Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Hmm I suppose I could go for a true json editor and just keep a back up of the edited file.
Know of any good json editor?
https://github.com/jwatson000/tbsdec/raw/master/TBS_Decompiler.air
Just point it to a .JSON.Z file, and you got a basic text editor afterwards. It automatically creates the .ORIG backup I mentioned as well. Only problem is the no "Find" feature. Also, be careful by copy-pasting things back-and-for (to your own custom text-editor, e.g. npp) when there's non-unicode characters around!
I tried using Zeno as well, but it generated so much "garbage" (redundant files etc) that I didn't find it worth it, for the scale of mods I was doing. For example, editing just a couple of JSON files, produced a "packaged" mod of several hundred MBs! So, I abandoned it, and "manually" kept track of everything using that AIR editor and notes.
Anyway first off I used the info in this thread.
http://stoicstudio.com/forum/showthread.php?3160-Unlock-Tryggvi
I am going to quote some pertinent info here.
Most of the other info I used is already present in First post so I won't repeat.
Once you are done with the JSON modifying. Start the game either via modified exe on desktop or via steam library. Use CTRL SHIFT ~ to open the console.
Now in the console type everything, including a single space between each word, in the code box following this paragraph. You should see a line "Tryggniunlocked 1" in the long list of values if it did work. Then of course back up the JSON somehow.
Then afterward turn off the dev console, for those who don't want to cheat or have dev console on, since that was only used to "confirm" the value did indeed change.