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Een vertaalprobleem melden
So here's this giant enemy crab
One popular theory is the dynamic standoff where battle lines actually don't engage that hard and very few people actually die while the formations are still good. Once one unit breaks though, kills really quickly pile up. This means in order to really push the battle one way or the other you need a squad brave enough to push into an enemy formation and break it which is relatively suicidal. If you succeed, even losing your life to do so, the enemy formation could break down and it quickly turns into a rout.
I would imagine most famous historical warriors were actually just good at breaking into a formation. Even though they might only personally kill 2-3 people doing that, their allies following in could turn the entire tide of battle. This means that yes, the units they led needed to be elite as well. This is mostly for infantry engagements.
On horseback a heavy cav charge is enough to break a lot of lines even before it hits because who wants to be on the other side of many tons of armored horse running at you full speed. Meanwhile light cav could position themselves in flanks either crashing into the side of a formation or at least hindering their movements because of that possibility. A lot of well known warriors like Lu Bu were actually most famous for their archery. Horse archers in particular were kind of OP for most of history, especially on offense where they can simply stay at range and run away if a powerful force comes at them. On defense, they lose some of that mobility advantage.
Historically Lu Bu has a much less impressive battle record, losing and fleeing for his life quite a few times. The "battle" of xiapi was also a siege lasting a few months where eventually morale plummeted so far people on Lu Bu's side surrendered.
Historically there aren't very many castle assaults. Generally the goal is to besiege the castle and starve them out while the defenders goal is to last long enough for reinforcements to come or the invaders to run out of supplies themselves and be forced to leave.
Still, even historical record is not fact and stuff from almost 2000 years ago especially is hard to gauge.
Kingdom is sort of the story of how than Han was formed in the same way the romance of the 3 kingdoms is the story of how the Jin dynasty was formed. Kingdom is the story of the first person to unite all of china into an empire, the Qin dynasty, which lasted like 20 years and then was replaced by the han but it's basically the same dynasty with a new ruler and coat of paint. A lot of the stuff in kingdom is accurate but a lot isn't and the main character, Xin, is not a real person.
There's no show out there with better ancient military campaigns and battles.
The people we know from the games were on another level because they had actual armor and weapons to fight a war, plus the actual training to be a killing machine.
I think that's the main inspiration for the morale system the game has.
If you're a no one and you see a bulky guy slash someone with zero effort, you'll definitely run for your life, no matter how many of you are.
It's like having LuBu from the games fighting a bunch of toddlers.
And there's also what others mentioned already. Fights were more a sit and wait game than actually an all out brawl.
Even the romance, pushing the story to a much higher level, is full of sieges and fire attacks ambushes.
When you have never seen a fight and you face a guy that has survived many battles already, you'll probably run for your life, no second thought lol
On the opposite end of Kingdom, we have Ravages of Time: actually set in 3K era, but with very heavy political emphasis (and very badass battles too). Every major battle is a game of simultaneous 5d chess with multiple opponents.
It is a retelling of a historical saga in a over the top way. Enjoy the fun and the incredible moves.