Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's just to avoid you waste renowns in supplies in that particular case (practically, you could "waste" 1 renown for 3 supplies instead of 7 for 21, not a big hit, i know.)
It's more a workaround to mitigate the issue then a properly fix, i know, but that amount of fixed supplies it's scripted in an event, so it's not so easy for me to modify it, i'm sorry :(
I've looked into this and, frankly, there doesn't seem to be a case of "saving" the caravan's supplies (at the end of Ch2) and then "reloading" them (at the start of Ch4). Renown, morale and heroes/items are apparently stored, but not Supplies. Maybe it requires the initiation of a new game-variable? I wonder if that is allowed and how it works.
Fixed amounts. But, in that case, since there was "several" not played events, it's not shocking that the values were different.
Hmmm, I think I saw a "MERGE CARAVANS" operation in the game-files when Hakon joins Rook in Boersgard in Chapter 7. So, I assumed it actually gives you all the stuff (Renown, Supplies, Heroes, Items) you had by the end of Chapter 3. But, you say it's all fixed amounts?
However, i'll go checking this asap, just to be sure.
Yes, i remembered right, in "cnv_pop_junoarrives2.json" :
Heroes and items are treated with care, in the Saga1.json, but supplies and fighters are scripted.
The most important fix, is the restoring of a missing (and interesting) conversation between Hakon and Ubin, found in the gamefiles but not properly hooked in the game.
Feel free to give me feedback, ANY feedback :)
I tracked down and removed a couple of "removing" and - unbelievably - the trick was done.
The "talk" variable initialization and all the other stuffs were already in the correct spot, so,
it could be possible that those i removed was the really "leftovers".
The strange thing is that, the narrator, added at the beginning of the chapter, via file, will be there, but not visible in the roster, and there seems to be no special parameter , just the same "Roster_add".
Anyway, it's the method used for his first interaction, so if it works, is good.
Done a bit of testing myself and it seems fine, but would not be bad having another bit of testing, if you woudn't mind :)