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If you don't know what stadiametric rangefinding is look here: http://en.wikipedia.org/wiki/Stadiametric_rangefinding
TL;DR: the tick marks in the scope seem to serve no purpose other than aestheics and you must base you shots off of a rough estimate.
always remember.. its a "game" for enjoyment.. then the lil things aint that frustrating..
Having said that, there is an easy way to determine your hold position (on Authentic difficulty) at various ranges:
1) In loadout, make sure your scope reticle has tick marks instead of the plain Duplex
2) take that weapon to the static shooting range BEFORE going on mission
3) set scope to highest magnification and take practice shots at each of the 4 distances, noting where the point of aim is in relation to point of impact
4) measure the torso target at 200 yrds with the tick marks; knowing the approx size of your target at 200 yrds at max zoom will make it easier to judge distance while on mission.
I recommend starting authentic mode with one of the so-called "high velocity" rifles before moving on the ones with more bullet drop. The Springfield, 98k, and Type 99 seem to have the least amount of bullet drop to compensate for.
I'm extremely disappointed. The bullet drop and wind effect is ABSURD. Tone it down, say, 200% and maybe you'll approach barely realistic figures. The sniping game is a joke, despite the appearance of seriousness.
Change the look and feel of the game to cartoony or airsoft and I won't complain, but as long as it pushes for realism and authenticity the game is nothing but a misleading lie.
Yea... Arma isn't a sniping simulation either yet its done correctly there. These games are trying to simulate shooting despite them being games. Even if you want to make the bullet drops like they are atleast fix the scopes so that the mildots have a ♥♥♥♥♥♥♥ meaning.
barrel lenght
powder charge
bullet grains
and garand use gas piston.
PD: I am 308 person (7.62x51), but like to reload for my garand.
Arma also has the big map fir distance. This game just hasn't got the right size maps. Think of each 100 yards in game more like 300 yards irl then it all seems right
It's not just disappointing, it's a bit b roken. A few minutes ago I was laying prone with my gun around a corner, and whenever I took a shot the bullet hit the wall next to my gun.
There seems to be no way to guess at the wind's effects other than taking several shots and guessing. I was firing straight at someone with a torch next to me. Torch smoke and flame are going straight up which I thought was no wind, but I had to aim about a foot up and to the right of my target to score centre mass hits. There appeared to be no wind elsewhere, as all the fires had smoke going straight up. If the wind can't affect the smoke, it certainly isn't going to alter bullet trajectory.
I've toned it down from authentic to the second setting, bullet drop by no wind effects. It seems much better, but some shots are still missing badly when I'm prone and "empty lung" at short to medium distances (50-100 yards) with the rifle that has the best velocity. For an elite sniper, these shots should be fairly easy.
At least the game is haflway fun, but the enemies don't keep looking for you. You can kill their buddy and they eventually ignore the fact that their friend's head was just exploded next to them. Bit ridiculous.