Pinball Arcade

Pinball Arcade

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JUDGE DREDD!!!
WOOOOHHHHOOO!!!!!
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Showing 1-14 of 14 comments
Bruno Dec 15, 2015 @ 7:05am 
Hopefully this friday.
Brock Dec 15, 2015 @ 11:20am 
DROKK!
peremptor Dec 15, 2015 @ 11:51am 
I AM THE BALL!
Awesome! Dec 15, 2015 @ 1:56pm 
im guessing it has the production version ball lock rather than the as-designed rotating orbit locks?
Brock Dec 15, 2015 @ 2:28pm 
I REALLY hope it has the rotating deadworld ball lock.. Travesty otherwise.
Comp_Lex Dec 15, 2015 @ 2:31pm 
It is going to exhibit production behaviour. I am sorry and I would have liked to see it otherwise as well, but the Deadworld mod is really a mod.
Last edited by Comp_Lex; Dec 15, 2015 @ 2:31pm
Brock Dec 15, 2015 @ 2:32pm 
NO.. NO. FFS..
BroJo Dec 15, 2015 @ 8:16pm 
I looked up the reason why the design was changed, and the Internet Pinball Machine Database says this:

The planet "Deadworld" feature located on the upper left playfield[www.ipdb.org] was redesigned for all production games from the version that existed on prototype[www.ipdb.org] games (test games) like the one shown in the flyer. The test game version would lock balls on a ring that rotated slowly around the planet, until the third ball was locked, and then all three balls would be released by the Space Station Robotic Arm (a magnetic crane) for multi-ball.

In the production games, the locks are virtual and only the third locked ball is actually diverted to the planet, where it goes directly from the loading ramp[www.ipdb.org] to the crane and is lifted out immediately. The holes in the ring were cut open so if the crane ever failed, the balls will just fall off the ring as it turns.

It has been suggested that this feature was changed because it failed under test, leaving balls trapped on the ring. We asked designer[www.ipdb.org] John Trudeau about it. He clarifies:
The original ring and [software] program were only used on the prototypes and sample games. Nothing ever failed and all the games worked flawlessly, throughout their stays at their test locations. Even the sample games sent to Europe worked well.

The problem was with the German distributor. He said he saw a potential for failure with the ball crane. In other words, he just didn't like it. I don't know why. And I never actually heard what he threatened Williams with, but it was enough pressure to have the game changed. I fought the good fight for keeping it the way it was, but I didn't have big enough clout to outweigh the potential loss of sales. So I swallowed what pride I had left and changed it. It wasn't as cool as having the balls in orbit, but there was a lot of game still there to have fun with.

The same potential "failure lock-up" point is at ANY ball popper or even the outhole. It just never made any sense to me.

The prototype games were all retrofitted with a new ring and program. The distributors were all sent conversion kits[www.ipdb.org] to refit their sample games to the modified play. Whether these kits ever actually found their way onto the sample games was up to the distributors. The incentive for the distributors to do the conversion was the fact that any subsequent software updates would have the "new" ring in mind. The "old" ring would only work with that original software release. I would expect that everyone would eventually do the mod. Any regular production game having a planet ring that matches the one shown in the flyer has been fitted with an after-factory reproduction of the prototype/sample model, and the game programming should have been adjusted to support this change.
Brock Dec 15, 2015 @ 11:32pm 
The release of this table seems like the perfect opportunity to right a wrong... The locked balls should be orbiting Deadworld, it's the main feature of the game surely. Goin' Nuts was never actually put into production, yet we have that, so why wouldn't Farsight give us Dredd as was designed and prototyped?

Would it cause a problem with ROM compatibility as suggested by the last paragraph above?

Still looking forward to this one anyway :)
Last edited by Brock; Dec 15, 2015 @ 11:34pm
Awesome! Dec 16, 2015 @ 12:17am 
unfortunately the table is done at this point so if they didnt put it in already they arent going to change it now

disappointing
Comp_Lex Dec 16, 2015 @ 4:08am 
I personally don't care whether there is one ball going to the planet or all three of them. I'm only concerned about the overall gameplay.
Brock Dec 16, 2015 @ 9:20am 
Originally posted by Comp_Lex:
I personally don't care whether there is one ball going to the planet or all three of them. I'm only concerned about the overall gameplay.

Good for you.. I however reserve the right to tantrum if my balls don't orbit. ;)
Full_Throttle_F14 Dec 16, 2015 @ 6:48pm 
I'd like to see the balls orbit too. What a cool feature
vampirolatino2 Dec 17, 2015 @ 6:47pm 
It's football season and I could run, but I will pass.

My Christmas will be spent playing the Metallica table and please don't Judge me, because I would Dredd that during the Holiday.
Last edited by vampirolatino2; Dec 17, 2015 @ 6:51pm
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Date Posted: Dec 15, 2015 @ 4:25am
Posts: 14