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I hope someone else will try this and let me know if it works for you.
I ask because I just installed Win 8.1 Pro (from Win 7 Pro) and have not experienced any freezing issues yet. Overall performance dipped slightly (expected), but seems much more stable. I'm now pulling 35 FPS with Med textures, Ultra Shadows, V-sync, Motion blur, etc.... Far better than the bare bones and crashing at 1440p before (while pulling 52 FPS until it crashed). I realize not everyone can swap OS's willy-nilly, but I had a few educational keys for developement from my school.
Also, I've been playing with Parallels (Mac VM software) and when I stuck my Win 7 into the VM, I had no crashes of SE3. Parallels is really good at only loading up the VM hardware with what it requires though also, because of mobile application of VM use. These two conditions are why I believe it may be a SE3-Win 7 interaction issue.
I'm not going anywhere near their re-mastered zombie trilogy until I see some effort towards fixing their broken SE III. Here's a prediction: you will be seeing the same "Game constantly crashing, black screen" etc forum posts when that zombie stuff gets released. They certainly aren't devoting much in the way of resources (none, apparently) toward fixing SE III, but hey, they've already got our money for that one. Not another dime from me until they show that they support their products and respect their customers. I didn't buy their game so I could become a crash fix dummy, and I'm not putting up with any more of it.
It's a strange thing that SEIII seems well optimized as far as CPU load and RAM usage. I haven't seen much ( a little though) about poor frame rates by resource starvation etc. However, even guys with monster rigs and the latest and greatest graphics cards are suffering these GPU related (I think) crashes. The fact that I changed the process priority in windows task manager and "went stable", and your OS change has given you the stability, possibly indicates that your theory about OS related issues might be correct, at least in the sense that it has something to do with how the OS processes graphics loads in conjuction with the game. I don't know, it's mildly informed conjecture at this point, but is it coincidence that we both changed something in WINDOWS and got it to work?
Most likely that would give Rebellion the fuel needed to say it WAS our Rigs (Windows Actually), and we need to buy $200 OS to make a $50 game work....
MINIMUM:
OS: Microsoft® Windows® Vista (Service Pack 2) or Windows® 7 (Service Pack 1) or Windows® 8 or Windows 8.1.
If they have a problem with their own published software meeting their stated specs, then they need to come up with a fix. Like yesterday.
I'm glad it's now working for you. But there's NO WAY I'm putting Win8.1 on my rig just for one game. I'll be sticking with Win7 Ultimate 64 bit until Win10 is launched. If the issue is OS related, Rebellion need to patch the game pronto - end of subject.
Almost 10 hours gameplay in 8.1 and no freezes. I do notice an occasional "hiccup" of the frame-rate that I could easily se being the point it would freeze in Windows 7. I can normally smooth those frame-rate drops out in all games, but cannot seem to "completely" eliminate it even when holding 59.9 average fps (60Hz Apple Cinema Display).