Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like the interface of actually being able to press buttons on my in-game dashboard, that and the details in the ship make it really feel like a home-on-the road, like my own little space RV. Navigating traffic aside, travelling and hauling cargo is actually very relaxing, and the scenery so far has been very pretty. I love the way the stargates look and feel, it is such a smooth transition from one sector to the next.
I think there are definitely a few balance and QoL issues to be worked out, but overall this has been a surprisingly great experience.
Hey, we've been complaining all over the forum about everything that is wrong with this game. What's so wrong with taking a bit of time here to talk about the parts of it we actually like?
I think after I beat the game on easy, I'll try a run with driver assist permanently off. I think a big secret to that will be that 99% of the time passed in the game is from jumping sectors. Driving around in a sector seems slightly slower than real time, so you can take all the time in the world to get around. And, if you go slow enough, hitting the smallest of debris won't even cause any damage. So you just set your truck in a direction, going about 20 or so, then kick up your feet. I suspect that without any impact shielding at all, every little impact will be a big deal at first. But get just a little impact shielding and you should be able to just bump through the smallest of rocks. The key is speed.
I love the physical inventory management. Sadly on this easy difficulty I'm not having to bother with goods or inventory really at all (my batteries and components basically never need replacing), but on my first run on recommended, I loved it. The trick with sticking hardcases on the shelves and opening them to wedge them in, is great.
I enjoyed paying attention to local prices of destinations and trying to pick my job haul based on where I wanted to go. Also learning which jobs are worth your time, on my settings I'm looking for about a 2k payout per jump. Any less than that is trash, any more than that is a great job. Jobs give more XP the more certifications are involved.
My favorite sector so far is Darkside. I know it's relatively simple, but it's just so beautiful. It's wide open and easy to drive in. It's, well, dark. The main station design is cool. It just has a great feel to it.
This.
Yes, there are apparently some nasty bugs, but I already have 25 hours on this game and I've yet to encounter one. And while I fully agree that the standard settings may be too harsh for the average modern gamer, personally, I love the frequency at which the truck needs maintenance. For me, this is the perfect balance of driving and resource management set in a beautifully crafted world.
My only complaints at the moment are the inability to sleep to pass time, and the lack of survival mechanics like eating and drinking, which would have given us even more things to manage in addition to driving around debris.
But these are small issues compared to what an awesome game the devs released.
After playing the demo I was underwhelmed, but now with the full version, I think there are not many games out there where you get this type of quality and level of detail, paired with 20 hours of minimal playtime (completing the main and side quests) for 20 €! I still think the price is an error and almost feel bad not buying it a second time.
The atmosphere is great: they created that trucker feeling of 50 years ago in a setting 1000 years into the future. Not many seem to notice that detail that you almost drive an analog truck in space. And I don't like country music at all, but somehow in this atmosphere and setting, i really like the radio and songs.
Instead of just hauling cargo, they implemented so much more in the game, resource management and trading those those items and goods buying them cheap and selling them to different stations in other regions. Or looking out for salvage beacons to make some money.
And instead of just implementing 4 different trucks who differ only from the outside (model), they implemented upgrading, where you can directly feel the difference in handling. They also implemented visual upgrades and changes to the truck appearance.
The regions are also really cool and unique! I visited only half the game but it's not just another station in another region, they really made an effort like the storms in Spark Town, the monorail in New Aspen, the incredible Haze Way full of asteroids just one truck length away around you, Junk Fields where you first think I can never do that map without hitting something and later you drive full speed through it, or Atlas Prime and Medusa Six with their majestic stations and high ways.
The driving mechanic is also very different and changes through time. First you try keeping on the highway, then you learn to evade debtis, evade electric storms and when you think it's getting boring they implement solar storms where you have to drive almost blind with that monochrome monitor, which of course is not in the middle but to the left/right. And I just unlocked the last upgrade where you have to use a ping to see the asteroids...
Also they included a skill system that allows you to progress and resource management, which has survival aspect. I love that mechanic, because it's not just a cosmetic mechanic like in other games, it stresses you at the beginning and it needs you to have a plan to succeed. They also gave the players options for a custom difficulty to tune some elements (I play on recommended/middle).
I really appreciated that they didn't explain everything in the detail, this was more like a learning by doing approach. There was no extended tutorial like in other games, where they take 15 minutes to explain move-WASD and jump-SPACE and crouch-CTRL to you.
The game has various mechanics and things which you only find out by playing and dying. Like the goods in your cabin, when did you find out you could actually sell everything? That shops have different prices? That your air runs out when air braking? That you die when you don't take care of your analog display and the warning lights? That you can run out of resources and money and you need to start from the beginning, when not careful? That the quest waypoint doesn't show you the best route to your next mission objective and you can think for yourself and check and drive the better route? That you get fined for transporting fireworks and alcohol and you need to evade certain stations?
I am sure I forgot things and details, but I just wanted to point out how great the game is and how many details have been implented.
I would like to open a thread posting and hearing from players what possible suggestions for a DLC or sequel of the game they have. But I am sure it will be full of those typical suggestions 10 % of players have like battery recharge, manual refueling a curtain for the cabin load and what not, to make it another 3 button game.
- I would like to have more interaction with the world and more communication in general: possibly through CB, or meeting up with other trucks and doing a mission together, really entering a HUB like Tommys Burger (?) in Spark City where there could be NPCs with missions
- different approaches of docking, for example stations where you drive and park inside of the building, or hauling other trucks
- more traffic, like rush hours f.e. and different agglomeration from system to system
I love the game, I didn't expect that I could not stop: just to the next gate, just this load, just the next mission, just check the next system...
SLEEEEEP is a much needed feature, considering the just-in-time deliveries otherwise leave the player without anything to do for a lont period of time.
Jumping out of system and coming back is not exactly predictable but penalty can be in the thousands.
So to be safe I end up with like 20-40 minutes of time to pass for measly 800$ 1hop delivery.
That means there is no incentive to pick up those jobs unless the destination system has a maintenance shop or salvage-rich environment.
And here I am looking at the bed and remembering that both in ETS2 and ATS it is my major gripe since years that sleeper cabs have no functional purpose there either.
Also apparently while I was commenting here or watching youtube, time did NOT pass ingame, so we are essentially forced to sit out the wait period ingame confined to the truck without anything to do. (that part starts to remind me of the waiting times of Elite Dangerous :D)
But the Mineral Colonies are growing on me now that I'm learning how to cross the sectors without popping shock pods all the time. An electrical storm in the midst of an asteroid field can be strangely beautiful... from a respectful distance.