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The gameplay could have stuck as a mainline. I know there'd be people complaining that it's different from the rest of them. Plus the lack of weapons. I remember people complaining when Empires and Extreme Legends starting popping up. Maybe this is a primer for the playerbase as well? "It's just a spinoff so who cares if X is missing or Y was changed?" You actually see that on these boards.
DW9 was a major flop for many reasons. Chief among them that it tried to reinvent the wheel, meanwhile, other spin-offs (especially the collabs with Nintendo) showed that the core formula (fixed stages) was still what people wanted the most.
Dynasty Warriors needed to find itself again, and i think letting the team experiment a bit with a spin-off is an entirely good thing.
If anything, this game brought us an engine (Is it still Katana?) i can't see them drop anytime soon!
The peon density and behavior is some of the best we've seen so far.
So games need to constantly re-invent themselves, and that eats into your overall dev time and funds.
DW9 can't have been a cheap game. Koei struggled with localization costs for quite some time. For DW9, not only did we get Japanese and English voice tracks, for the first time, we got Chinese as well.
They pulled all the strings and that ship sank faster than a container full of lead weights...
I don't blame them at all for scaling back.
Koei had a good chunk of successes lately. Atelier is only ever getting better, Nioh was a great success and Origins, so far, seems to be praised as well.
Maybe this is enough to get Koei back in the game, maybe they finally found their mojo again.
But oh well, your loss.
Origins is shaping up to be one of the best Musou games as of late.
The interview with the producer also makes me mad (i read it on reddit), i dont really remember what but he said that the reason he only make it until chibi because he hate the story after chibi because after that the "downfall" or the conflict started, he said he prefer the story when everyone still friends and fight together (wtf??!!).
Idk about other ppl but the main reason i like DW is not only because of theres a lot of playable characters but also because of the story (idc if its not historically accurate thats why my fav is DW 8 because theres a hypothetical route) and WZ plains in my fav part since DW 4 (my 1st DW game).
The focus is not the ROTK story, it's the unnamed wanderer. That's why you're mainly playing a single character.
You're judging a spin-off by how different it is from a main line title...
You're completely missing the point.
It's perfectly fine if you're not interested, your loss.
But your reasoning is certainly weird.
The series has been absolute ♥♥♥♥♥♥♥♥ for over a decade.
I'm gonna have to disagree here. The main reason was because they put less work into each iteration than EA does with their Madden franchise. DW is the only game series I've ever seen that actually stripped out features as it progressed in its life. I'd say the series has been embarrassingly lazily built, but the level of bad they reached is so unprecedented that I can't help but wonder if they went out of their way to make it so.
The fact that they gave this its own name--and it's actually receiving decent reviews--tells me they plan to continue that trend of wet, hot garbage with the numbered series.
I can't think of any other series I've loved this hard that fell so far, so I'm hoping I'm wrong and this iteration is a sign of the company turning this franchise around.
Idk i just feels like i pay a full price for a half game. But again yea i love the combat, musou game need a lil bit improvement on the combat gameplay.