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Allow me to advance your shader complexities. Its all free and easy to use with a complete guide, including CPU optimization for this title. Remember hyperthreading being turned off to get better performance historically in some cases? That is a cave mans way of solving the problem. You dont have to do all that. Use my method. Its superior.
You dont need particularly powerful hardware. In fact with modern igpus older games like this are going to hold up the game and a side of raytracing, because I took the time to trade the in games computationally cheapened ssao for actually proper raytracing implementation, and that processing power requirement can be satisfied by choice of resolution. That and the fact I have 3 options. Retro GPUs (IGPUs), slower GPUs, and basically a GTX 1660 Ti or better. Modern igpus can probably use reshade effects just fine.
I have graciously provided my fellow PC Master Race the power to take back some of that lost CPU cycle overhead that comes with the "software raytracing" territory. If you dont have RT cores or the equivalent, full precision instead of the raytracing optimized half compute, works just fine. This is so, because this although being path based raytracing, the most computationally demanding, is for the timebeing screenspace only just like SSAO. Full blown RTX titles will keep track of light sources off screen to some extent.
Now in theory someone could program up a tool that scanned the depth buffer like texmod does, and place light sources and their values throughout the entire level in a very manual way in a sort of detects whats going on, runs alongside the game sort of way. This would give us the power to enhance retro games far beyond what I have and will be doing.
In the long game im seeking to change this, if only slightly. It requires programming skill and the trade off of less than 1% FOV is going to be baller because im already using multiple AO radii to essentially stabilize the instability of screenspace only since I care a lot about not having the edge of the screen shadows basically pop in out out of existence which is super ugly if you are looking for it specifically, trust me.
This is included as with other bug workarounds in my guide. This game doesnt like windows 10, but I conquered its fussiness on literally multiple builds to get a more well rounded feel for its jankery.