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It sounds as if you must learn to be Swift as the wind, and quick as lightning, to walk upon the battlefield as if on wings, to swiftly defeat any foe before you instead of humoring them.
In other words.
You need to git gut.
I played the demo 3 times on normal and didn't run into the problem, I will give hero a few goes to see if there is any difference.
A certain thing to consider is that, even if an allied officer is in a winning fight, they might still end up with their HP reduced to zero (which might cause the fight to become a losing one for the rest). This also works in the other direction. The system in general seems to actually take many things into account. I've even had cases when the marker for a battle was switching between blue and red for a while.
The vastly overhauled combat system of this game makes me much less bored of wailing on enemy officers
Typical Fansheep defending bad game design by bleating "git gud git gud"
If I'm missing something, it's not explained very well.
Is Morale a DW8 or DW9 thing? The only other DW game I've played extensively is DW7, where this isn't really a mechanic. In DW7, I can get a message saying an officer is in trouble and not even really worry about it, because it would take ages for them to actually die. Only time I lost due to an officer dying, in that game, it was literally an escort mission. And even then, it was only because he got whittled down over the course of the battle.
Well its not an auto battler so you are expected to contribute in some way to make your forces win. I know from playing alot of 8 that even when the morale bar is full it doesn't even matter.
Personally the events that happen such as morale shocks and 'surprise' reinforcements give the map flavour and opens options. Surely it would be boring to load in just afk and win, but you can get the morale high enough near the start that even when something happens they are still able to conquer the random event and push bases and snowball it anyway.
Morale has been there since as far back as AT LEAST DW3. Can't remember DW2 well...but it probably did. DW1 wasn't Musou so it didn't.
The whole concept of "Red vs. Blue" arguably was made popular by Dynasty Warriors.
That said, this specific morale drop is actually able to be cheesed... if you can defeat Hua Xiong quickly enough. I haven't yet been able to get his duel challenge before Bao Zhong dies, which seems to automatically trigger the rest of the chain and thus the Morale drop, however defeating him quickly meant that the Morale rise occurred soon enough that I was able to hightail it to Sun Jian and rescue him, then cross the map again for Liu Bei.
Capture bases? Help winning officers win faster? Save the losing ones? Preemptively destroy enemy units? Your call, Wanderer.