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It's really hard to convince developers that people actually want to play stealth games. Thi4f and Dark did poorly, Dishonored did well. I mean who knew that throwing a bunch of context sensitive quicktime events and FPS cliches in a blender and attaching them to recognizable franchises would do poorly while designing a world from scratch and filling it with interesting game mechanics that reward creative play would bring sucess?
Thief 4 isn't out yet, but yeah, the previews I've seen thus far have sounded pretty disappointed, which is a bummer. Add to your list Hitman: Absolution, which had... a score? What?
However I noticed that the bosses no longer home in on you as much either. On the first boss in the original version, he would just come charging at you no matter where you went. In the Director's Cut, the boss gets lost a lot more easily and you can basically hide for as long as you wish to. However you'll still have to kill him, with your own guns or by using turrets provided in the environment.
However, if you've got hacking, you can duck up a ladder and find a computer terminal that opens more doors and kills the security cameras. Go back downstairs, through one of the newly opened doors, and you can find another terminal room... and a room with two turrets. Hack into the terminal room, then hack the terminal itself and you can set the turrets to "Enemies." Then just lure the boss back there.
Maybe because not everyone uses the same build you do? Maybe some people like investing in nothing but hacking, stealthing, or playing entirely without augs. DX is supposed to be about doing whatever you want, not just picking the cheapest solution for every situation.
I like playing nonlethal so I wish they would have gone even further and allowed me to sedate him somehow.
If you're going for a nonlethal/stealth run through the game, you're wasting points on the Typhoon. 'sides, I'm having fun with the hacking.
That said, after I finish this nonlethal run, I'm going New Game + and shooting everything in sight.
Inventory slots.
Aside from that, if you're building a hacking/stealth character, there's not as much room for somethingl ike the Typhoon. Especially if you're going to only use it in boss fights.
Why anyone had a problem with the first two bosses, especially when attempting a nonlethal run, is beyond me.
You stand still.
You shoot them with the stun gun 19 times on hardest difficulty.
The outsourced group in charge of the battles were probably told to add some sort of thought process into the fight, and there is: the enemies are augmented.
Augmented you + electricity = wow this hurts
Augmented enemy + electricity = ???
No praxis needed. Stun guns don't even get weapon mods. You take your left hand away from the wasd keys, put it on your lap, and shoot them while standing still - their stun animation lasts longer than how long it takes for Jensen to load the next shot.
Granted the next two major fights this doesn't work and protection from electricity is a possiblity. Again, though, for nonlethal route why was this not the first reaction to any threat? Also, after finishing the first boss fight the killing blow is performed in the movie anyway so what you use during the fight is negligible. By next fight having a beefy weapon for just in case moments, or some praxis in typhoon, and all the boss fights are cake walks.