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Actually ML is considered by many -myself included- one of the best and memorable DLCs, without even touching the issue of longevity (length of game time and/or replay value). I'll give you the fact that it does entail some backtracking, but this concept (of backtracking) exists since the begining of the gaming space-time continuum, and it's not even that bad in DE:HR ML.
Off the top of my head, I can remember half a dozen other RPGs that had even bigger/longer backtracking built into their main storyline arc...
Not to mention that you are in a confined space, you are bound to re-visit some of the areas anyway...
Edit: I'm trying to remember the biggest/longest back-track in an RPG that I've played, and it's a toss between Dungen Master, where you -thought you- had to go all the way from the very bottom of the dungeon to the very first square when you started your game (there was a master staircase that saved you some time) and UW1 and Arx, where you have to go up and down their respective dungeons several times, in order to forge their respective "ultimate key/weapon". At least Arx had the teleporters, which meant faster traveling between levels....
DLC = Downloadable Content
Wikipedia DLC Article[en.wikipedia.org]