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I'm at the same part and sat there resting for 20 days until my Caravan was completely gone before just loading my file again, confused.
I don't know for the original poster, but as I'm concerned, I think it's just the developpers toying with players; yby the time you're in that town, you should know that there are good and bad choices in the game unlike any others.
Or they could have made the caravan rebel against us. Or the surrounding people push us away. Or the Dredge attack us. It just seemed somewhat lazy to see the situation never change anyhow no matter how long you stayed there. I didn't wait for my caravan to die out, im curious to know if something special happens then, if evyind maybe changes his mind. but I sure was around there for 20-30 days with numerous people dieing because of constantly low supplies. And nothing ever changed. That just wasn't a very believable approach to this situation if you ask me. but it was a key moment. to me at least. i struggled for every additional day to stay.
The approach I have in mind is making you fight harder-and-harder vs-Dredge battles the longer you wait in Sigholm... Also, after 4-5 days, you will be forced to move on, similarly to what happens when you try to cut through the Dredge in the Summer Pass for a third time (where Iver tells you its madness to try and fight more and pulls you off).
BTW I don't at all mind better fleshed out choices like taking in Onef. Here it very much "feels" like you're bringing it on yourself.
That one particular waiting period was a bit poorly written. There's no incentive to kick you out and you arrive there with just enough food to support another unpredictable journey. Waiting wastes pretty much all of that food and you basically end up choosing to waste the rest in order to meet back up with here instead of moving on, as was probably intended. There needed to be a pressure to force you not to double down on your bet, perhaps some additional schisms within the party or conflicts with the locals.