Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Zenith is also hilariously effective against Namir with AP rounds; you can literally kill Namir with like 8-12 shots to the head depending on difficulty.
As for non-lethal, I think the easiest way to prevent enemies from reviving their friends is literally just avoiding anyone you can (Cloak makes this trivial). Takedowns are the most reliable, the stun gun is an instakill on any non-boss/bot in the game, and the PEPS can be useful at Panchea if you get spotted sneaking around and don't feel like restarting.
Most of the other firearms in the game aren't particularly strong, apart from maybe the Combat Rifle and the Heavy Rifle if heavily modded. Shotguns are pointless since they suck against armored hostiles, the TMP is pointless since it sucks against armored hostiles, and the sniper rifles, while cool, are so useless compared to a modded Zenith its laughable. The Rocket Launcher is complete garbage (a single EMP grenade dose a better job and takes 1/24 of the space), the grenade launcher is a better rocket launcher, the Laser Rifle is so overpowered its ridiculous, and the Plasma Rifle just sort of exists.
The Plasma Rifle is actually pretty good at Panchea if you don't mind murdering innocents.