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Сообщить о проблеме с переводом
The sad part for me is that I don't know when I'll be able to buy it.
I literally said the game was too easy you morons. Seriously, one can't make up this crap at how bad people are at reading.
I'm reminded at how many souls game fanboys who summon and use bleed the whole game tell others they aren't good
What you and every other misguided, inexperienced, blind fanboy of the new demo fail to understand time and time again is PACING. That's what separates this from the old games. Even on max difficulty you would never lose an ally under two minutes. But this demo is the exact opposite.
I'm sick of these complete dopes without a critical analysis bone in their body, thinking they understand anything. Let alone the flow and pacing of a level. Let alone how to teach the player properly. You literally don't have the experience to make an informed comment so shuuuut uuuuuup.
THE GAME IS TOO EASY and has terrible conveyance. With how many autoprompts, it's like the game plays itself. It's a grey and incoherent visual mess and it used to be epic and vibrant as a franchise. And the combat is bare bones. What, so you use a skill that costs a resource instead of an chain ender? Yawn. Oh, you can use your dweeby soldiers for another skill? Big deal.
Stop thinking this game is complex like a Nioh or Devil May Cry.
The issue has ALWAYS been how unenjoyable the pacing is in DW Origins, not that it's hard. It's the same as people complaining about EVERY ESCORT MISSION EVER MADE. They are not fun and DW never had a reputation as a babysitter game until now. Is it hard? No, you just gotta fight by them. That's the solution. Figuring it out is easy and doing it is easy. The issue is it's annoying and not fun.
Is that finally clear?
To the hall monitors reporting him, it doesn't change any of his points or criticisms and when this company continues to fail slowly following in the same steps that killed others, his post will ring all the truer.
Bruh. the guy tried to say people were saying it was "complex like nioh or devil may cry" neither of which are that complex of games. That's like going "people keep trying to say this game is extremely hard like lego city! and it's just not!"
It's not valid criticisms. he's clearly just trolling.
Maybe because a once great franchise has been mediocre for almost 20 years now, it's been a 7 year wait since the worst DW game ever made, and the "Origins" title indicates it will be a return to the series roots back when DW games were actually fun, BUT the state of the demo indicates that it's going to be another miss. Seems like fair grounds to be disappointed.
All that's going for it is combat which is genuinely an on rails preset arcade like experience with under baked wo long improvements (better but at the same time worse). The story is neat but it's dumb and biased. A nonsense pro tag with trope memory loss an boring backstory idolizing an unrealistic liu bei on a contradicting narrative to even three kingdoms 2010 tv series lore, constantly undervalue the importance of actual people who matter for a western anglo appeal anime weeb designed nonsese blue eyed asian that shouldnt even be in a battlefield or geography. Wtf?
The real issue is repetition and no replayability. No alt modes aside from main scripted battles with aimless grinding. Stale diversity with weapon swaps (♥♥♥♥ we hated from dw6) that are just an excuse for half asssery in content. The game will sell but only because too many people who have no business influencing games are in the mix.
All the game is doing is playing aggressively on nostalgia for sells. Music, sound effects, hints of older methods, mimicking "souls like" over it's own thing, using a damn 3k/psp dissidia map approach, again the nonsense blue eyed bigot appeal? They haven't revived ♥♥♥♥, they are just scrambling on everything they think will work with minimal thought of what's needed.
1. The overload of information is because there is way more you need to pay attention to in DWO than previous games. You can't go ahead of your officers and expect to meat grinder through everything like previous games. You will die. The game tries telling you this, as well as how its combat works. This isn't a problem in the actual retail game; the concepts are introduced to you in more natural progression.
2. What? The UI is fine? It's minimalist, and it works. You get the information you need without it being in your way. The menus are snappy and important functions aren't nested four levels down in them.
3. What did little bro mean by 'poor conveyance?' Because the game explains itself fine. The retail game actually explains things better than the demo does, but it conveys the concepts even in the demo just fine. Just read or press the button and find out yourself. If you mean 'conveyance' of mechanics (i.e. parry timing) then that's just a skill issue.
4. Fun hint: set the combat assistance option to Simplified. No more stops.
5. This is where I figured little bro didn't actually play the demo. This game is even more of a character action game than previous mainline DWs are, and it's appropriately smooth as butter regardless of weapon.
6. Who was asking for horse combat? Horse combat has always been very basic, linear swings on horseback to help you get from place to place without getting knocked off. You dismounted when you got to your destination anyway.
7. Are you sure this isn't your first Musou game? Characters not shutting up during combat has been a staple of the series since the PS2 days.
8. Uh, what? Everything is color-coded, and garishly so. It is impossible to mistake the enemy dudes for one of yours. There are dots on the minimap that show where enemy officers are on top of that. If you can't figure out who's who, you genuinely need to see an optometrist.
9. No, really, are you sure this isn't your first Musou game? Musou games have cleared enemies off of a newly captured base since at least the PS2 era games. It's so the player can keep moving forward rather than having to do unnecessary cleanup.