Sniper Elite 3

Sniper Elite 3

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Leveling Question
There's a hack available to level-up to level 50, but it makes no sense for two reasons:
1. You get flagged on servers for cheating. Thirty hours and you're level 50? Right. Cry me a damned river.
2. A level three cadet has precisely the same tactical advantages—aside from those afforded by plain ol' experience—as a level 50 (whateverthefeck) general. Higher-level players don't encounter stupider, clumsier, and less aware players than novices.

So, what's the dealio? Hoogivsafrak? Bragging rights? My shlong's bigger than yours? Please. I'm almost sixty, not twelve.

However—down to the reason I authored this thread: I don't know everything, and if you can tell me any advantages higher-level players have over lower-leveled ones—that I don't know about—I would genuinely like to hear about them…aside from the obvious number of hours spent in-game granting a QED¹ edge.

P.S.: I'm only a level 30 Master Sergeant MK IV starting my third replay.
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¹Latin: quod erat demonstrandum, literally, "which was to be demonstrated," but meaning [sic] "quite easily, as any fool can see."
Last edited by Jurassic Fart 1; Sep 9, 2017 @ 4:45pm
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Showing 1-4 of 4 comments
~ Sep 10, 2017 @ 1:39am 
IMO you can make mistakes by assuming the level of the player { relates to their skill } especially in MP , those level up ? { almost certainly Trainers } can actually make you a lazy player in some respects , SE4 sees levels of 250 earned very quickly but again there is no advantage really, i only play Coop so thats me.
Jurassic Fart 1 Sep 10, 2017 @ 4:05pm 
Freind, I assume nothing. The level of the honest player relates directly to his experience and skill. I'm not certain what you think the actual relationship is between level, experience, and skill, but it doesn't appear to be accurate.
~ Sep 11, 2017 @ 3:05am 
Originally posted by Papa Doc:
Freind, I assume nothing. The level of the honest player relates directly to his experience and skill. I'm not certain what you think the actual relationship is between level, experience, and skill, but it doesn't appear to be accurate.
I was not meaning you btw, i think some may assume a player with a level of say 50 should be experienced and fairly good if not very good, the levels of 250 in SE4 have most certainly been gained with the use of a trainer in a matter of ? 1 day or less, the trainer in single player give Infinate ammo , health and lots more, so imo the player then just blasts through any campaign and it could if used regularly make the player ? lazy
a player with level 10 could be excellent because of other shooters they may play ? are harder
Last edited by ~; Sep 11, 2017 @ 3:33am
Jurassic Fart 1 Sep 11, 2017 @ 6:52am 
Ah, I see what you mean. However, about players who use trainers with regard to skill, et cetera: Skill is not "skill points" or XP (experience points); skill is ability or authority. Artificially inflating statistics to steal an unearned place on the leaderboards is not the same thing, and certainly gives no sane person any feeling of accomplishment.

Pretend along with me for a moment with this scenario: Pretend this is not a game. Pretend it's real-life combat. Two guys are applying for an open slot in a black OPS unit, a lone elite search-and-destroy sniper to operate in Axis-dominated North Africa on behalf of Allied forces. Both have very impressive resumés. One guy is an actual combat veteran with a very real service record—the other one has never seen combat, and his record is fake—has hasn't any useful combat skills. He's also completely out of his mind, thinks he'll actually be able to not only survive his missions, but that he would complete their objectives. He's a danger to himself and everyone around him—everyone not actively engaged in attempting to end his life, of course.

End of odd analogy, back to "this is just a game." A player who uses artificial means to make himself merely look good would experience somethng similar in co-op or multiplayer missions. He most certainly would be found out to be a liar and a cheat.

But, to the intent of my opening post: I wasn't interested in leaderboard advantages or how cool "everyone" thinks a level fifty player is. I was talking about real advantages in gameplay. For example, in the Borderlands games, if a level seventy-two player attacks a level four enemy, it's a one-hit kill. That's the kind of advantage I was talking about. I don't see anything like that here—or haven't noticed anything like that. My perception is that whatver level you are doesn't matter to the enemies in the game.

The only advantage that I see an honest player having by leveling up is a greater understanding and familiarity with the game's dynamics—giving him skill—which enables him to play the hardest difficulties withut rage-quitting in frustration or shame.
Last edited by Jurassic Fart 1; Sep 11, 2017 @ 6:53am
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Date Posted: Sep 9, 2017 @ 4:37pm
Posts: 4