Outlast

Outlast

Ver estadísticas:
Electric Gigolo 22 AGO 2013 a las 1:23 p. m.
No Combat?
Theres no combat, no way of fighting back. It looks great visually, but can't stand these types of games. Pity!
Última edición por Electric Gigolo; 22 AGO 2013 a las 1:25 p. m.
< >
Mostrando 91-105 de 140 comentarios
Heroin Hero 28 AGO 2013 a las 9:31 a. m. 
Hello everyone!
Many people want to enjoy the game "Outlast"
But not everyone wants to spend $ 20 on a game.
If you are in doubt about the game. Come to my channel!
There you will find many interesting things about OutLast and the passing game very soon!
Do not miss out and subscribe: http://www.youtube.com/user/MrKrollTV
And good luck :))
Steven 28 AGO 2013 a las 5:08 p. m. 
Publicado originalmente por Electric Gigolo:
Theres no combat, no way of fighting back. It looks great visually, but can't stand these types of games. Pity!

the game is not meant to be a combat game it is meant to duplicatet he feeling of a slasher flick kinda, think of it like your playing in a horror movie.

it makes all the sense in world that there are no guns in this game this is mental hospital style how many mental hospitals do you know have armed guards.

I am suprized that there are even guards with armour in the game.
if anything they should only be people running around with hand bats along with needles filled with sleeping stuff.

it would been kinda neat if you could find need or a bat and sneak up on someone and nock them out lol, like in game thief but it should be fine as it is.

I am actully glade there is no real combat in game, I am tired of frist preson shooters they get so old so fast run and gun is so out done and landish.
Última edición por Steven; 28 AGO 2013 a las 5:09 p. m.
Revelene 28 AGO 2013 a las 6:58 p. m. 
Publicado originalmente por TraductusGER:
...Why do lot's of Americans in the USA have guns and ♥♥♥♥ and train their children how to use them (children damn it, btw.)?
Because they'd be scared more without any (of course not EVERY American does have guns, no offense my friends).

I'm an American and I'm proud to say that I own firearms. It's best to have it and not need it than to need it and not have it... because bad guys don't follow the rules and will ruin your day (and life) if you let them. Protecting me and my family is top priority. Being armed and trained does allow me to not be as scared as I would be without...

That being said... having bad guys chase you without a way to defend yourself is a scary thought for me and that is why I love this type of game where you are helpless and can only run away.
Agent Beardo 28 AGO 2013 a las 7:27 p. m. 
Publicado originalmente por budyll1995:
Publicado originalmente por Hollow:

Condemned 2. Also, every other game in the horror game genre.

That's exactly what you said: "Adding combat to this game would be pointless. There's already enough games out there like that. The best thing about this game is it seems realistic ...as realistic as they can make a game filled with monsters anyway."

Since you wrote it in topic made specifically on Outlast boards, then give me the titles of some other games similar to this, but with combat (you said that there's already enough games like that out there) beside Condemned which are only 2, so you can't tell that it's enough.

well Amnesia had some sort of realistic combat system in which you could pick up a chair and continue to throw it at the monsters. they would stumble, then you would run and hide, then they would dissapear. not much of one but you are still fighting back and destroing the monsters. now how Outlast would get rid of the bad guys (if they even plan to) is beyond me at the momment. but i do think that they will have something similar to this.
Última edición por Agent Beardo; 28 AGO 2013 a las 7:29 p. m.
Wraithverge 28 AGO 2013 a las 9:24 p. m. 
Publicado originalmente por Revelene:
Publicado originalmente por TraductusGER:
...Why do lot's of Americans in the USA have guns and train their children how to use them (children damn it, btw.)?
Because they'd be scared more without any (of course not EVERY American does have guns, no offense my friends).

I'm an American and I'm proud to say that I own firearms. It's best to have it and not need it than to need it and not have it... because bad guys don't follow the rules and will ruin your day (and life) if you let them. Protecting me and my family is top priority. Being armed and trained does allow me to not be as scared as I would be without...

That being said... having bad guys chase you without a way to defend yourself is a scary thought for me and that is why I love this type of game where you are helpless and can only run away.

Well,
I'm not here to judge about having weapons or not. Just wanted to throw in an good example.
To be honest, if we'd be allowed to have more than Pistols and such stuff, I'd probably would like to have one as a hobby. (I enjoyed shooting on the Police's shooting range with my parents, when I was younger). Still..according to your post, I wasn't thaaaat wrong ;)

I'm happy about being damned to play hide'n seek in this game and I really hope I'll be scared near to an heart attack :D
Seymour Butts 29 AGO 2013 a las 5:05 a. m. 
I love how everyone feels combat = weapons. Why not give the game a simple punch that has a CHANCE of knocking the enemy down, but can also fail and basically screw you when running would have worked.
Tarcek 29 AGO 2013 a las 5:48 a. m. 
Publicado originalmente por Hunter Hyena:
I love how everyone feels combat = weapons. Why not give the game a simple punch that has a CHANCE of knocking the enemy down, but can also fail and basically screw you when running would have worked.

In the trailer and the demo... Lets go with the trailer though. When the guy takes you down from behind then tries to take your head off, at exactly which point do you even have an opportunity to throw a punch? In the demo, you can charge the guy. It doesnt end too well for you though.

Games like this cant have combat and still work, otherwise players would find ways to exploit the system because were all untimately fearless at our desks. People found ways to kill the monsters in AMNESIA. Imagine what itd be like in a game like this where the bad guys are actually trying to find you instead of just patrolling. Itd require a total rebalance, and then youd end up with a totally different game. Not that thats a bad thing, but it wouldnt be the Outlast were presented with. Itd be some other thing for other people who want different things.
Seymour Butts 29 AGO 2013 a las 7:00 a. m. 
Also, to people saying a photo journalist wouldn't be able to fight better than soldiers, I think Frank West would like a word with all of you ;D
Wraithverge 29 AGO 2013 a las 8:08 a. m. 
Publicado originalmente por Hunter Hyena:
Also, to people saying a photo journalist wouldn't be able to fight better than soldiers, I think Frank West would like a word with all of you ;D

lol :D
totally forgot about him :D
Revelene 29 AGO 2013 a las 8:30 a. m. 
Publicado originalmente por Hunter Hyena:
I love how everyone feels combat = weapons. Why not give the game a simple punch that has a CHANCE of knocking the enemy down, but can also fail and basically screw you when running would have worked.

Anything used in combat is considered a weapon, even fists.
🎃 OugaBooga 🎃 29 AGO 2013 a las 8:54 a. m. 
THIS GAME SUCXzzzzzzzz
Professor X 29 AGO 2013 a las 11:36 a. m. 
the lack of fighting ability makes you as vunerable as a bloke with no trousers in a gay bar (that analagy was said by one of my gay friends btw) there are so few games that instill true fear anymore, that feeling of complete fear and vulnerability, knowing that if they find you they will kill you. Guns/fighting would absolutely ruin this game.
Echo 29 AGO 2013 a las 1:18 p. m. 
Lack of combat is a pretty big minus for me as well. I get what a lot of you are saying about the game breaking down if fighting or even killing the enemies is made possible. But having said that, it would be great to have the OPTIONS of fighting, even if said fighting is 90% ineffective in most situations. As in "you stand and fight, you die".

It may seem counter-intuitive at first, but part of the reason the first Amnesia was such a turnoff for me was because the protagonist felt to me like a total sniveling coward. I like to think I'm not (accurately or not), and it goes against the grain to play as one. Just like it goes against the grain to play someone truly evil/despicable, which is why I found for example the Dark Brotherhood quest chain in Oblivion virtually unplayable. It was just...unpalatable.

I would have much preferred to have the option of fighting, based on player skill and stealth. If you think back to many/most survival horror movies, for example, at some point one of the characters usually manages a bad guy kill, or close to it, allowing for at least temporary escape. The way it was, Amnesia made me feel like I was reading H.P. Lovecraft again, where "men", using the term loosely, simply faint from the sight of something unnatural. This may work for some, but goes totally against the grain for others.

And even from the practical point of view - if you find yourself trapped in a building, with plenty of things that can be repurposed as tools or weapons, for most sane people it would be the first step. A tool, if not a weapon, for forcing locks on doors, for example. But said tool can double as a weapon in a pinch, even if an ineffective one. Consider Oblivion, and trying to fight a ghost with a non-silver weapon: it is 100% ineffective, but at least the game doesn't tell you "nope" and disable attack. Or Don't Starve!, where early on trying to fight some enemies is guaranteed suicide, but at least the game doesn't FORCE you to run. Even though in reality the choice is simple: stay and die, or run and live. But it's a choice, whereas in Amnesia there was none. It was simply adversity->run, no thought required. Whereas in a game with some combat, the process would be adversity->fight or flight?->choice->outcome.

So, yeah, a big minus for me at least. Just feels like a shortcut or a copout.
Última edición por Echo; 29 AGO 2013 a las 1:22 p. m.
CompleteGeorge 29 AGO 2013 a las 4:34 p. m. 
Publicado originalmente por LoneWolfDon:
In the video, it seems at one point you (well, the character you'll be playing in this game) are able to push-off / kick-off the attacker and then make a desperate run away from it.
Also, I don't know enough about the game yet, but perhaps shining your light in an attacker's eyes may make them flinch away for a moment, giving you a few seconds of a head-start to run away. There could also be parts of the game where you might be able to lead a following attacker to fall down a hole in the floor or use your surroundings in some way to help slow-down or thwart-off an attacker. Anyways, this is all just hypothetical guessing at this point, so I quess it's a wait and see. Still, it looks like it should be an exciting gaming experience. :)

And what people dont understand that it is a normal reporter and not a cop or someone whit autority to carry a gun mayb a teaser or like people said stuff from inside operating knives briks rocks ect would fit in but again the game is about escaping from something that you cant comprehend so idk why people keep saying no combat no buy or no achivements no buy so why are they here then if we the buyers make the creators change everything then its not something unike like all those classics back in the day when the gamers just played the games that came out whitout complaining and asking them too change stuff ect.sorry if i sound mad im not.
CompleteGeorge 29 AGO 2013 a las 4:39 p. m. 
Publicado originalmente por Hunter Hyena:
Also, to people saying a photo journalist wouldn't be able to fight better than soldiers, I think Frank West would like a word with all of you ;D

Dammit i just posted saying that lol but i did put that he could fight whit stuff he finds but not like he comes ready to fight a mutant lol
< >
Mostrando 91-105 de 140 comentarios
Por página: 1530 50

Publicado el: 22 AGO 2013 a las 1:23 p. m.
Mensajes: 140