The Banner Saga

The Banner Saga

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Myll_Erik Jul 10, 2015 @ 11:05am
Controller Feedback?
Howdy Folks

We'd love to get controller feedback if any of you have used the controller to play The Banner Saga.

Thanks!

(Positive or Negative - anything would help)
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Showing 1-15 of 46 comments
Toadally Bad Jul 10, 2015 @ 11:55am 
By controller, do you mean an actual gamepad? I am an avid gamepad user; however, I found using the mouse perfect for this game; as long as it keeps the feel of the last game it should be fine.
Myll_Erik Jul 10, 2015 @ 12:06pm 
Indeed - Gamepad/Controller/PlayStation Controller/Xbox One Controller etc - looking at getting some feedback from you folks to help make the console versions as best as they can be!
Aleonymous Jul 11, 2015 @ 1:27pm 
Here's some feedback I put together back when the controller patch first shipped. Some of these might have been addressed with the following hotfixes.

-----

My no-name generic controller was immediately detected and configuring was perfect; this is rare with Steam games! I exited the game, unplugged my gamepad, re-plugged it, re-launched game and everything was re-detected as it should. Also, The tutorials are all fine (played up to the last one, a little way into Ch.2), but I strongly believe that you should make a quick reference card with the controls; I managed to figure everything out eventually, but some things weren't exactly clear... Maybe its me not using gamepad, in general! But, in any case, I can't imagine why someone on a PC would wanna play TBS with a gamepad! For that matter, and for people who might use mainly the mouse but the gamepad as well, you could have an option that toggles on/off all the gamepad-help tooltips from the various GUI clickable elements (buttons etc).

Below follows a list of gamepad-related things that felt kinda weird to me. I hope the descriptions are clear enough.

Heroes Tent:

-- Activating the "add/remove-item" mini-menu when viewing a Hero stats, e.g. by clicking the "+" button on bottom-left, is somehow tricky to get the aiming right (or I am dumb!)

-- L-stick button-selecting (highlighting) is enabled from some menus, e.g. at point-allocation during promotion or cycling through the hero portraits. However, it is disabled for some other "standard" selections, e.g. [Confirm][Cancel], where the "default" [Cross][Circle] PS4-controller buttons directly apply. It's not a problem and I understand how this is bound to the way the mouse-interface is designed... Just mentioning it.

Battle:

-- Selecting a potential move-to tile (w L-stick) for a Hero --but not executing the move-- and then activating the action-selector (w down-button) leaves the targeted move-to tile activated with the path marked. So, selecting an action e.g. {use-ability, attack} assumes you're already at that targeted tile, and then executes move+action together, with a single confirmation. No worries, as this is just a convention, but it feels contrary to mouse+keyboard experience, where move-then-act (two confirmations) was a "dogma". No bugs there, i.e. everything is executed as it should be, but it's kinda confusing to cascade/batch move+action. See attached screenshot for an Oddleif example.

-- Selection of ARM or STR damage for a unit-attack is highlighted by pointing the L-stick SW or SE, respectively. The L-stick sensitivity is a bit too focused there, e.g. pointing the L-stick W or E doesn't actually work. I understand how that pop-up selector has a "circular-design" to it (so that pointing SW and SE are --in that regard-- natural), but I think moving the L-stick anywhere should cycle through the available options, just like it does with the action-selector pop-up or menus with various buttons.

-- The functionality of some essential buttons was kinda hard to figure out, so maybe they could be better stressed. I am referring to (a) the Left/Right direction buttons to cycle through possible targets of attacks or ability-uses, (b) the generic "cancel" button, i.e. the Circle on a PS4-style gamepad. The latter is used to cancel everything and restore move-to tile to the active-Hero's current location; I had problems with that because once you activate the move-to overlay and point to some tile, you cannot point back to your current tile with the L-stick!
Scobee Jul 12, 2015 @ 11:35am 
I seem to be able to do everything except perform an action. After I move I see the 3 circles but I have not figured out how to activate one without clicking with the mouse. :wvarrow: This makes me very sad.

Xbox 360 Wireless
Last edited by Scobee; Jul 12, 2015 @ 11:36am
Scobee Jul 12, 2015 @ 11:40am 
Also, after remapping the controls, both sticks are inverted (up moves down). If I check "invert" on the right stick, it fixes it. If I check "invert" for the left stick, nothing happens.
Scobee Jul 12, 2015 @ 11:44am 
Originally posted by Aleonymous:

-- Selection of ARM or STR damage for a unit-attack is highlighted by pointing the L-stick SW or SE, respectively. The L-stick sensitivity is a bit too focused there, e.g. pointing the L-stick W or E doesn't actually work. I understand how that pop-up selector has a "circular-design" to it (so that pointing SW and SE are --in that regard-- natural), but I think moving the L-stick anywhere should cycle through the available options, just like it does with the action-selector pop-up or menus with various buttons.

This doesn't seem to work at all for me. The way I understand it is it's supposed to be a radial menu? I've moved my left stick all around very slowly and never get any indication of a selected icon.
Aleonymous Jul 12, 2015 @ 12:53pm 
Honestly, it took me quite some getting used to the gamepad. I had to exercise A LOT of restrain not to grab the mouse and try to figure out how to do things with the gamepad... Eventually everything worked, but not as intuitively as I hoped...
Scobee Jul 12, 2015 @ 1:15pm 
I'm quite sure this isn't an intuition thing... it doesn't work for me.
Myll_Erik Jul 12, 2015 @ 7:01pm 
Appreciate all the feedback - please keep it coming!
gwoodrob Jul 13, 2015 @ 8:55am 
Directional controls would drift at times. Hope to use the other joystick.. maybe for sequel^^ Overall, positive experience
Malecord Jul 14, 2015 @ 7:02am 
The controller control is ok... not perfect but ok. I play with it every time. Actually I never played this game with m+k and I have fun.

It's true that the GUI could be slightly improved though. That's both because if you're using a controller you're likely to be playing on a tv rather than a monitor and because with a controller you can't just hover over something to collect additional info, you have to cycle on all the items on the screen until you get the one you need (in other words it's more time consuming to reach info that is not immediately available on the screen).

Here some small things I would improve:

The text which on the screen could be bigger (or configurable as bigger): TV is not necessarily placed at an ideal distance from couch as is it with monitor/chair combo.

Certain information could be presented more clearly, especially in combat.
For example sometimes when you have several character near each other it's difficult to read the armor/strength indicators right with the iterative character selection mechanism (dpad on all characters). It happened to me more than one time that after maiming all enemies, I'll start to kill them just to realize to late that in the middle of a couple Varls there is a little untouched guy that promptly starts to decimate my guys. Just highlighting better which character is currently selected would be enough, for instance by encasing the portrait on bottom left in a yellow circle instead.

Another example of info that can be presented better is the "enemy in range prediction". When you move a character you have to select a tile. The enemies that are in range for attack from that tile gets a circle at their feet. It's not the most clear way to present that info: again this is something that is difficult to read when you have several characters near each other (and since you can't "cancel last action" you risk to waste a turn). You could paint them red or make a sword appear on their heads/portraits.
Kaneko Jul 26, 2015 @ 10:24pm 
I'm getting the stick of my Xbox360 gamepad inverted but only the up/down vestical axis. Can't find a way around it even tried to configure them inverted on purpose but the game simply refuses to set them right... I want up, game say down... I set down to be up to outsmart the game... he says f*** you up is down and down is up... haha, Any help appreciated as I really wanted to re-re-re-replay this game lying in bed with a gamepad.
Aleonymous Jul 27, 2015 @ 1:41am 
Originally posted by Kaneko:
re-re-re-replay this game lying in bed with a gamepad.

I would suggest a wireless mouse instead :Raider:
Myll_Erik Jul 30, 2015 @ 1:10pm 
Huge thanks for all of the feedback folks!
Mindari Aug 3, 2015 @ 5:30pm 
Using the Xbox 360 controller. The left stick drifts *horribly*, it's all over the place whenever I hit up-left or down-left to the point where it's nearly unplayable. Moving my characters is an absolute gamble and considering you can't un-do a movement choice... no bueno.

Tried a few different controllers, wired, wireless, different computers running Win7/Win8.1/Win10 they all do it. It's definitely the game and not the (multiple) controllers.
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