DYNASTY WARRIORS: ORIGINS

DYNASTY WARRIORS: ORIGINS

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Demo is fun but..
I think I'm just too dumb to play it, lol.

There's so many battle fields, I don't know where I'm supposed to go and I just ended up following the A.I.. I've only tried a few times, but I always end up losing by being outnumbered or someone loses and it ends the match/game.

I've tried using that feature after my loss (recreate?) But I still don't really understand what's happening and where I should be going.

Also, would be nice if on the battlefield, the button prompts would be a bit bigger because I don't know what button I'm supposed to hit a lot of times.

I'm sure a lot of this is something that I just have to keep pushing through until I learn how to navigate the battlefield and understand what's going on, but it seems really overwhelming at the moment. Even the pre-battle stuff. I'm not sure, but it looks like you can move generals around to have them at spots you want them to start at.
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Showing 1-6 of 6 comments
Alex Jan 19 @ 7:18pm 
Oh the demo never explained the base mechanics. Basically, in some battles the Morale of the troops determine how they'll fight by themselves. So you'll want to choose the path with the most bases, take them over, and your allies will fight better without having you to baby sit them. They explain it in the full game but not the demo which is dumb. When I played the demo last month I had to look up why my allies suck so much and someone figured out the Morale system. Previous games didn't have that. Well, they had morale but it didn't impact the game.
Originally posted by Alex:
Oh the demo never explained the base mechanics. Basically, in some battles the Morale of the troops determine how they'll fight by themselves. So you'll want to choose the path with the most bases, take them over, and your allies will fight better without having you to baby sit them. They explain it in the full game but not the demo which is dumb. When I played the demo last month I had to look up why my allies suck so much and someone figured out the Morale system. Previous games didn't have that. Well, they had morale but it didn't impact the game.

I see. So it's also kind of a speed thing to where you want to take over bases as fast as possible, too?

But, yeah. It seems like some things you just have to learn by experience or see a detailed video about how things work on the battlefield. Like when it says "X is in trouble/being overwhelmed" I have no idea where that person is that needs help. And chances are I'll have to either fight my way to them, or get on my horse and go straight to them, but probably lose a lot of my army while also activating ago on the enemies I passed and bringing them with me to the area I'm supposed to help at.

I'll try to find a video that explains these things. The game and it's mechanics feel fun to play. Just overwhelming since I know absolutely nothing. But experience comes with time and hands on playing.
Neialeis Jan 20 @ 6:04am 
Originally posted by Medina_Rico:
Like when it says "X is in trouble/being overwhelmed" I have no idea where that person is that needs help. And chances are I'll have to either fight my way to them, or get on my horse and go straight to them, but probably lose a lot of my army while also activating ago on the enemies I passed and bringing them with me to the area I'm supposed to help at.

Look on your map and you'll see red and blue icons - those represent skirmishes between allied and enemy officers. If it's red that means they're doing poorly and need help.

You can use your eagle vision (not sure what button that is on PC) to get a better look at their health and the enemy officers they're dealing with. If their health bar is yellow you should probably start working your way towards them.
Last edited by Neialeis; Jan 20 @ 6:04am
Originally posted by Medina_Rico:
I think I'm just too dumb to play it, lol.

There's so many battle fields, I don't know where I'm supposed to go and I just ended up following the A.I.. I've only tried a few times, but I always end up losing by being outnumbered or someone loses and it ends the match/game.

I've tried using that feature after my loss (recreate?) But I still don't really understand what's happening and where I should be going.

Also, would be nice if on the battlefield, the button prompts would be a bit bigger because I don't know what button I'm supposed to hit a lot of times.

I'm sure a lot of this is something that I just have to keep pushing through until I learn how to navigate the battlefield and understand what's going on, but it seems really overwhelming at the moment. Even the pre-battle stuff. I'm not sure, but it looks like you can move generals around to have them at spots you want them to start at.

No moving of generals. You can change your start position by way of the companion you choose - that's all.

Did you completely disable the tutorial? Because we found it frankly annoying in just how helpful it was in even the basics of mechanics. And there's battle assistance which is akin to babysitting.
Originally posted by StackzGaming:
Originally posted by Medina_Rico:
.

No moving of generals. You can change your start position by way of the companion you choose - that's all.

Did you completely disable the tutorial? Because we found it frankly annoying in just how helpful it was in even the basics of mechanics. And there's battle assistance which is akin to babysitting.

I'm still just playing the demo.
I'm not too great at Dynasty Warriors myself, and only have DW8 under my belt, but with the Morale System you can just look at it as it is in real life:

The lower the Morale of your troops, the less eager they are to fight and it affects their performance. Lower performance means that the enemy can easily overcome even the best warriors.


The enemy starts with high Morale in the demo because they're defending and have seemingly higher odds. All they need to do is repel your attack. Taking Bases and eliminating enemy Officers will hit their Morale, increasing yours.

In the demo they also introduced Grand Plans, which, when completed can seriously hamper the enemy's plans and dampen their Morale, be it yours or theirs.

Your goal in Dynasty Warriors is to assist in the war effort by conquering Bases and eliminating people of interest, i.e. the Officers. So, it's the same for the enemy; if they eliminate your Officers/allies and (re)take your Bases, your Morale will plummet.

If the AI did everything for us we wouldn't need to participate. We're the deciding factor in large-scale battles. No Officer can hold off swathes of enemies forever, and Morale affects how long they can hold their own.

Fortunately, we can go save them if we want. Even an unimportant Officer can help decide the outcome of a battle. Even if only to distract an enemy Officer.


Anyways.. I don't know the ACTUAL way Morale works in the game, but the above seems the logical explanation.

Also only played the demo. Finished it three times. Lost a few though. I'm not super great at it either but definitely fun!

Hope the above helps you somewhat.

Edit:
I recommend that you always focus on Officers nearby. Aim for Bases, defeat the Officers, move on. If an important ally (Yuan Shao(?)) is in trouble, the game will let you know. You should then pause the game and see where they are and consider rushing to their aid. Once you arrive their health will restore some and they'll fight better.

The grunts aren't important. Without nearby Officers they're just cannon fodder. Even if you attract some to your new destination they're a few swipes away from death.

Officers are always the main threat.
Last edited by The Onyx Tiger; Jan 20 @ 8:10am
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Date Posted: Jan 19 @ 7:07pm
Posts: 6