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Iver should definitely be there, and at least one more Varl: Krumr is my first choice, for he can have that 4 Break combined with high ARM+STR, at Rank 5.
So, we have: {Rook, Alette, Oddleif, Iver, Krumr} so far, and we need one more hero.
Hmm, that depends on playstyle, I think. One could go with a tank Varl (Mogr or Griss), a bruiser Varl (Hakon or Gunnulf) or a support/multi-purpose human (Eyvind or Egil). My first pick would be Mogr/Griss. But, Egil is also super-OP if you: max his ARM, give him the +ARM/+Aggro item and use his StoneWall ability; that's kinda exploiting the AI though, as it doesn't consider the StoneWall when calculating damage.
Here's my thoughts on the rest of the units considered:
PS -- Here's a table with all the heroes stats: http://bannersaga.gamepedia.com/Leveling#Hero_Comparison_Table
first of all their abilities are tailor made for this fight, this should be told to everyone at some point....like the game should hint, these guys abilities arent all that useful in most battles but seriously, in the last one they are required
another thing i realized is that if you fight with 4 varl, bello shreiks every time its his turn for the first couple turns. if you fight with 3 he doesnt, he just charges. made a huge difference in my game. i couldnt even beat it (tried 5 times, and i dont suck...the second phase was ****ing unbeatable). my original team was hakon, iver, bersi, and mogr. with all the shreiking bellow did, my team was -3 to -4 everything before even getting a hit. i could beat the first phase by killing everything quickly and getting bellow to pillage mode, but we were hardcore buttraped on every second phase.
then i swapped krumr for iver, and oddlief for mogr and the fight wasnt even that hard. bellow didnt shreik every time (which...omg wtf...), and krumr and oddliefs abilities made it almost a laffer. and heres the kicker.... oddlief was level 2! (i never used her) and krumr was lev 4. this is why some people on here are saying the fight is unbeatable and some are saying it was easy....everyone who says its easy had oddleif and krumr.
Concerning Bello's bellows -- I haven't been able to figure out the exact pattern. Also, I very rarely bring 4 Varl to that fight, so I haven't made that observation you did. To the best of my experience, he bellowed every second turn, provided that he had a target in his normal (non-exerted) move-range. Of course, killing somebody would override his bellow turn. So, his turns were typically: (1) bellow, (2) move, (3) bellow, (4) move/attack, (5) bellow, etc.
EDIT -- Now that I think about it: Does Bello ever move in the turn in which he bellows? I think he never moves + bellows...
I conclude anyone can come up with a party composition that would work out eventually.
However, after reading those posts
What is the "best" party anyway?
1) Finish final battle in shortest time?
2) Finish final battle with no casualty?
3) Guaranteed to finish final battle without reloading saves?
4)?
5)?
Krumr's ability is pretty handy in this game.
I used Oddleif a fair bit, though I think I had her just at level 3 - I never figured out how to use her ability properly, since it only affects one square and I thought the enemy could just sidestep it. However, it seems like the AI is not that smart and frequently steps over it. Maybe I will use it more often this playthrough.
In any case thanks for the various suggestions - all good options. I'm currently on chapter 4 having just upgraded both Mogr and Hakon to level 5, so the first phase of my plan is done at least. Let's see how the rest of it goes.
1)
The game uses a fixed turn based system until pilage phases.
Which means, powerful enemys gets more turns if you chop their minions off too fast.
(ever get attacked by a 18+ stoner twice before your char's turn comes up?)
This often leads to a scenario that you have a bunch of wounded character get chopped by one small creep, because the creep gets more turns than you do.
Thus, more injure happens.
Alternatively,
Oddleif's skill can be used to direct combat in such a way that she can kite one or more powerful
creep and you guys can have a good time chip the minions to 1 str,
and then jump the powerful creep (which is already damaged by oddleif)
Kill the powerful creep, and then the rest of junkies.
2)
position is everything.
Because retarded drege has a weird nerf such that if you damage them with 3+ armor damage, they will have a chain effects.
Therefore, naturally, you want those stones gather together and "one hit two stones."
Oddleif can use her ability to cause those stone guys to block each other's way and thus better damage chain.
Hehe, that's how I ended playing my last playthrough! On Hard, of course. I found it a bit more difficult than I first though, keeping everyone alive, I mean. I suppose that the only way to do this is to abuse the turn-order-mechanic, i.e. always field only 3-4 of your strongest heroes (never 6; never bring low ranks) to take double turns etc.
1. Rook with Farthingjörd (+3 break) with maxed exertion and break was doing 9 dmg to armor.
2. Alette with Dundr's Hand (+3 strength) with maxed strength, exertion was able to do 12 dmg. I would have finished Bellower in one turn just with those two if he were not running away so much.
3. Mogr with Godscale (+3 Armor +1 drawing Aggro) with maxed armor, exertion, break. He had 20 armor and even Bellower could not touch him.
4. Iver with Five Ring Necklace (+1 drawing Aggro, +1 Strength, +1 Armor, +1 Willpower, +1 Armor Break) with maxed strength, exertion could hit pretty hard and had decent armor.
5. Oddleif with puzzle box (1 Willpower per Turn, +3 Willpower), maxed everything expect willpower. I didn't get the chance to use her ability in the final battle though.
6. Krumr with Scarlet Feather (+2 Movement,-1 drawing Aggro) with maxed strength, exertion. He's the only one I could only level up to lvl4, but I guess it was enough.
Overall, I really enjoyed this party, especially the items that I got. I think it's probably the best party for the final battle.
also, if you can keep Egil alive, he really can hold his own with that shield wall ability. give him an aggro item and he sucks up a bunch of enemy turns while taking zilch damage