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The fall is not that good
(Considering chronological order)
Everything else: Don't bother, they're bad.
So frankly, I hope people can understand where I'm coming from when I tell new-comers that Human Revolution is a great starting point.
I can't speak for the other games as I just bought the full collection and I haven't played 1 in near decades, didn't buy Invisible War after playing the demo on a stone age Demo CD and didn't even know The Fall existed. With this collection I've finally gotten the Directors Cut so I can see the difference from the core game I already own.
Deus Ex:Human Revolution
Deus Ex:Mankind Divided
Deus Ex:Game of the Year Edition
Deus Ex:The Invisible War
if you want to play them by order of release;
Deus Ex:Game of the Year Edition
Deus Ex:The Invisible War
Deus Ex:Human Revolution
Deus Ex:Mankind Divided
Avoid Deus Ex:The Fall. If you really want to understand the lore for that game I'd recommend you look it up online. It's not a very well made game but if you REALLY want to play it to get the full experience, it... /puts on sunglasses ...falls between Human Revolution and Mankind Divided. YEAH!!!
I disagree. Some of us were playing DX on and off for well over a decade before HR was even announced to be in production. HR is a far more competent game overall. DX is full of self-defeating trash mechanics that weren't even acceptable back in the bronze age when the game came out. It also fails to incorporate meaningful stealth, which is strange, since thief was actually on shelves back then.
Here, let's compare.
DX
-skill system that accomplishes very little.
-weaponskill and aiming completely nullified by laser sights
-voice acting is TERRIBLE. This game was made during the era of Strife, Thief, and the system shock series. It's not cute, and wasn't cute back then, but low quality, zero effort trash.
-graphics were, are, and forever will be awful.
-endless resources. If you don't have 30 batteries and 15 medkits, you're doing something wrong.
-regeneration is a mandatory aug, yet the game isn't really designed for such a powerful ability. Most fights are impossible without, but trivial with it.
-there's roughly 20000000 weapons, but only 3 are actually worthwhile. You can ignore any and all weapons that aren't the sniper rifle, dragon's tooth, and stealth pistol.
Only someone wearing rose colored glasses would claim that the WRITING, STORY, and dialogue of the original even compares to Thief, let alone a contemporary big budget production like HR, with real voice actors and a director.
I've been here before. You're gonna say that the two lines with Morpheus totally makes it better, right? Yeah, man, I was 15 and loved fight club and the matrix, too, at one point, but I grew out of it.
DX
-how does it accomplish very little? You obviously didn't pay attention to them, or played it wrong, or didn't play it at all. Skill system is one of the things that make the game more indepth than HR and adds actual RPG elements to it, which HR, wasn't. Not only that, but actually the skill system makes really sense. You don't actually aim like a pro with every weapon if you don't know how to properly use them. Meanwhile HR? Feels like a reskinned FPS.
-it is allowed to and there's no saying that it shouldn't. It actually makes sense that it should override skill. And laser mods are not found everywhere.
-voice acting of main characters is actually pretty good and suits their character. I don't care about the side characters or inconsequential NPCs. While jensen all the time sounds like he has throat cancer or he couldn't get out of puberty. It's so stereotypical, it sounds even kinda goofy and immersion breaking.
-graphics never define a game, and anyone who doesn't know that can go and have fun with their call of duty infinity and star wars battlefront stuff. Their input is irrelevant. Plus there are tons of mods that make Deus Ex even better than how it already is.
-You cannot even hold more than 10 medkits nor batteries in game, and they drain out quicker than you think. You get to restock them only if you are actively looking for them.
-There are definitely more weapons that are worthwhile to use than those 3.
Only someone who doesn't understand what makes a good story find HR's story better than original Deus Ex, and the comparison is actually so absurd it makes me laugh. Neither the characters nor the story were better in HR.
What does even matrix and fight club have to do with deus ex? They don't have anything to do with deus ex, that's just a baseless rhetoric lmao.
You people get hung up on the skills, period, instead of the skills mechanic. HR and MD feature better skills, and more useful ones, but they're all merged into an aug tree. Adam gets to level up his guns, too, but it falls under the cybernetic weapon affinity, which was fleshed out even further for MD.
One does not simply throw more choice in for the sake of having choice, or you get DX's 200000000000 weapons/3 useful ones. This was always a poor design decision in every DX game, though, and it's not only the first game that's guilty of it.
So for DX, you have the billion weapons, and only a tiny handful are useful. In IW, they cut the total weapons by a lot, but added some 'unique' variants, like the SMG that shoots spider robots instead of flashbangs. Unfortunately, because they didn't address the core problem of how combat works, once again, only a select few of the weapons are useful. In HR, most of the terrible picks are gone, but some silly designer felt that the pistol should be silenced, have the second highest rate of fire, common ammo, ignore armor, have sniper rifle range, laser sight, no recoil, tight bloom... MD finally got it right by ripping off crysis 2 and 3.
As for graphics never defining a game, don't make me laugh. Truly great titles all have excellent graphics. Maybe the 16-bit graphics in Terranigma and final fantasy 6 aren't the most cutting edge by today's standards, back then, they were, and the time and effort put into the art and world design means those great titles from forever ago hold up well to this day.
Even games like Thief and strife look good, while deus ex never looked good. The one thing everybody could agree on when it came out was that it had awful graphics. The original unreal has more impressive textures and lighting than DX, and they're on the same engine.
You can hold 15 medkits and 30 batteries, dude. Are you senile? There's also a doctor in Paris who'll sell you infinite batteries in case you're low for some reason. The game throws resources at you worse than a final fantasy game.
The voice acting isn't good. Give it up. I don't even need to comment on this. You should know what an absurd claim this is. DX is on par with the CD-i Zeldas.
Laser mods ARE found everywhere. You get your first one before you leave the first level. It's almost like they realized at the last second that their aiming system is terrible, and no one was gonna sit behind a bush for 6 seconds before they started shooting.
Deus ex has been reliant on mods to fix its shoddy gameplay and awful balance and systems since it first released.
Literally.
Which only further proves my point. The base game isn't that great, and compared to a contemporary shooter, it's little more than a joke.