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02. The combat is very fluid! you can unlock multiple arts for different weapons! combos feel great! the dodge/block/parry feels great!
03. so far I'm really enjoying the story. only have about 7 hours in. I don't want to get into story because that's one thing I'd say you should enjoy yourself!
Sword is very traditional with weak into strong combos. If you've played any dynasty warrior game then you know how to use that weapon
Gauntlets have a weak string and then stances on strong attack. Example, weak weak, strong will trigger a stance and I have the option of a strong or weak attack from that stance with each doing a different attack. Dash attack triggers another stance, which again has two different options to choose from. Even charge attack itself is a stance, which turns into a luffy style pummeling if you've played pirate warriors, or a quicker 1-2 punch. It's actually a pretty interesting weapon.
Chakrams are timing based and its attacks are enhanced if you time your attacks for when your Chakrams return.
Podao has more of a focus on heavy charged attacks and battle arts though I haven't used this one much yet.
Guan Yu can charge attack infinitely but again I haven't used this much.
Basically, each weapon does actually feel and potentially play differently. It isn't just a different visual and a slightly altered attack radius/direction.