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Ein Übersetzungsproblem melden
Thank you for the heads-up! May I ask:
- Are you on W10 or W11?
- Which GPU-Driver do you use?
- Do you use HAGS?
- Do you use Frame Generation?
first of all sorry, english is not my first language
and thank you for post this
i have save same problem, I have already reported to Koei Tecmo customer support, but their response has been very minimal, and they just provided a link to the minimum specs.
Such poor customer service, especially for a $100 game.
Now, all I can do is hope for a patch update to fix this issue.
May as well upgrade to Windows 11. It's cleared up a lot of small nagging issues. Too many to directly reference.
I'm running on a old i7-8700 & and 3080 and haven't run into any issues. Not playing at 4k, but 1440p with everything maxed with DLSS quality. Always 100fps +
Yeah, I have very high framerates, too, game does arround 110 to 120 FPS on 4k very high details, that´s not the issue. But I sure do have bad and very visible choppyness due to the CPU bottleneck even if I cap to 60FPS.
Not unplayable for me, but sure annoying. I´m playing on an OLED TV where you can see every frameskip.
Strange thing is that the CPU bottleneck is not permament but coming "in waves" which do not seem to be connected to anything special going on on the screen.
I have also noticed that the problem increases the higher I set the internal frame limiter while capping FPS external. Internal limiter alone gives worst results with every setting. If I now set it internal to 60FPS and simultaneously cap with RTSS or through the Nvidia Control Center to 60FPS, too, I achieve the best comparable results.
However, the higher I then set the internal frame limiter and at the same time leave the external cap at 60 FPS using RTSS or NCC, the more severe the problems become. Meaning cap internal 60 FPS / external 60 FPS works way better for me than cap internal 240 FPS / external 60 FPS or internal cap to 60 FPS without external cap. This may have something to do with the internal limiter.
but as per your og post, it may just be amd and hows its running the game. can you set the amd to use 2 different cores for the main cores? as I was just messing around with this on the intel cpu I have.
maybe run the resource manager while playing. see if anything is hogging up your system resources.
-i am on windows 10
-On the most up to date driver
-HAGS is on
-Recently turned on frame generation (was off before, didnt have any problems then either.)
the only annoyance i have now is during cutscene
not the rare prerenderer cinematic but the ingame conversation scene
it is sooooo annoying
ill check with capping both
iam on Oled LG C1 with Gsync (3080ti)
ryzen 5900x cpu
Apart from RTSS and Display Fusion I don't use any background processes beyound the standard windows stuff. Of course, I switched off both of them for testing purposes, but that didn't produce any results. I benchmarked the CPU itself again and the results were all good, also I never reach more than 79 degrees Celsius on CPU, so everything should actually be fine on the technical side, especially since other games also perform within expected parameters.
Buuuut: During my session yesterday, the game suddenly ran much better out of the blue, no more stuttering in the overworld, no more stuttering in the in-game cutscenes, an almost clean gaming experience during battles.
I have no idea why this was suddenly the case, I didn't change anything on my side and there was no game update. But from one day to the next everything was like "magically" better. Maybe some shader compilation process that was stuck forever? No idea. However, I'm not complaining about the development and gratefully accept it.
I´ll monitor an give an update if things go south again.
dang i just try that and that kinda work
but not all the time but i agree with some form of compilation shader of something with the limiter
one thing i notice is if DLSS is active and you use a external framecap (rtss ect) and unlock the internal fps
during movement there is a lot of bluriness low res artefacting
but
if you use internal 60cap with external 60 cap
it all look very good an sharp
during movement there is a lot of bluriness low res artefacting"
Yes, saw that, too. You can maximise the visibility of this effect if you do it on the overworld map. If you set 60 ext. and 240 int. the whole map flickers and there is a lot of noise going on when you move the char.
Btw: I´m on LG C1 with GSYNC (even if I tried locked), too. From my experience you can get even better results if you set the TV also to 60Hz and do not use the native 120Hz.
60FPS int. / 60 FPS ext. AND 60Hz on TV - perfectly smooth for me. If I leave the TV at 120Hz I still get some stutters.
- High FPS but its not smooth, constant stutters, frame skipping & bad frame times.
- Freesync / Gsync not working correctly when it falls below frame rate.
The issue on my end was with the in-game Frame Rate Limiter. You can't turn it off, so I increased it above my monitor's limit ( to 240 fps ) and turn on in-game Vsync.
^ I also changed desktop refresh to 120Hz. Now I get a smooth & steady 120fps with no stutters or frame skipping. It would dip to 80 fps lows before.