Edge of Space

Edge of Space

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Patch v0.1909 - In the Zone!
Hey guys! This one’s definitely a biggie, overflowing with plenty of bug fixes and improvements, and introducing the codex system. This will bring more of the game’s lore to life, and give you a chance to understand the alien world around you. Helpful how-to’s will also be added to the codex, giving you a handy reference in game for the more complicated systems. More of the missing critters return, along with a couple of new baddies to tackle!

New System: Codex!

-Implemented first run of codex system
-Added alert for when a player gains a new codex entry

New Creatures:

-Violet Jellies
-Orange Jellies
-Raptors

Returning Creatures:

-Re-added red jellies
-Re-added green jellies
-Re-added Mundo crabs

Doug Vs The Bugs:

-Fixed Laser Saw persistent sound
-Fixed an issue with the Refiner Menu remaining open in Single Player mode when player moves out of range of Refiner
-Fixed an issue that would cause a “Phantom” firefox to remain when a player leaves a server world or when entering alternate worlds (such as tutorials)
-Fixed an issue that caused arklight canisters to leave light behind after expiring
-Fixed an issue that caused Willer Worm light to remain after they are defeated
-Fixed an issue where a player could hear other player’s hot slot switching on servers
-Fixed an issue that caused Research Unlocks to display in doubles
-Fixed an issue that caused Tech Upgrades Notices to display in doubles
-Fixed an offset in the Tech Upgrades listing where the upgrade number was offset by +1
-Fixed an issue with infinite chest range in Single Player mode
-Fixed an issue with Energy Scanner overlay remaining until player exits map
-Fixed an issue preventing Energy Scanner overlay from pulsing
-Fixed an issue where Fabricator hopper would not update properly in Multiplayer
-Fixed an issue where the Radar Kit would not properly display when logging in
-Fixed an issue where a S.A.D. event would present “respawn at bound pod” even if player had no extra pods available
-Fixed a freeze issue that could occur in growth a few seconds after the game starts
-Fixed an issue where the player could receive a negative health regen rate
-Fixed an issue with the “Connect” menu not retaining servers
-Fixed an issue that prevented players from dropping items from chests
-Fixed an issue that prevented players from un-equipping gear to a chest
-Fixed an issue where players could craft the wrong item in the tutorial, and become stuck due to lack of resources to progress
-Fixed an issue where defense platforms could be destroyed by the players
-Fixed an issue causing plasma torches to not update on world entry
-Fixed an issue where tiles were being destroyed instead of damaged
-Fixed an issue that allows unlimited spawns of Holo Raptors in tutorial
-Fixed an issue that prevented ammo drops from going to ammo reserves


Other Changes:

-Added a new alert for completing objectives, to make it more clear if something has been finished
-Adjusted blue jelly behavior to improve it overall
-Updated sounds for laser pick and enhancement unlocks
-Added new Quick Menu UI to allow players to quickly see what keys open different menus.
-Moved energy scanner to the tutorial to allow players to use PIOS system earlier in the game (Thanks for your feedback, Selpar!)
-Improved drop rates for T2 chips and plasma hides
-Added plasma hide to loot table for raptors
-Adjusted starter jetpack to now increase max energy by 14 instead of 10. -Energy upgrade 1 reduced from 35 to 15 to balance energy from becoming overpowered too quickly (Thanks for the feedback, Jimbo!)
-Adjusted Ammo drop rates
-Adjusted Radar UI to make beacons more visible
-Blocked access to personal Black Hole during tutorial to prevent accidental item destruction
-Adjusted plasma hide cost for outlander slightly higher (balanced for increased drops)
-Moved Helix armor to enhancement system instead of tech upgrades (Thanks for your feedback, Hunter Este!)
-Temporarily disabled Omegatron key to avoid material waste before he is returned to the game
-Added comet tier research drops
-Adjusted health on defense platforms
-Jelly nests and defense platform events now function as intended
-Restored Creature Death animations
Last edited by coreoveride; Jul 19, 2014 @ 2:17pm
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Showing 1-15 of 28 comments
Jimbo Jul 19, 2014 @ 1:58pm 
Woot! awesome work!
and welcome and thanks Doug.
Last edited by Jimbo; Jul 19, 2014 @ 1:59pm
Tom Trustworthy Jul 19, 2014 @ 2:10pm 
happy to see the fixes, if somebody on staff... or a fan that is nice, could please post a video about how to build a base. I look all over the internet and either there is nothing or the game looks so much different I am not even sure the info is valid.
I built a base with all tiles made by me, in front and background and floor. I have 4 machines going... who knows what they are bceause the item name then the description have two different names for many of them.
And im pretty sure none of the machines work, unless they are working and they just dont do anything special.
Sladverr Jul 19, 2014 @ 2:13pm 
Thanks for the hard work :)
MoonlightEmber Jul 19, 2014 @ 2:15pm 
Originally posted by Tom Trustworthy:
happy to see the fixes, if somebody on staff... or a fan that is nice, could please post a video about how to build a base. I look all over the internet and either there is nothing or the game looks so much different I am not even sure the info is valid.
I built a base with all tiles made by me, in front and background and floor. I have 4 machines going... who knows what they are bceause the item name then the description have two different names for many of them.
And im pretty sure none of the machines work, unless they are working and they just dont do anything special.

They do work, it's definitely a question of knowing their purpose. The command center is what operates most of the other equipment. You place the command center on player crafted structure tiles, with player crafted structure tiles in the background as well. Press B to see the area it controls. You place your refinery, recombiner, fabricator, etc within that grid. The beginning command center can only operate two other machines, so if you're placing more, those won't function. You need to either advance to a higher command center, or you can place additional command centers a short distance away. You can teleport freely between command centers. The refinery refines materials you place in it, the fabricator produces microconsoles for crafting with, and the recombiner combines stacks of leftover refined materials that are too small to be of use (refined mats get random names, in preparation for tier 3 crafting where they will ALSO get random stats of their own.)
Tom Trustworthy Jul 19, 2014 @ 2:18pm 
Hmm ok B has never done anything for me... even checked it in the key bindings.. only p and z actually change the screen in some way. I will try it again right now.

EDIT: woooooaaah b works. oh and didnt expect the patch now, funny how you patch early. That almost never happens for software companies! thanks!
Last edited by Tom Trustworthy; Jul 19, 2014 @ 2:20pm
Wody Jul 19, 2014 @ 2:23pm 
Originally posted by Tom Trustworthy:
could please post a video about how to build a base.
Not a video, but a picture of a base, made of rock wall (from the structures) http://edgeofspace.gamepedia.com/Early_Command
Last edited by Wody; Jul 19, 2014 @ 2:23pm
Tom Trustworthy Jul 19, 2014 @ 2:25pm 
See ive seen that but i thought it was photoshopped... B has never worked for me until just now. actually all my machines are now working after the patch. i didnt even change anything.

Should the command center have 2/2 when two things are using it? mines always saying 0/2.
Wody Jul 19, 2014 @ 2:27pm 
I think it means you can still use 0 out of 2, so it isn't how much are in use, but how much are left. But maybe LadyAijou or so can tell us if it is a bug or not :)
†Diablo† Jul 19, 2014 @ 2:48pm 
since the patch does the game not work properly;

-my homeworld is gone and I have a completely different world
-objects craturen, just disappear
-when I fight one opponent and this is almost dead, disappears shortly before his death
-displays a grid pattern
-background disappears
MoonlightEmber Jul 19, 2014 @ 2:49pm 
Originally posted by †Diablo†:
since the patch does the game not work properly;

-my homeworld is gone and I have a completely different world
-objects craturen, just disappear
-when I fight one opponent and this is almost dead, disappears shortly before his death
-displays a grid pattern
-background disappears

Please file an in game ticket and we will review your files to see why you're experiencing issues.
Wody Jul 19, 2014 @ 3:04pm 
By the way, missing from patchnotes:
-Fixed an issue with the Chest contents remaining open in Single Player mode when player moves out of range of Chest

Works very well now in the tutorial!
Diarmuhnd Jul 19, 2014 @ 4:48pm 
is the patch allready active, or iss it taking effect in 4ish hours? just curios because i dont see any of the new creatures...

note: my old world is still 'alive' , should i start a new world?

thx in advance.
MoonlightEmber Jul 19, 2014 @ 4:50pm 
Originally posted by Diarmuhnd:
is the patch allready active, or iss it taking effect in 4ish hours? just curios because i dont see any of the new creatures...

note: my old world is still 'alive' , should i start a new world?

thx in advance.

It's already live, just verify your files to force the update. No wipes are needed for this patch.
Diarmuhnd Jul 19, 2014 @ 4:53pm 
Originally posted by LadyAijou:
Originally posted by Diarmuhnd:
is the patch allready active, or iss it taking effect in 4ish hours? just curios because i dont see any of the new creatures...

note: my old world is still 'alive' , should i start a new world?

thx in advance.

It's already live, just verify your files to force the update. No wipes are needed for this patch.

duh. Roger roger. That must be it. thanks for the wickedly fast reply!!
redpanda979 Jul 19, 2014 @ 5:18pm 
Just started playing today, so not sure if this is limited to this release or not but items can be duped.

1.) Fill your inventory.
2.) Stand near an item on the ground.
3.) Select an item in your inventory (item on ground gets picked up).
4.) Put item in your hand in the hotbar and then remove it from the hotbar.
5.) Item on the ground takes up the number of item that you had in your hand and item in hand goes poof.
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