DYNASTY WARRIORS: ORIGINS

DYNASTY WARRIORS: ORIGINS

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Slicer Jan 15 @ 9:03pm
Price & Quality
I have always wondered, is the price too high for a game like this? I would buy it at $30 USD or even try for $40 but $60 for this kind of game feels too much. It's $70, no way. After all, it gets samey real quick, and there isn't level design or exploration.
Last edited by Slicer; Jan 16 @ 4:35pm
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Showing 1-15 of 27 comments
Very over priced. You tend to get used to which companies are milking their player base. But then again.. when you have over a thousand reviews which have specifically paid extra for early access. It sums up the state of gaming.

At least the game looks decent..
It's the same question as whether or not it's worth paying $50 for a meal. People have different levels of expectations, and we will have different standards on what we deem cheap or too expensive.
Dannyboi Jan 15 @ 9:45pm 
Originally posted by Slicer:
I have always wondered, is the price too high for a game like this? I would buy it at $30 USD or even try for $40 but $60 for this kind of game feels too much. After all, it gets samey real quick, and there isn't level design or exploration.

It's $70 bud, just for the standard game
Pheej Jan 15 @ 9:53pm 
$40 definitely feels like the right price for me, even though I got the deluxe for around $65 on cdkeys. Definitely not worth $70 in my opinion even if it was the deluxe. Fun, but not $70 fun D:
Ironside12 Jan 15 @ 11:25pm 
I think it's worth the price tag for what it is, which is a breath of fresh air. If they kept releasing the same rehashed version of this over and over for a few games, yeah I'd start to think the price tag needs to drop - especially once they start using old assets, ideas and engines).

I've missed DW, this is a nice change in pace and I really enjoy it. I'll play it 3 times most likely finishing each main path, and then won't touch it for awhile.

Whether or not it's worth it is entirely up to personal preference but if I get at least 100 hours out of it, I'll say it is. It was $100 locally, so a dollar an hour... I've got hobbies far more expensive than that.
Yes games nowadays are overprived yet I don't get the complaints. Just buy the game on key sites and call it a day. You can pick the game up from somewhere between 40-52€.
Worth every penny the quality is exceptional and the story, let me just say it’s the best story in video game history, they will make a movie out of this :MagicalKawaii:
Stefan Jan 16 @ 1:15am 
Originally posted by Slicer:
I have always wondered, is the price too high for a game like this? I would buy it at $30 USD or even try for $40 but $60 for this kind of game feels too much. After all, it gets samey real quick, and there isn't level design or exploration.

Generic company greed, that's all. No way in hell its worth the price, that counts for practically all games these days.
Originally posted by Nezuko Pizza Delivery:
Worth every penny the quality is exceptional and the story, let me just say it’s the best story in video game history, they will make a movie out of this :MagicalKawaii:

Yeah im out of here before more crap like this floods in..
Best story in video game history..
:lunar2019crylaughingpig:
Cyriss Jan 16 @ 5:25am 
if i get hundreds of hours out of this like i did the other DW games then im more than happy to pay it. im sick of spending £40-£50 on a game i play less than 30 hrs
Trilkin Jan 16 @ 6:01am 
Local movie theater sells tickets for $10.
Average movie is ~1hr45m.
This is about 10 minutes per dollar spent.

Average AAA game is $70.
Average completion time is about 35 hours for a typical AAA game.
This is about 30 minutes per dollar spent.

Games continue to be good value per dollar even at higher price points (provided the game itself is any good, obviously.)

That all said...

This is primarily a problem of games costing absurd amounts of money to develop because they require more and more people to finish. The average AAA game takes upward of half a dozen different studios to complete. They have to license multiple different middleware solutions. They have to pay voice talent (in multiple languages, usually.) The bigger the game, the higher the price, and because inflation hits everything equally, that means AAA games are invariably going to go up in price too.

The thing is that games don't need that much production to be good. We're seeing more paring down of development especially with Japanese developers. They're seeing far more sustainability making sub-AAA games at $40 price points.

DWO is a fun, special case where it almost certainly didn't cost AAA money to make, but Tecmo-Koei are especially big scumbags about pricing things. One of the few publishers that prices games based on their popularity rather than their age. Old games that are popular and well received don't get the deep sales or adjusted base prices than newer, less well received games do. You can verify this by just looking at the prices of the currently available Rot3K games (Rot3K 13 still costs the same price as 14, and 14 has gone on deeper sales than 13 has) but any given handful of musou games will do too.

So: both sides are right, really. Greed is a factor in this specific case, but the average price of development is just multiple millions of dollars. While the argument might be 'if you sell it cheaper, more people will buy it,' the real world metrics show that that simply isn't the case in large enough numbers to be relevant. People will buy the game if they like it or it gets enough positive word of mouth. The primary drivers of sales is 'does the game have good press' followed by 'is it part of a long-standing franchise that people generally like?' Price doesn't factor as heavily as you think unless you live in LATAM and get absolutely hosed by poor currency exchange rates.
Last edited by Trilkin; Jan 16 @ 6:07am
Mikoto Jan 16 @ 6:05am 
In this case I think the price is good for the quality of content. I normally dont even LIKE these games and it feels like something I have always wanted to play.

Just admit to yourself this aint the game for you and find one that is.
Adam__86 Jan 16 @ 6:37am 
Originally posted by Slicer:
I have always wondered, is the price too high for a game like this? I would buy it at $30 USD or even try for $40 but $60 for this kind of game feels too much. After all, it gets samey real quick, and there isn't level design or exploration.
For me this price is reserved for GotY quality games
Originally posted by Adam__86:
Originally posted by Slicer:
I have always wondered, is the price too high for a game like this? I would buy it at $30 USD or even try for $40 but $60 for this kind of game feels too much. After all, it gets samey real quick, and there isn't level design or exploration.
For me this price is reserved for GotY quality games
Such as this game :suzuko1:
Romance of the Three Kingdoms 8, a 20+ year old game is $60 usd on steam from them. Anyone expecting a pricing structure that matches the quality and market demands expect way too much from Koei, sadly.
Last edited by Megapewpew; Jan 17 @ 2:26pm
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Date Posted: Jan 15 @ 9:03pm
Posts: 27