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so that means that means that if i reach the end then i will get every single augment i had before the mission? if i do use the praxis points that i was given at the start, will the augments i get back give me back that praxis i spent on getting it earlier? (example: i use a praxis point to get back the reflex augment for beating up 2 people in 1, but then i reach the end and get my augments back, does the praxis i spent come back so i can use it again or does it disapear?)
So lets say you had 50 augments when you started missing link. After you are done, the game adds up what you current have (gained in the missing link) and then in the supply box at the end the difference is given back to you. So if you gained 30 augments in missing link, then the box will have 20 praxis kits waiting, to give you back your 50 total. You DO NOT get both your starting praxis points plus the ones from missing link, they are 2 totally different games. Think of missing link as deus ex lite. If you have 50 augments and gain 20 praxis points during missing link, you exit the dlc with 50, not 70.
Sad, but the DLC is really just for enjoyment, not benefit. The good thing is the Directors cut lets you take your regular game weapons in so thats good, plus at the end you can mix and match and take what ever gear you want back into the regular game. But sadly you can't share praxis points between the 2. I've played through the game 3 times and missing link is a totally seperate adventure.
If your on a PC thats is ok you can use a mod to give yourself all the augments you want if your a bit peeved afterwards, I sure was before i did some online homework about the DLC, sadly the consoles don't get such a benefit. My suggestion from playing the game a few times...
1) Just enjoy the DLC and continue the game after, by that time anyway usually any augments you are missing aren't that good and you won't use them anyway, so just keep playing.
2) Take advantage of the last part of the DLC and once you leave the boat and enter the base try and complete it with minimal hacking, don't pick up any praxis kits, leave foes, etc so after your finished you can go back for a little experience and points.
You should also receive all or most of the ammunition and supplies you had before you were captured, but if you had a full inventory before the mission, you won't be able to take everything if you also grabbed other stuff during the DLC (you'll have to leave it behind).
For a challenge, try for the Factory Zero achievement, where you complete the DLC without activating any Praxis kits or use weapons/grenades/mines. For an even greater challenge, complete Factory Zero and the All of the Above achievements in the same play-through.
Your weapons and 'tools' are gotten after the initial boat sneak sequence, in an ammo box where you grab your sneak suit.
At the end of the game, there is a huge crate that holds all the ammo and other items you had. Talking to the hacker at the end restores all your praxis points, to a point.
Despite the big flashing crates, people constantly miss them.
Now I can't hack as many computers as I was able to previously, and my inventory size has been reduced.......
Yeah, that's why they did it the way they did. There are also no explosive magnum upgrades, armor piercing 10mm upgrades, sniper ammo is incredibly rare, typhoon ammo is rarely if ever found, the one merchant never restocks, and guard patrols have tighter patterns and are more aggressive.
well apparently it was meant to be a seperate experience from the main game originally, only to give a little more context and world building. they joined it together in the directors cut for a more smooth transition. but yeah it was super tough at the beginning.
Complete ♥♥♥♥♥♥♥♥. Now I'm back here throwing around a double crate, trying to get it up there so I can use it as a jump point. n some poor guard on a different level keeps getting spooked by the sound