DYNASTY WARRIORS: ORIGINS
Bad
I've played these games since DW3 but stopped after DW7 which was good. 8 was too anime. 9 was always a joke. This sucks.

I have to assume the positive remarks are people playing on easy mode and not normal or above.

New players are going to bounce right off this and vets are going to say wtf?

Super overload of information that moves very quickly.
terrible terrible UI.
extremely poor conveyance
bad tutorializing (sometimes it pauses the game, sometimes it doesn't, sometimes it's in the top right, sometimes it's in the center, sometimes it makes you confirm it, sometimes not)
clunky combat.
no real horse combat.
people talking all the time during all this chaos so you can't pay attention at all. if you want to fight, you won't be listening. If you want to listen, you won't be fighting.
you can barely tell which soldier is an enemy until they gain a life bar because everything/everyone looks the same.
defeating a base makes enemies disappear which is insulting.

the list goes on from major to minor. There is a core here that is probably decent, but it's covered horribly by tons of crap.



The game simultaneously is free and very handholdy.

Technically you can go anywhere, but your allies die so quick even on normal, you won't if you want anyone to be alive for fun or story.

Technically you have all these moves, but enemy hyperarmor forces you to wait and use a skill or counter instead. Even mid combo they can hyperarmor out of your stun in the air! Even mobs have hyperarmor sometimes. And the game gives you so many auto-prompts it's like it plays itself.

Technically there are tons of dudes on the field, but the only thing that matters is rushing to defeat officers and sometimes mooks flee or disappear instantly so what's the point? The one job of the game is for me to fight enemies so to disappear them is an insult. Again like it's playing itself.


1000 KOs used to mean something in these games.

Dialogue choices that are meaningless since Cao Cao says the same thing regardless.

I HATE HATE HATE that officers don't drop power ups anymore. It was awesome in previous games to combo an officer with your skill at playing it and they'd drop a permanent attack or defense upgrade based on the difficulty and length of combo. It was a nice enjoyable moment to pick up a tangible useful victory trophy before moving on to the next guy. Now there is even less reason to stick around and instead just rush to the next dude even faster.

I never had a commander in danger. Playing on normal in this, he was dead in 4 minutes from start, and I only knew he was in danger for 1 minute or actually less. And I was still learning controls and fighting the first guy and their ambush (sun jian start point). Was barely three tutorial prompts in before he was dead.

It was absurd how quick your allies die and I barely cleared like two bases, learning the game, each tutorial slowly popping up, and trying to have fun fighting dudes, cleaning up mobs, before it's already forcing me to rush like a pinball to take out only the generals if I want my allies to live.

I really admire the attempt to make weapons play different, but I think the gameplay is already fundamentally constrained despite the deceptive range of options.
Enemy behavior and auto prompts dissuade you from using your whole kit. And still enemies serve no challenge if you just pick the stun-interrupt skills and aren't total pants at block/evade. But I don't want to limit myself like that, so the game almost makes me gimp myself. I want to have skill and power necessary to compete, not intentionally hamstring my playstyle to be effective or have fun. It's like those two are opposed. Snoresville.

What should have been an awesome moment of two forces colliding at shi sui gate was ruined by it instantly being a confusing mess of one grey color, couldn't discern a thing or person. Even officers barely stood out.

I think I was a couple of nameless officers in before it told me about using skills, which I already had been using since the beginning. Even more before it told me about my soldiers who were already dead somehow and it didn't tell me if I could get them back, rendering that whole L2 skillset pointless for the majority of the level. If I missed something it means the overly tutorialized and overly complex game still failed to convey necessary information.

I had a FF12 gambit link line to Xiahou Dun that's yellow and now I have a blue one to Cao Cao and I have no idea what they are or how to use my side character. No tutorial pop up on that despite all the others. I barely see them in combat but at least they stay alive I think.

Duel with Hua Xiong was almost completely missed since it's a tiny thing in the top right but since the game conditioned me already to constantly scan the screen for information and prompts, I spotted it before I assumed it would go away.

Did it say only 9 weapons in this game?

And the quality of those cutscenes holy crap. The framerate was awful for them, but at least gameplay was solid framerate and that's what matters, but still.

And the voices are generic crap so far. Most lack personality. It's been so long for this franchise that I'm not sure which voices returned or replaced. I hope like Zhuge Liang and Sima Yi sound good like they did in 7.

It's not looking good. At an absolute minimum it needs to fix its display and speed of information and make relevant things stand out better. I never had to use a lockon in these games (and hated it when it was so restrictive in the ps2 games) but this one is such a visual mess, I actually needed to.
Отредактировано ArcaneMaverick; 24 ноя. 2024 г. в 17:58
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Сообщения 3145 из 54
I really like what I saw, a lot! But you made out some good points though.
The sad part for me is that I don't know when I'll be able to buy it.
Автор сообщения: Cryptic Draugr
mad cuz bad


Автор сообщения: Imurderragdolls
Sounds like you suck ASS at this game.

I literally said the game was too easy you morons. Seriously, one can't make up this crap at how bad people are at reading.

I'm reminded at how many souls game fanboys who summon and use bleed the whole game tell others they aren't good :steamfacepalm::steambored: Dunning-Kruger openly at work as usual.
Because new fans without any prior experience think they know their ass from a hole in the ground:

What you and every other misguided, inexperienced, blind fanboy of the new demo fail to understand time and time again is PACING. That's what separates this from the old games. Even on max difficulty you would never lose an ally under two minutes. But this demo is the exact opposite.

I'm sick of these complete dopes without a critical analysis bone in their body, thinking they understand anything. Let alone the flow and pacing of a level. Let alone how to teach the player properly. You literally don't have the experience to make an informed comment so shuuuut uuuuuup.

THE GAME IS TOO EASY and has terrible conveyance. With how many autoprompts, it's like the game plays itself. It's a grey and incoherent visual mess and it used to be epic and vibrant as a franchise. And the combat is bare bones. What, so you use a skill that costs a resource instead of an chain ender? Yawn. Oh, you can use your dweeby soldiers for another skill? Big deal.

Stop thinking this game is complex like a Nioh or Devil May Cry.

The issue has ALWAYS been how unenjoyable the pacing is in DW Origins, not that it's hard. It's the same as people complaining about EVERY ESCORT MISSION EVER MADE. They are not fun and DW never had a reputation as a babysitter game until now. Is it hard? No, you just gotta fight by them. That's the solution. Figuring it out is easy and doing it is easy. The issue is it's annoying and not fun.

Is that finally clear?
Отредактировано ArcaneMaverick; 3 янв в 22:19
lol, op banned :>
Отредактировано Kroquant ツ; 11 янв в 10:17
Waiting for OP to complain "Why are they Chinese?!"
resorting to censorship of valid criticisms of game , and/or publisher is always a sign of losing.

To the hall monitors reporting him, it doesn't change any of his points or criticisms and when this company continues to fail slowly following in the same steps that killed others, his post will ring all the truer.
Автор сообщения: zzzz
resorting to censorship of valid criticisms of game , and/or publisher is always a sign of losing.

To the hall monitors reporting him, it doesn't change any of his points or criticisms and when this company continues to fail slowly following in the same steps that killed others, his post will ring all the truer.

Bruh. the guy tried to say people were saying it was "complex like nioh or devil may cry" neither of which are that complex of games. That's like going "people keep trying to say this game is extremely hard like lego city! and it's just not!"

It's not valid criticisms. he's clearly just trolling.
Автор сообщения: ArcaneMaverick
I've played these games since DW3 but stopped after DW7 which was good. 8 was too anime. 9 was always a joke. This sucks.

I have to assume the positive remarks are people playing on easy mode and not normal or above.

New players are going to bounce right off this and vets are going to say wtf?

Super overload of information that moves very quickly.
terrible terrible UI.
extremely poor conveyance
bad tutorializing (sometimes it pauses the game, sometimes it doesn't, sometimes it's in the top right, sometimes it's in the center, sometimes it makes you confirm it, sometimes not)
clunky combat.
no real horse combat.
people talking all the time during all this chaos so you can't pay attention at all. if you want to fight, you won't be listening. If you want to listen, you won't be fighting.
you can barely tell which soldier is an enemy until they gain a life bar because everything/everyone looks the same.
defeating a base makes enemies disappear which is insulting.

the list goes on from major to minor. There is a core here that is probably decent, but it's covered horribly by tons of crap.


Bro is banned - he just be hating anything as a DW fan since tactics this is the biggest scale this game should have already been trying to achieve , this is a step in the right direction what would they be going back to ????? the old models of the game with the mechanics are outdated and just nostalgic for people.

The game simultaneously is free and very handholdy.

Technically you can go anywhere, but your allies die so quick even on normal, you won't if you want anyone to be alive for fun or story.

Technically you have all these moves, but enemy hyperarmor forces you to wait and use a skill or counter instead. Even mid combo they can hyperarmor out of your stun in the air! Even mobs have hyperarmor sometimes. And the game gives you so many auto-prompts it's like it plays itself.

Technically there are tons of dudes on the field, but the only thing that matters is rushing to defeat officers and sometimes mooks flee or disappear instantly so what's the point? The one job of the game is for me to fight enemies so to disappear them is an insult. Again like it's playing itself.


1000 KOs used to mean something in these games.

Dialogue choices that are meaningless since Cao Cao says the same thing regardless.

I HATE HATE HATE that officers don't drop power ups anymore. It was awesome in previous games to combo an officer with your skill at playing it and they'd drop a permanent attack or defense upgrade based on the difficulty and length of combo. It was a nice enjoyable moment to pick up a tangible useful victory trophy before moving on to the next guy. Now there is even less reason to stick around and instead just rush to the next dude even faster.

I never had a commander in danger. Playing on normal in this, he was dead in 4 minutes from start, and I only knew he was in danger for 1 minute or actually less. And I was still learning controls and fighting the first guy and their ambush (sun jian start point). Was barely three tutorial prompts in before he was dead.

It was absurd how quick your allies die and I barely cleared like two bases, learning the game, each tutorial slowly popping up, and trying to have fun fighting dudes, cleaning up mobs, before it's already forcing me to rush like a pinball to take out only the generals if I want my allies to live.

I really admire the attempt to make weapons play different, but I think the gameplay is already fundamentally constrained despite the deceptive range of options.
Enemy behavior and auto prompts dissuade you from using your whole kit. And still enemies serve no challenge if you just pick the stun-interrupt skills and aren't total pants at block/evade. But I don't want to limit myself like that, so the game almost makes me gimp myself. I want to have skill and power necessary to compete, not intentionally hamstring my playstyle to be effective or have fun. It's like those two are opposed. Snoresville.

What should have been an awesome moment of two forces colliding at shi sui gate was ruined by it instantly being a confusing mess of one grey color, couldn't discern a thing or person. Even officers barely stood out.

I think I was a couple of nameless officers in before it told me about using skills, which I already had been using since the beginning. Even more before it told me about my soldiers who were already dead somehow and it didn't tell me if I could get them back, rendering that whole L2 skillset pointless for the majority of the level. If I missed something it means the overly tutorialized and overly complex game still failed to convey necessary information.

I had a FF12 gambit link line to Xiahou Dun that's yellow and now I have a blue one to Cao Cao and I have no idea what they are or how to use my side character. No tutorial pop up on that despite all the others. I barely see them in combat but at least they stay alive I think.

Duel with Hua Xiong was almost completely missed since it's a tiny thing in the top right but since the game conditioned me already to constantly scan the screen for information and prompts, I spotted it before I assumed it would go away.

Did it say only 9 weapons in this game?

And the quality of those cutscenes holy crap. The framerate was awful for them, but at least gameplay was solid framerate and that's what matters, but still.

And the voices are generic crap so far. Most lack personality. It's been so long for this franchise that I'm not sure which voices returned or replaced. I hope like Zhuge Liang and Sima Yi sound good like they did in 7.

It's not looking good. At an absolute minimum it needs to fix its display and speed of information and make relevant things stand out better. I never had to use a lockon in these games (and hated it when it was so restrictive in the ps2 games) but this one is such a visual mess, I actually needed to.
How is everyone this mad over a game that has not been released yet? Also maybe after you beat it the first time there is more? but no.. lets all crap about it.
Автор сообщения: I POOPED ON THE FLOOR LOL
How is everyone this mad over a game that has not been released yet? Also maybe after you beat it the first time there is more? but no.. lets all crap about it.

Maybe because a once great franchise has been mediocre for almost 20 years now, it's been a 7 year wait since the worst DW game ever made, and the "Origins" title indicates it will be a return to the series roots back when DW games were actually fun, BUT the state of the demo indicates that it's going to be another miss. Seems like fair grounds to be disappointed.
Автор сообщения: ๖ۣۜMk137
Автор сообщения: I POOPED ON THE FLOOR LOL
How is everyone this mad over a game that has not been released yet? Also maybe after you beat it the first time there is more? but no.. lets all crap about it.

Maybe because a once great franchise has been mediocre for almost 20 years now, it's been a 7 year wait since the worst DW game ever made, and the "Origins" title indicates it will be a return to the series roots back when DW games were actually fun, BUT the state of the demo indicates that it's going to be another miss. Seems like fair grounds to be disappointed.

All that's going for it is combat which is genuinely an on rails preset arcade like experience with under baked wo long improvements (better but at the same time worse). The story is neat but it's dumb and biased. A nonsense pro tag with trope memory loss an boring backstory idolizing an unrealistic liu bei on a contradicting narrative to even three kingdoms 2010 tv series lore, constantly undervalue the importance of actual people who matter for a western anglo appeal anime weeb designed nonsese blue eyed asian that shouldnt even be in a battlefield or geography. Wtf?

The real issue is repetition and no replayability. No alt modes aside from main scripted battles with aimless grinding. Stale diversity with weapon swaps (♥♥♥♥ we hated from dw6) that are just an excuse for half asssery in content. The game will sell but only because too many people who have no business influencing games are in the mix.

All the game is doing is playing aggressively on nostalgia for sells. Music, sound effects, hints of older methods, mimicking "souls like" over it's own thing, using a damn 3k/psp dissidia map approach, again the nonsense blue eyed bigot appeal? They haven't revived ♥♥♥♥, they are just scrambling on everything they think will work with minimal thought of what's needed.
Dude's banned, but his tl;dr points are painfully either wrong or just really bad takes from what is supposed to be an extremely limited vertical slice.

1. The overload of information is because there is way more you need to pay attention to in DWO than previous games. You can't go ahead of your officers and expect to meat grinder through everything like previous games. You will die. The game tries telling you this, as well as how its combat works. This isn't a problem in the actual retail game; the concepts are introduced to you in more natural progression.

2. What? The UI is fine? It's minimalist, and it works. You get the information you need without it being in your way. The menus are snappy and important functions aren't nested four levels down in them.

3. What did little bro mean by 'poor conveyance?' Because the game explains itself fine. The retail game actually explains things better than the demo does, but it conveys the concepts even in the demo just fine. Just read or press the button and find out yourself. If you mean 'conveyance' of mechanics (i.e. parry timing) then that's just a skill issue.

4. Fun hint: set the combat assistance option to Simplified. No more stops.

5. This is where I figured little bro didn't actually play the demo. This game is even more of a character action game than previous mainline DWs are, and it's appropriately smooth as butter regardless of weapon.

6. Who was asking for horse combat? Horse combat has always been very basic, linear swings on horseback to help you get from place to place without getting knocked off. You dismounted when you got to your destination anyway.

7. Are you sure this isn't your first Musou game? Characters not shutting up during combat has been a staple of the series since the PS2 days.

8. Uh, what? Everything is color-coded, and garishly so. It is impossible to mistake the enemy dudes for one of yours. There are dots on the minimap that show where enemy officers are on top of that. If you can't figure out who's who, you genuinely need to see an optometrist.

9. No, really, are you sure this isn't your first Musou game? Musou games have cleared enemies off of a newly captured base since at least the PS2 era games. It's so the player can keep moving forward rather than having to do unnecessary cleanup.
Автор сообщения: Therontakai
Автор сообщения: zzzz
resorting to censorship of valid criticisms of game , and/or publisher is always a sign of losing.

To the hall monitors reporting him, it doesn't change any of his points or criticisms and when this company continues to fail slowly following in the same steps that killed others, his post will ring all the truer.

Bruh. the guy tried to say people were saying it was "complex like nioh or devil may cry" neither of which are that complex of games. That's like going "people keep trying to say this game is extremely hard like lego city! and it's just not!"

It's not valid criticisms. he's clearly just trolling.
Ok but DMC is more complex than DW was. DW have been mindless fun that doesn't require much skill for a long time now until this game.
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Дата создания: 24 ноя. 2024 г. в 17:25
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