemy officers. If it's red that means they're doing poorly and need help.
You can use your eagle vision (not sure what button that is on PC) to get a better look at their health and the enemy officers they're dealing with. If their health bar is yellow you should probably start working your way towards them.
No moving of generals. You can change your start position by way of the companion you choose - that's all.
Did you completely disable the tutorial? Because we found it frankly annoying in just how helpful it was in even the basics of mechanics. And there's battle assistance which is akin to babysitting.
I'm still just playing the demo.
The lower the Morale of your troops, the less eager they are to fight and it affects their performance. Lower performance means that the enemy can easily overcome even the best warriors.
The enemy starts with high Morale in the demo because they're defending and have seemingly higher odds. All they need to do is repel your attack. Taking Bases and eliminating enemy Officers will hit their Morale, increasing yours.
In the demo they also introduced Grand Plans, which, when completed can seriously hamper the enemy's plans and dampen their Morale, be it yours or theirs.
Your goal in Dynasty Warriors is to assist in the war effort by conquering Bases and eliminating people of interest, i.e. the Officers. So, it's the same for the enemy; if they eliminate your Officers/allies and (re)take your Bases, your Morale will plummet.
If the AI did everything for us we wouldn't need to participate. We're the deciding factor in large-scale battles. No Officer can hold off swathes of enemies forever, and Morale affects how long they can hold their own.
Fortunately, we can go save them if we want. Even an unimportant Officer can help decide the outcome of a battle. Even if only to distract an enemy Officer.
Anyways.. I don't know the ACTUAL way Morale works in the game, but the above seems the logical explanation.
Also only played the demo. Finished it three times. Lost a few though. I'm not super great at it either but definitely fun!
Hope the above helps you somewhat.
The grunts aren't important. Without nearby Officers they're just cannon fodder. Even if you attract some to your new destination they're a few swipes away from death.
Officers are always the main threat.