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a player with level 10 could be excellent because of other shooters they may play ? are harder
Pretend along with me for a moment with this scenario: Pretend this is not a game. Pretend it's real-life combat. Two guys are applying for an open slot in a black OPS unit, a lone elite search-and-destroy sniper to operate in Axis-dominated North Africa on behalf of Allied forces. Both have very impressive resumés. One guy is an actual combat veteran with a very real service record—the other one has never seen combat, and his record is fake—has hasn't any useful combat skills. He's also completely out of his mind, thinks he'll actually be able to not only survive his missions, but that he would complete their objectives. He's a danger to himself and everyone around him—everyone not actively engaged in attempting to end his life, of course.
End of odd analogy, back to "this is just a game." A player who uses artificial means to make himself merely look good would experience somethng similar in co-op or multiplayer missions. He most certainly would be found out to be a liar and a cheat.
But, to the intent of my opening post: I wasn't interested in leaderboard advantages or how cool "everyone" thinks a level fifty player is. I was talking about real advantages in gameplay. For example, in the Borderlands games, if a level seventy-two player attacks a level four enemy, it's a one-hit kill. That's the kind of advantage I was talking about. I don't see anything like that here—or haven't noticed anything like that. My perception is that whatver level you are doesn't matter to the enemies in the game.
The only advantage that I see an honest player having by leveling up is a greater understanding and familiarity with the game's dynamics—giving him skill—which enables him to play the hardest difficulties withut rage-quitting in frustration or shame.