Star Trucker

Star Trucker

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ChiefSinbadd Sep 6, 2024 @ 4:55pm
4
2
Just an unexpected Gem of a game.
I admit I do love a good simulation type game but this one was not expected. I did not think a game of space Trucking would have so much nuance and just plain fun of playing. It is great. The graphics are top notch. You can adjust the game to your liking as far as making it harder, etc. It is just glorious. I am having a hard time telling myself to stop playing so long. What a game. You knocked it out of the park with this one Devs if you read these.
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Showing 1-13 of 13 comments
BattlePants#2233 Sep 6, 2024 @ 5:03pm 
wow ok :steamfacepalm:
Varlun Sep 6, 2024 @ 5:23pm 
I'm also really enjoying the game. I've put in 30 hours already. Meanwhile everyone else is complaining on the forums, I just went ahead and restarted on Driver difficulty. Having a blast.
PajamaBanana Sep 6, 2024 @ 5:35pm 
Ya the majority seems to be loving it, steam score is crazy especially for a game that's also on day 1 game pass. This is another example of how a small 2 man team can make better games then the AAA companies.
Jazzdog Sep 6, 2024 @ 5:40pm 
absolutely. exactly my experience.
LupisLight Sep 6, 2024 @ 5:41pm 
I have to agree. I quickly realised that the 'recommended' difficulty was going to be too punishing for my tastes, so I wound up making a custom game with easier settings, and after that I've been having a blast. I might try again later on Recommended once I am finished this playthrough though.

I like the interface of actually being able to press buttons on my in-game dashboard, that and the details in the ship make it really feel like a home-on-the road, like my own little space RV. Navigating traffic aside, travelling and hauling cargo is actually very relaxing, and the scenery so far has been very pretty. I love the way the stargates look and feel, it is such a smooth transition from one sector to the next.

I think there are definitely a few balance and QoL issues to be worked out, but overall this has been a surprisingly great experience.

Originally posted by BattlePants#2233:
wow ok :steamfacepalm:
Hey, we've been complaining all over the forum about everything that is wrong with this game. What's so wrong with taking a bit of time here to talk about the parts of it we actually like?
Varlun Sep 6, 2024 @ 5:51pm 
The game is beautiful. The sounds are great. The mechanics are great. I enjoy the challenge of driving.

I think after I beat the game on easy, I'll try a run with driver assist permanently off. I think a big secret to that will be that 99% of the time passed in the game is from jumping sectors. Driving around in a sector seems slightly slower than real time, so you can take all the time in the world to get around. And, if you go slow enough, hitting the smallest of debris won't even cause any damage. So you just set your truck in a direction, going about 20 or so, then kick up your feet. I suspect that without any impact shielding at all, every little impact will be a big deal at first. But get just a little impact shielding and you should be able to just bump through the smallest of rocks. The key is speed.

I love the physical inventory management. Sadly on this easy difficulty I'm not having to bother with goods or inventory really at all (my batteries and components basically never need replacing), but on my first run on recommended, I loved it. The trick with sticking hardcases on the shelves and opening them to wedge them in, is great.

I enjoyed paying attention to local prices of destinations and trying to pick my job haul based on where I wanted to go. Also learning which jobs are worth your time, on my settings I'm looking for about a 2k payout per jump. Any less than that is trash, any more than that is a great job. Jobs give more XP the more certifications are involved.

My favorite sector so far is Darkside. I know it's relatively simple, but it's just so beautiful. It's wide open and easy to drive in. It's, well, dark. The main station design is cool. It just has a great feel to it.
There are some pretty serious game ruining bugs and balancing issues, but at the core if it is a fantastic little game. Cant wait for some patches
Varlun Sep 6, 2024 @ 5:55pm 
The one and only thing that really ticks me off about the game. Getting called to the weigh station. Reeee
Spark Sunbright Sep 6, 2024 @ 6:09pm 
Originally posted by ChiefSinbadd:
I admit I do love a good simulation type game but this one was not expected. I did not think a game of space Trucking would have so much nuance and just plain fun of playing. It is great. The graphics are top notch. You can adjust the game to your liking as far as making it harder, etc. It is just glorious. I am having a hard time telling myself to stop playing so long. What a game. You knocked it out of the park with this one Devs if you read these.

This.

Yes, there are apparently some nasty bugs, but I already have 25 hours on this game and I've yet to encounter one. And while I fully agree that the standard settings may be too harsh for the average modern gamer, personally, I love the frequency at which the truck needs maintenance. For me, this is the perfect balance of driving and resource management set in a beautifully crafted world.

My only complaints at the moment are the inability to sleep to pass time, and the lack of survival mechanics like eating and drinking, which would have given us even more things to manage in addition to driving around debris.

But these are small issues compared to what an awesome game the devs released.
.s:u:l:t:a:n. Sep 7, 2024 @ 5:08am 
Yes, the game is absolutely splendid!
After playing the demo I was underwhelmed, but now with the full version, I think there are not many games out there where you get this type of quality and level of detail, paired with 20 hours of minimal playtime (completing the main and side quests) for 20 €! I still think the price is an error and almost feel bad not buying it a second time.

The atmosphere is great: they created that trucker feeling of 50 years ago in a setting 1000 years into the future. Not many seem to notice that detail that you almost drive an analog truck in space. And I don't like country music at all, but somehow in this atmosphere and setting, i really like the radio and songs.
Instead of just hauling cargo, they implemented so much more in the game, resource management and trading those those items and goods buying them cheap and selling them to different stations in other regions. Or looking out for salvage beacons to make some money.
And instead of just implementing 4 different trucks who differ only from the outside (model), they implemented upgrading, where you can directly feel the difference in handling. They also implemented visual upgrades and changes to the truck appearance.
The regions are also really cool and unique! I visited only half the game but it's not just another station in another region, they really made an effort like the storms in Spark Town, the monorail in New Aspen, the incredible Haze Way full of asteroids just one truck length away around you, Junk Fields where you first think I can never do that map without hitting something and later you drive full speed through it, or Atlas Prime and Medusa Six with their majestic stations and high ways.
The driving mechanic is also very different and changes through time. First you try keeping on the highway, then you learn to evade debtis, evade electric storms and when you think it's getting boring they implement solar storms where you have to drive almost blind with that monochrome monitor, which of course is not in the middle but to the left/right. And I just unlocked the last upgrade where you have to use a ping to see the asteroids...
Also they included a skill system that allows you to progress and resource management, which has survival aspect. I love that mechanic, because it's not just a cosmetic mechanic like in other games, it stresses you at the beginning and it needs you to have a plan to succeed. They also gave the players options for a custom difficulty to tune some elements (I play on recommended/middle).
I really appreciated that they didn't explain everything in the detail, this was more like a learning by doing approach. There was no extended tutorial like in other games, where they take 15 minutes to explain move-WASD and jump-SPACE and crouch-CTRL to you.
The game has various mechanics and things which you only find out by playing and dying. Like the goods in your cabin, when did you find out you could actually sell everything? That shops have different prices? That your air runs out when air braking? That you die when you don't take care of your analog display and the warning lights? That you can run out of resources and money and you need to start from the beginning, when not careful? That the quest waypoint doesn't show you the best route to your next mission objective and you can think for yourself and check and drive the better route? That you get fined for transporting fireworks and alcohol and you need to evade certain stations?

I am sure I forgot things and details, but I just wanted to point out how great the game is and how many details have been implented.

I would like to open a thread posting and hearing from players what possible suggestions for a DLC or sequel of the game they have. But I am sure it will be full of those typical suggestions 10 % of players have like battery recharge, manual refueling a curtain for the cabin load and what not, to make it another 3 button game.

- I would like to have more interaction with the world and more communication in general: possibly through CB, or meeting up with other trucks and doing a mission together, really entering a HUB like Tommys Burger (?) in Spark City where there could be NPCs with missions
- different approaches of docking, for example stations where you drive and park inside of the building, or hauling other trucks
- more traffic, like rush hours f.e. and different agglomeration from system to system

I love the game, I didn't expect that I could not stop: just to the next gate, just this load, just the next mission, just check the next system...
Dwarf80 Sep 7, 2024 @ 9:16am 
just coming in from a long haul early morning hours, just in my tractor still in my porky jammies and the coppers pull me over for a jam session.....finally get back to the routine then they want me to pull over and get weighed :steamfacepalm:
[HUN]ColemanV Sep 7, 2024 @ 9:17am 
Originally posted by Spark Sunbright:
Originally posted by ChiefSinbadd:
I admit I do love a good simulation type game but this one was not expected. I did not think a game of space Trucking would have so much nuance and just plain fun of playing. It is great. The graphics are top notch. You can adjust the game to your liking as far as making it harder, etc. It is just glorious. I am having a hard time telling myself to stop playing so long. What a game. You knocked it out of the park with this one Devs if you read these.

This.

Yes, there are apparently some nasty bugs, but I already have 25 hours on this game and I've yet to encounter one. And while I fully agree that the standard settings may be too harsh for the average modern gamer, personally, I love the frequency at which the truck needs maintenance. For me, this is the perfect balance of driving and resource management set in a beautifully crafted world.

My only complaints at the moment are the inability to sleep to pass time, and the lack of survival mechanics like eating and drinking, which would have given us even more things to manage in addition to driving around debris.

But these are small issues compared to what an awesome game the devs released.

SLEEEEEP is a much needed feature, considering the just-in-time deliveries otherwise leave the player without anything to do for a lont period of time.

Jumping out of system and coming back is not exactly predictable but penalty can be in the thousands.

So to be safe I end up with like 20-40 minutes of time to pass for measly 800$ 1hop delivery.

That means there is no incentive to pick up those jobs unless the destination system has a maintenance shop or salvage-rich environment.

And here I am looking at the bed and remembering that both in ETS2 and ATS it is my major gripe since years that sleeper cabs have no functional purpose there either.

Also apparently while I was commenting here or watching youtube, time did NOT pass ingame, so we are essentially forced to sit out the wait period ingame confined to the truck without anything to do. (that part starts to remind me of the waiting times of Elite Dangerous :D)
Last edited by [HUN]ColemanV; Sep 7, 2024 @ 9:25am
Aperture Sep 17, 2024 @ 6:35pm 
Originally posted by Varlun:
My favorite sector so far is Darkside. I know it's relatively simple, but it's just so beautiful. It's wide open and easy to drive in. It's, well, dark. The main station design is cool. It just has a great feel to it.
The Solar Provinces in general are by far my favorite. Dangerous, but so pretty... when they're not all green and staticky...

But the Mineral Colonies are growing on me now that I'm learning how to cross the sectors without popping shock pods all the time. An electrical storm in the midst of an asteroid field can be strangely beautiful... from a respectful distance.
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Date Posted: Sep 6, 2024 @ 4:55pm
Posts: 13