Deus Ex: Human Revolution - Director's Cut

Deus Ex: Human Revolution - Director's Cut

View Stats:
sneakyweazel May 21, 2022 @ 1:23am
What to get with praxis?
Just started playing the game and have managed to gather 6 praxis points. So far have stumbled upon security rating 3 locks, heavy objects and multiple opponents so here's what I'm thinking;
2 points to unlock ability to hack level 3 locks
1 point to radar thingy
2 points to battery
1 point to upgrade lifting force

Are there any other "must to have" augmentations to fully explore the missions and side quests?
< >
Showing 1-15 of 16 comments
DON MEDALION May 21, 2022 @ 2:28am 
use praxis only when u can't picl a lock, for example. you need third level, and you have second, then you use praxis (used google translate)
Lord Of Dorkness May 21, 2022 @ 4:54am 
The high-jump & slow-fall are REALLY useful for exploring, and you can get a shocking amount of XP that way.

They'll easily pay for themselves if you get them early, and they enable some of the cooler emergent game-play stuff.

There's another aug that pays for itself, too, but more directly: the smash walls one. You can find at least one Praxis kit that way.

But yeah. The multiple opponents one is really useful. That bonus XP really adds up.
fun guy May 21, 2022 @ 5:39am 
I would say hacking and lifting, but it's been a while since I last played.

I usually skip the punching through walls one until late game, as the wall can be broken using other means, like shooting at it for a while breaks it.
Vassago Rain May 21, 2022 @ 9:43am 
Icarus landing system so you don't die from 5 meter falls, legs upgrade so you can jump, inventory size upgrades, hacking X level, super strength so you can move heavy objects, and the battery upgrades are all pretty much essential to explore, and exploring gives you more praxis, so taking them as soon as possible has no downsides.
mrwibble May 22, 2022 @ 6:08am 
Hacking.

Pump points into hacking because you'll get a ton of XP from hacking everything you come across (doors, computers, alarm panels, etc.), and master hacking skills will be a lifesaver when you get to places like Tai Yong Medical and Rifleman Bank Station. It has a sort of cascading effect in that the more places you can hack into, the more XP you get for exploring, and the more access you have to other things to hack, which gets you even more XP, and so on. You'll also find a ton of useful information, access codes, and game lore. (And disabling cameras, turrets, and robots makes your life so much easier.) Don't worry about Analyse or Fortify so much, concentrate on Capture and Stealth. As you get more proficient at hacking, you'll be able to stockpile a ton of STOP and NUKE worms, which can save your life when you're hacking within scan range of a camera or in the middle of a sentry patrol route.

Also, every time you transition to a new hub area at the start of a new chapter, go to the LIMB clinic. They have two Praxis kits for sale each time.

You only really need a ton of battery if you're constantly cloaking, or performing melee take-downs, so I usually hold off on those because I find it more efficient to use a silenced pistol to put a 10mm round into a guards head. Likewise the wall breaking augment, and the Icarus landing system. They tend to be situational rather than something you come across all the time, and smashing through walls tends to make a lot of noise. Your choice, obviously.

Oh, and expand your inventory as soon as you can or you'll spend half the game dumping stuff you could sell for credits. A single Praxis kit is 5,000 credits at a LIMB clinic, so you'll need all the cash you can hoard.

One final thing -- heavy weapons suck. They use up a ton of inventory space, they slow you down when moving, and they broadcast your location to anyone within a 20 mile radius. I mean, the heavy rifle is cool and all... but hauling that thing around with you is like strapping a refrigerator to your back.

Have fun, because DX:HR is a phenomenal game. :steamhappy:
sneakyweazel May 22, 2022 @ 10:48am 
Thanks for your thoughts! They came really handy in getting some insight and what to get.
Right now I have invested
2 points to hack tier 3s
1 to battery
1 to radar
1 to inventory size

The battery upgrade really feels like not worth it since only first two bars recharge automatically or do I also need to upgrade recharge ability? The Radar has proven useful in getting a better picture of the amount of enemies so that's a good one for me. Inventory size also feels like a good one.
Hacking seems to be mandatory if you want to explore and fulfill side quests!

I think I need to keep the last praxis point as a spare, for an situation where i really, really want something.
mrwibble May 22, 2022 @ 6:50pm 
Originally posted by sneakyweazel:

The battery upgrade really feels like not worth it since only first two bars recharge automatically or do I also need to upgrade recharge ability?

I've played through the game multiple times, and I've never once put Praxis points into upgrading the battery recharge speed, so I'd say no. :steamthumbsup: Unless you're making extensive use of your active augmentations (cloak, typhoon, etc.), I'd save the points for something more consistently useful.
Lord Of Dorkness May 23, 2022 @ 4:17am 
Originally posted by mrwibble:
Originally posted by sneakyweazel:

The battery upgrade really feels like not worth it since only first two bars recharge automatically or do I also need to upgrade recharge ability?

I've played through the game multiple times, and I've never once put Praxis points into upgrading the battery recharge speed, so I'd say no. :steamthumbsup: Unless you're making extensive use of your active augmentations (cloak, typhoon, etc.), I'd save the points for something more consistently useful.

I like to put at least one point in early-ish into the recharge rate myself. If you're doing a lot of take-downs or short burst of cloak between cover, those five seconds 'extra' before the cell even start to recharge can really add up.

(40 sec total vs 30 sec total, BTW. Final upgrade removes the delay entirely, and makes it a flat 20 sec.)

Still, yeah, most of the time it's a convenience feature. With enough patience, you can definitively do without either of those upgrades.
Plake Aug 17, 2022 @ 8:36am 
Originally posted by mrwibble:
Also, every time you transition to a new hub area at the start of a new chapter, go to the LIMB clinic. They have two Praxis kits for sale each time.
I saw some comments online that the last boss has an easy time fighting you when buying anything from the LIMB clinics, did they not mean praxis kits?
Lord Of Dorkness Aug 17, 2022 @ 9:33am 
Originally posted by Plake:
Originally posted by mrwibble:
Also, every time you transition to a new hub area at the start of a new chapter, go to the LIMB clinic. They have two Praxis kits for sale each time.
I saw some comments online that the last boss has an easy time fighting you when buying anything from the LIMB clinics, did they not mean praxis kits?

No, that only happens if you get a special action done later into the game.

Just buying stuff at the clinics is perfectly fine.
Plake Aug 17, 2022 @ 10:26am 
Originally posted by Lord Of Dorkness:
Originally posted by Plake:
I saw some comments online that the last boss has an easy time fighting you when buying anything from the LIMB clinics, did they not mean praxis kits?

No, that only happens if you get a special action done later into the game.

Just buying stuff at the clinics is perfectly fine.
Awesome, thx. Especially for not spoiling it. =)
Lord Of Dorkness Aug 17, 2022 @ 11:00am 
Originally posted by Plake:
Originally posted by Lord Of Dorkness:

No, that only happens if you get a special action done later into the game.

Just buying stuff at the clinics is perfectly fine.
Awesome, thx. Especially for not spoiling it. =)

No trouble, got that it was a 'noob question,' if you pardon.

Have fun! :)
The Chocobo Racer Aug 19, 2022 @ 8:19pm 
Originally posted by Lord Of Dorkness:
The high-jump & slow-fall are REALLY useful for exploring, and you can get a shocking amount of XP that way.

They'll easily pay for themselves if you get them early, and they enable some of the cooler emergent game-play stuff.

There's another aug that pays for itself, too, but more directly: the smash walls one. You can find at least one Praxis kit that way.

But yeah. The multiple opponents one is really useful. That bonus XP really adds up.
Could be wrong, but an RPG also blows up walls
Lord Of Dorkness Aug 20, 2022 @ 8:07am 
Originally posted by Wage Slave:
Originally posted by Lord Of Dorkness:
The high-jump & slow-fall are REALLY useful for exploring, and you can get a shocking amount of XP that way.

They'll easily pay for themselves if you get them early, and they enable some of the cooler emergent game-play stuff.

There's another aug that pays for itself, too, but more directly: the smash walls one. You can find at least one Praxis kit that way.

But yeah. The multiple opponents one is really useful. That bonus XP really adds up.
Could be wrong, but an RPG also blows up walls

You can actually just shoot those walls in general. Takes A LOT of ammo unless you're using explosives, but it's possible.

Way easier with the aug, though, AND you get them outlined in your HUD.
The Chocobo Racer Aug 20, 2022 @ 9:06am 
Originally posted by Lord Of Dorkness:
Originally posted by Wage Slave:
Could be wrong, but an RPG also blows up walls

You can actually just shoot those walls in general. Takes A LOT of ammo unless you're using explosives, but it's possible.

Way easier with the aug, though, AND you get them outlined in your HUD.
The thing about it is though, that Aug is mostly useless EXCEPT for breaking walls. It's not stealthy at all, so you're better off clearing an area (and save one enemy for ghost bonuses), going back and then exploring
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: May 21, 2022 @ 1:23am
Posts: 16