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I always hate it when RPGs have you allocate points early on in a game when you're still figuring out how it works only to later discover that such point distributions were irreversible mistakes without starting a new save file.
Can't remove the level cap, as the current game is built round having only five levels (ranks).
You can redistribute the points by editing your save-games. Open the JSON files with a text-editor, and check how the structure goes. It's pretty simple.
There's used to be a feature to redistribute points anytime in-game, in the Heroes tent, by L/R mouse clicks. This feature was locked by default, but could be easily unlocked via modding. Sadly, when the tablet versions came out and the Steam versions got updated in parallel, Stoic dumped the Right-click functionality altogether, so this feature does no longer work...
I haven't tried using Zeno since the last update, but the original version worked as expected (or as *I* expected) on a different harddrive.
Most of the time, I use John's stand-alone/simple JSON editor, to tweak data directly in the game's compressed JSON.Z files: https://github.com/jwatson000/tbsdec
Apart from the fan-made localizations/translations, none that I know of
The current Saga1 engine might support other implementations of CRIT, apart from item buff, as the latter just alters a hidden (hard-coded) combat parameter. However, what you are proposing seems quite harder (nigh impossible) to implement, because you'll need to introduce a new "counter" that: (a) counts the times a stonewalled hero is attacked, (b) is reset at the end of the hero's next turn. I don't think such "counters" can be added to the combat engine by means of modding...
That might be a bit late (only half a year - better late than never !) but the "Game Install Folder" for Zeno config is the "tbs" folder. In your example you should have "F:\Steam\steamapps\common\tbs".
I also have encountered some difficulties with the tool : the manifests were not showing in the different pages but it resolves itself by closing then re-opening Zeno.
I was idly thinking of how a map of Norway would have looked like with a dredge invation and all. Alot of local info about the small regions and fjords would have to be collected.