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2- It would be a good option, but not necessary, the game will also give fear.
3- Father Martin protects you from the twins, their goal is that you spread the gospel, and he thinks you're an apostle sent by his God, the Walrider.
4- You do not remember that the asylum have a backdoors? SWAT enters through there. ;-)
5- The Walrider has powers of a God, he kept alive the Wernicke. The Walrider need a body to live, you killed Billy, and then he entered in your body, so he revived Miles, his wounds, because the Walrider need a body to live. Also, this leaves doors to a good sequel.
As you can see, everything fits, are not errors, it's a question of pay attention to the game, and think. ;-)
thank you for replying.
That's what makes Outlast more terrfying in my opinion. It isn't some made up monster from fairy tales. It's an entirely plausible outcome of nanotechnology. A force that advanced to a point where it's evolved past human understanding.
2spooky4me
That's why the inmates in Outlast are so strong, agile and difficult to kill (most of them at least).
Think of machines that would bind to your muscle tissue and make them stronger, able to bear more weight. Think of a machines that can increase density of bones to make them impossible to break.
Now think of the inmates and how badly they reacted to the experiments. Everything in Outlast in man made. They're failed experiments that were cast aside in the name of "progress". I highly, highly doubt Red Barrells threw in references to Nazism just because. The horrors of the past are coming full circle again.
2spooky
Over9000spooky
You have no idea what you says. Your comment doesn't make sense. I have over 145 hours played to Outlast, I know game 100% and what I mean.
PD: You do not understand that the main doors are locked? It is impossible to leave with the Jeep...