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Fig 1.0: An illustration of multiple harpy sub-species.
You might be wondering. Why don't the pigeon harpies tear these signs down? This is because they 1) are stupid and 2) have been told that their real enemy are the crows, another maligned harpy sub-species.
Fig 1.1: A successful mutation.



This way, there can absolutely be no ambiguity as to who you are, while also tying it back to the old title so that our good friend the search engine can do its pinky-mandated duty.
On top of new graphics, animations and all-round juice, we have changed up the gameplay loop in a new way. After all, the game is called Slime Squadron, so it would be amiss to not let you also be able to control an entire squad of slimes at the same time!
Of course, owing to our roots, there will still be a wide range of weaponry. But the mutation system, a combination between a rogue-like progression system and a classic RPG levelling and 'accessory' mechanic, is wholly new. So if you ever wanted to perform state-sanctioned experiments on your troops to (literally) grow them a new arm and an eye, now is the perfect opportunity.
With regards,
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