Outlast
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[Tutorial] Change FOV, Remove Blur, Uncap FPS, FIX Stuttering, Better Textures, Antialiasing, Grain Filter, Resolution, Battery Life
YOU CAN ALSO TAKE A LOOK AT THIS SIMILAR GUIDE:

http://steamcommunity.com/sharedfiles/filedetails/?id=176247453
Thanks for this Awesome Game :)
___________________________________________________________

First of All *Very Important*

1.Locate the folder which contains the files we are going to edit:
Documents > My Games > Outlast > OLGame > Config

2.Copy the contents of that folder into another one.

▶ PLEASE note that once you modify a file you have to tick the 'Read Only' box, to do this: Right click on the file, Properties, and tick the read only box.


How to Change the FOV

Open "OLGame.ini" with a text editor (such as Notepad++) and look for "DefaultFOV=" and "RunningFOV=", then change the values to whatever you want.

Please note that 110º in this game looks like 90º in others, like Call of duty.

Example:
DefaultFOV=110.0
RunningFOV=120.0


--------
↓↓IMPORTANT (CAMERA FOV)↓↓: When you look through your camera you have a different FOV. To change it you have to edit the following lines:

CamcorderNVMaxFOV=83.0
CamcorderMaxFOV=83.0

▶ ↓Just replace 83 with your normal fov, if your defaultfov is 110 then :↓

CamcorderNVMaxFOV=110.0
CamcorderMaxFOV=110.0




How to Change FPS limit (Uncap FPS)

IMPORTANT:
The following lines are repeated a few times in the file, so you MUST change it all to False and 0 in order to FULLY Unlock the Frames Per Second limit.

Open "OLEngine.ini" and look for these lines:
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62


▶ ↓If you want no FPS limit do this:↓
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=0


(0 means UNLIMITED, you can change it to whatever you want)



Remove Motion Blur

PLEASE TICK THE 'READ ONLY' BOX IN THIS FILE!

I only recommend turning off Motion Blur if you run this game at 60fps or higher.

Open "OLSystemSettings.ini", change this:

MotionBlur=True
MotionBlurPause=True
MotionBlurSkinning=1
AllowRadialBlur=True
MaxFilterBlurSampleCount=16
MobilePostProcessBlurAmount=32.0

▶ ↓To this:↓

MotionBlur=FALSE
MotionBlurPause=FALSE
MotionBlurSkinning=0
AllowRadialBlur=FALSE
MaxFilterBlurSampleCount=8
MobilePostProcessBlurAmount=16.0


-------------------------

If the above method doesn't work for you, you can try this modded file made by LoneWolfDon (just replace the necessary files): https://www.dropbox.com/s/i0t6dhppi8mkio8/OLSystemSettings.zip

Thx to LONEWOLFDON



Better Textures Resolution


In "OLEngine.ini" look for these lines and change 1024 and 256 to the desired values:

MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256


▶ ↓Example:↓

MaxProcBuildingLODColorTextureSize=2048
MaxProcBuildingLODLightingTextureSize=1024




FIX Stuttering


2 Methods, (use both to have better results)

1. - Go to "OLEngine.ini", under "[TextureStreaming]" Edit "Poolsize=", and set it to 280 at least: (mine is at 1024 = 1 GB VRAM (I have 3GB)

Examples: (just test)
PoolSize=1024
PoolSize=280
PoolSize=560


Messaggio originale di Caiobrz:
(http://forums.steampowered.com/forums/showthread.php?t=1963500)
[TextureStreaming]
...
[...]As a matter of fact, increase it anyway. Suggested value: 560 on high-end GPU, 280 on others. Defragmenting your drive might also help with stuttering/small freezes.
..........................................................................................................


2. - In the same file (OLEngine.ini), look for "TimeBetweenPurgingPendingKillObjects=". Change the value to 3600.

▶ Like this: TimeBetweenPurgingPendingKillObjects=3600

Messaggio originale di MBgeek:
(http://forums.steampowered.com/forums/showpost.php?p=17496804&postcount=14)
[...]
TimeBetweenPurgingPendingKillObjects=10

I set it to 20 and now I got the stutter every 20 seconds...I then bumped it up to 3600 (1 hour) and haven't seen it since.

Who knows what will happen after an hour...lol

Hope that helps someone, it was making me nuts

MB Geek




Antialiasing (MSAA) [Working fine on my AMD GPU*]

------
*UPDATE*
Messaggio originale di SKINNIE:
The DLC broke the MSAA Antialiasing[/b] for me. Turns everything really dark to the point of being unplayable. Have to switch bAllowD3D9MSAA in the OLSystemSettings.ini back to False.
Su**s cause MSAA was working so well for me before I bought the DLC. :(

*UPDATE 2*
Messaggio originale di chillgreg:
[...]this setting causes strange (unplayable) lighting:
bAllowD3D9MSAA=True
Set back to FALSE, no problems
Messaggio originale di Eggahertz:
The culprit for this appears to be the setting
AllowSkin=TRUE
(located in OLSystemSettings.ini), which is enabled when effects are set to high/very high. Changing this setting to FALSE under the heading that corresponds to your effects setting ([SystemSettingsBucket4] for high and [SystemSettingsBucket5] for very high) eliminates the lighting problem, although the artifacts from before persist.

Please note that I don't know what the AllowSkin setting actually does (I couldn't tell the difference one way or the other), only that it doesn't play nice with MSAA.
--------
*Works good on AMD and NVIDIA (I think)

In "OLSystemSettings.ini", change this:

MaxMultiSamples=1
bAllowD3D9MSAA=False

▶ ↓To this:↓

MaxMultiSamples=2
bAllowD3D9MSAA=True



(In "MaxMultiSamples=" you can use 2, 4, or 8 I think)



[nVidia Users Only] Antialiasing (SGSSAA) (CalinTM)


Messaggio originale di CalinTM:

To use SGSSAA, you need a nvidia GPU and follow these steps from here:

This does require a powerful system!

- Download Nvidia Inspector
- Open up the program
- Open up the Profile settings ( Tool button on the right side of driver version )
- Open the Outlast profile ( if you havn't created it yet, look in the previous section )
- Paste 0x000010C1 in the "Antialiasing Combatibility" section
- Set "Antialiasing - Mode" to: Override any application setting
- Set "Antialiasing - Setting" to: 2x [2x Multisampling]
- Set "Antialiasing - Transparency Supersampling" to: 2x Sparse Grid Supersampling
- Set "Lod Bias" to: -0.500 for 2x
- -1.000 for 4x
- -1.500 for 8x

Note: you can set it to 4x or even 8x if your system is powerful enough, always be sure that the values in multisampling and supersampling match up.


Should look like this:
https://lh5.googleusercontent.com/-wXxQY5OF4Ic/UieZZ_OSnHI/AAAAAAAAAc4/305PasjIkFc/s919/AA.png


"Taken from my thread...

Also if you want to enable Physx on the GPU instead of CPU, modify this to False
bDisablePhysXHardwareSupport=False (found in OLEngine.ini)"


Also:

Messaggio originale di CalinTM:
You can downsample and disable AA, almost the same effect. My 120hz monitor can't downsample at 120hz...if you have a 60hz monitor you can downsample to 1440p.



Change Resolution


In "OLSystemSettings.ini", look for:
ResX=
ResY=

▶ ↓Change it to whatever you want (800x600, 1920x1080, etc)↓

For Example:

ResX=1920
ResY=1080


(If you see a black screen you can change "fullscreen=true" to "fullscreen=false" or change screen resolution to a lower one or check your drivers or and install/update directX...)



Change Battery Life


Note: Changing battery life is only recommended if you are stuck somewhere or you ran out of batteries :).

Go to "OlGame.ini" and change "BatteryDuration=150.0" to the desired value.
(The value is measured in seconds)

For example you can change the value to 300, so you have 300 seconds of battery life .



Modify Grain Filter

Note:*I think it does not remove the film grain at all*

Go to: C:\Program Files (x86)\Steam\SteamApps\common\Outlast\Engine\Config

Then open "ConsoleVariables.ini" and under "[Startups]" write:
"ImageGrain = 0.0" or the desired value.

▶ ↓So it looks like:↓

[Startup]
ImageGrain = 0.0


UPDATE:
It seems that is possible to remove the grain filter, but I think it removes the night vision effect (I haven't personally tried this):
http://steamcommunity.com/app/238320/discussions/0/540741131475598122/

___________________________________________________________

OTHER TWEAKS

Messaggio originale di mooner:
Set 'OneFrameThreadLag=False' in OLSystemSettings.ini for increased mouse responsiveness.

Messaggio originale di SoulesS:
Messaggio originale di ruk80:
Does anyone know how to disable messages like "press left click to open the door"? (I can't turn off in the subtitle menu) They distract and ruin the atmosphere!

Try this in OLGame.ini

[OLGame.OLHUD]
bAlwaysShowPrompts=false
____________________________________________

▶ Remember to backup all the files before edit them. Also tick the Read Only box in every modified file.

Note: If your game doesn't run then delete the .ini files and start the game again. As a result the game will create new and fresh files :)
____________________________________________


THANKS :)
Ultima modifica da HDxDaniel; 18 nov 2017, ore 11:02
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Also, if people have massive stuttering you could disable this line
bUseBackgroundLevelStreaming=True

(Works with games that are on UE3 and have massive stuttering, like Bioshock Infinite had, disabled in Bioshock background streaming and the stutter go away).
Messaggio originale di CalinTM:
Also, if people have massive stuttering you could disable this line
bUseBackgroundLevelStreaming=True

(Works with games that are on UE3 and have massive stuttering, like Bioshock Infinite had, disabled in Bioshock background streaming and the stutter go away).

Thanks
Messaggio originale di SoulesS:
Messaggio originale di ruk80:
Does anyone know how to disable messages like "press left click to open the door"? (I can't turn off in the subtitle menu) They distract and ruin the atmosphere!

Try this in OLGame.ini

[OLGame.OLHUD]
bAlwaysShowPrompts=false

Does this work?
Messaggio originale di NoiseX:
Messaggio originale di SoulesS:

Try this in OLGame.ini

[OLGame.OLHUD]
bAlwaysShowPrompts=false

Does this work?

Maybe, just try it.
Messaggio originale di HDxDaniel:
Messaggio originale di NoiseX:

Does this work?

Maybe, just try it.

It only works with crosshair on. :Burn:
I need to get a few things straight here that I'm really confused about....

1) I believe setting your shadow resolution higher ends up doing nothing? Every time I set mine to 4096 it resets back to 2048 after launcher the game; do I need to set it to read only?

2) In the opening sequence I get really annoying 'stripey' shadows along the road and on other surfaces (keeping in mind my shadow resolution settings keep resetting), and I have no idea what's causing it or how to get rid of it.

3) So, is there no fix for the image grain at all? It's ♥♥♥♥♥♥♥♥♥. Annoying.

Thanks guys

EDIT: Sorry, I overlooked a few comments mentioning Read Only, will do and see if it helps with anything.
Ultima modifica da Tripster369; 7 set 2013, ore 8:16
1) I believe setting your shadow resolution higher ends up doing nothing? Every time I set mine to 4096 it resets back to 2048 after launcher the game; do I need to set it to read only?
1. Yes, read only.
2. ???
3. Nope, can't get rid of it.
something wrong here...

your post says to paste '0x000010C1' in inspector while there isn't such preset on the preset list and in your screenshot it actually shows 'mass effect 2' ???

then someone said this:

"Regarding AA for Nvidia: 0x080000C1 is a better flag for SGSSAA"

also does not appear in preset list... maybe he meant behavior flag? because you said to paste in aa compatibility text box and he mentioned 'flag' as in behavior flags (??)... im confused.

maybe I'm blind... I have latest spector.. 1.9.7.2.
Ultima modifica da adi518; 7 set 2013, ore 9:34
Messaggio originale di adi518:
something wrong here...

your post says to paste '0x000010C1' in inspector while there isn't such preset on the preset list and in your screenshot it actually shows 'mass effect 2' ???

then someone said this:

"Regarding AA for Nvidia: 0x080000C1 is a better flag for SGSSAA"

also does not appear in preset list... maybe he meant behavior flag? because you said to paste in aa compatibility text box and in aa behavior flags... im confused.

maybe I'm blind... I have latest spector.. 19.7.2.

I don't know what '0x000010C1' is for, but I used 0x080000C1 for SGSSA - just copy and paste it into Antialiasing compatibility field. yes, it is not there and it shouldn't be - NVI does not have all offsets/bits listed.
ok cool...

I need to learn how inspector works.. and the different aa modes.. would make my life easier I guess.

looks like we can finally use aa on every game (with a single gpu!) without getting huge slow downs.. at last this age has arrived.

btw, you can add this to the tip list if not already..

go to game folder and delete the two 'intro' *.bik files from the movies folder (rather casual 'unreal game' procedure). Helps skipping those annoying videos when the game boots.
Ultima modifica da adi518; 7 set 2013, ore 9:44
Messaggio originale di adi518:
looks like we can finally use aa on every game (with a single gpu!) without getting huge slow downs.. at last this age has arrived.
No we can't. NVI doesn't do miracles, forced AA almost always huge performance hit, due to the fact game engine is not even optimized for decent AA (that's why we "force" it).
adi15: Here's a screenshot of what my nVidia Inspector settings look like with 4x AA. Maybe this will help a little.

http://i.imgur.com/YYuSMkm.jpg?1
wierd im not haveing trouble with AA or SAO on my end its all perfect :)
and im using Nvidia 680 gtx and i7 cpu

mostly when the AA n SAO is not optimized properly its because of gramming
other times Nvidia and AMD just havent got the option to get there hands on the product..
Thank you so much for this.
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Data di pubblicazione: 5 set 2013, ore 3:55
Messaggi: 469