The Banner Saga

The Banner Saga

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Epictetus Jan 17, 2014 @ 1:00pm
Does Juno ever go to Sigrholm?
How long would I need to wait?
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Showing 1-15 of 46 comments
Ando Jan 17, 2014 @ 1:03pm 
just 1 more day ;-)
Massena Jan 17, 2014 @ 1:34pm 
No she doesn't. It's a "feature". Just leave the town. Wish they would give you some kind of head's up or sign there.
Rex Jan 17, 2014 @ 5:37pm 
What do you mean "feature"? I can't tell if you're being sarcastic and even if so, what you mean by that. I don't mean this comment negatively, I'm actually curious.

I'm at the same part and sat there resting for 20 days until my Caravan was completely gone before just loading my file again, confused.
Wally Jan 17, 2014 @ 5:46pm 
He is being sarcastic. I relaized you had to ditch the place pretty quickly. There are quite a lot of general discussions that suggest you should. Really by then you should be distrusting she even exists, because the mender himself was pretty doubting he even saw something real.
Petersaber Mar 25, 2014 @ 10:41am 
I feel stupid for waiting 3 days... losing some caravan members in the process
Ailes Jun 28, 2014 @ 10:50am 
I waited for quite some while before deciding to leave as my caravan was dwindling on and on. I wish Eyvind maybe to have changed his mind too. Nothing seems to change no matter how long you wait, only your caravan dies out for the missing supplies. I felt kinda stupid when I decided to move on.
Last edited by Ailes; Jun 28, 2014 @ 10:50am
Hasefrexx Jun 28, 2014 @ 1:06pm 
Originally posted by Foxhound:
What do you mean "feature"? I can't tell if you're being sarcastic and even if so, what you mean by that. I don't mean this comment negatively, I'm actually curious.

I'm at the same part and sat there resting for 20 days until my Caravan was completely gone before just loading my file again, confused.

I don't know for the original poster, but as I'm concerned, I think it's just the developpers toying with players; yby the time you're in that town, you should know that there are good and bad choices in the game unlike any others.
Ailes Jun 28, 2014 @ 4:47pm 
there are good and bad choices, and wasting time at sigrholm clearly is a bad one one must try to become aware of sooner than later. but maybe it was just a bit poorly executed. eyvind never seems to dwindle in his faith that juno may come, i dont remember his exact lines but i think he only keeps begging you on and on to keep waiting. i dont know what happens when your caravan dies out completely, but the game could have made it a bit easier or maybe more realistic had Eyvind started to change his mind at some point somewhat. He otherwise seemed a trusthworthy and honestly caring guy, would he really be ignoring the caravan dieing out or the Dredge linger close if he were real?

Or they could have made the caravan rebel against us. Or the surrounding people push us away. Or the Dredge attack us. It just seemed somewhat lazy to see the situation never change anyhow no matter how long you stayed there. I didn't wait for my caravan to die out, im curious to know if something special happens then, if evyind maybe changes his mind. but I sure was around there for 20-30 days with numerous people dieing because of constantly low supplies. And nothing ever changed. That just wasn't a very believable approach to this situation if you ask me. but it was a key moment. to me at least. i struggled for every additional day to stay.
Last edited by Ailes; Jun 28, 2014 @ 4:52pm
m0ro Jun 29, 2014 @ 6:12pm 
I found it to be about breaking you more than the game being broken. The game tests your own will. I stayed until I had no supplies and then Eyvind convinced me to stay one more day. I left after that, it made no sense for my people to starve in the town. I lost a lot on my trip out of the city though. I didn't save and reload a single time through my first play and I enjoyed how bleak that part felt. I think that was the point.
Aleonymous Jun 30, 2014 @ 3:19am 
That's one of the first things to correct on my modding list.

The approach I have in mind is making you fight harder-and-harder vs-Dredge battles the longer you wait in Sigholm... Also, after 4-5 days, you will be forced to move on, similarly to what happens when you try to cut through the Dredge in the Summer Pass for a third time (where Iver tells you its madness to try and fight more and pulls you off).
ChildishCorbin0 Jun 24, 2015 @ 9:33am 
I stayed for 180 days just to see how long it would take for some even to occur, all my people were dead and gone but the game didn't end and nothing happned. MASSIVE oversight on this town. You could literally stay there for ever and the drege would never catch you, or the townspeople say anything.
Metadragon Jul 2, 2015 @ 4:07am 
Remember by this point your the leader of this caravan... and you just stopped this train of people for one guy thats not sure himself what happened. Stop thinking like a videogame hero where you blindly do what others ask and act like the leader. At some point you have to think 'hmm my supllies wont last of I stay, well gotta go' sometimes you just gotta say no.
Peteru$ Nov 14, 2015 @ 5:53pm 
I think the biggest problem with these choices lies in ... limitations on the developer budget. You get a clue and than have to think which option would be considered best by the writer. In many cases you'd actually want an "investigation", do some questioning, look at the problem at hand etc. But drawing the scenes and adding in a lot more dialogue costs money so you get roguelike "pick your poison - and remember its YOUR choice". There's also lack of overall consistency, like taking rests as a part of a choice... may not get rest effect etc. Plus you're not getting even proportional info in many cases - sth like next village is 5-10 days away (still even 10 supplies might not be enough as random events can occur but at least you know something). This becomes frustrating in such a long game that goes off one save slot. It's not a roguelike where whole playthrough takes one hour tops. You don't just die and start over from time to time. But maybe it's for the best actually, maybe the frustration is a feature... an immersive factor. I hate some of this design but I haven't uninstalled it.

BTW I don't at all mind better fleshed out choices like taking in Onef. Here it very much "feels" like you're bringing it on yourself.
SoMeOnE_the_oDD Nov 15, 2015 @ 11:15pm 
@Peteru$ - I'd like to think of games like this as trailblazers, demonstrating that a thing can work effectively and interestingly despite being imperfect. I don't know anything about expansions on this game but the framework and the standard of quality for the content that is actually in the game satisfied me.

That one particular waiting period was a bit poorly written. There's no incentive to kick you out and you arrive there with just enough food to support another unpredictable journey. Waiting wastes pretty much all of that food and you basically end up choosing to waste the rest in order to meet back up with here instead of moving on, as was probably intended. There needed to be a pressure to force you not to double down on your bet, perhaps some additional schisms within the party or conflicts with the locals.
Taerdin Nov 27, 2015 @ 4:21pm 
This part 'worked' for me, but I can see how for some people based on everything else you're used to playing you would expect that eventually something would happen. For me I eventually made the choice as the leader to move on and I felt bad about staying for so long. It was a good part of the experience for me. A little push to the players after some time would probably be a good improvement here though in case people do get stuck.
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