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To answer your earlier question, my top priorities are addressing anything that this update breaks. If the bug exists in both the live game and the updated game, I will probably leave that issue for a future update.
This update contains a whole bunch of under-the-hood changes, and I need to make sure I'm not breaking anything inadvertently.
The primary purpose of this update is really to tune the Bellower fight and the supplies situation in Chapter 6. The secondary purpose is to bring the 'News GUI' online so we can keep players informed of cool stuff and upcoming events. The tertiary purpose is to bring the engine up to date with TBS2's engine. The quaternary purpose is to fix any other issues that exist in the live build.
- On importing a save to Bs2, you didn't get renown from Bellows battle (and frankly i don't mind at all), but since the hero set-up that get imported it's the one of Hakon's caravan joining/ who will shot the arrow choice, it happens that all the promoting you could at The end will be lost, plus you will lose The item equipped by The dying hero before The last battle, a thing that is a bit annoying expecially the first time.
- I seems to remember that when you load a save while in Boersgard, something Mess up and you lose One day worth of fighters, this don't happen if you do all the section together. I could not be more precise at The moment, but hopefully Aleo remebers The issue and could point you to the right thread where it was discussed.
A few more from me:
“Tempest” ability highlighting all the enemies instead of the ones who are going to be hit. So, 3 enemies instead of 2 and the like.
Screenshot: https://www.dropbox.com/s/huhdottv4hdjzyb/tempest.jpg?dl=0
Tip message for promoting heroes - “This unit has points available to spend…” shows up once every time I load the game. I think it’s meant to be shown the first time a hero is promoted in a new game, not repeatedly each time I load the game and promote a unit. Unless that’s how it’s meant to be ¯\_(ツ)_/¯
Screenshot: https://www.dropbox.com/s/s17o7ebtq2opzzr/tip.jpg?dl=0
And a video of a few music jumps that were noticeable:
https://youtu.be/TN4jIpy-jOw
Don't recall this, but will try to repro it in my current playthrough.
http://steamcommunity.com/app/237990/discussions/0/364040166666782499/
1) Find a Safe Place for clansmen --> Abandoned Houses --> Put someone in charge.
2) Quicksave (or just exit and then use "Resume Last Save".
3) Load and then Put Krumr in charge/Help Iver (No clansmen will come and tell you things are fine, +10 Renown)
4) Help Iver again.
5) On the new day a clansman will come and tell that things are bad: -88 clansmen.
And Nid got a well-deserved buff, very nice. How about rank 3, though? ;)
By the way, does Eirik still say "[...] what rat's anus they crawled out of" before the fight in Strand? It's been bothering me a bit (the phrasing is like a stylistic sore thumb), because the dialogue in the game is so perfect otherwise... :)
Just to clarify, does this mean that scripted events won't heal anymore?
Giopeppe: Good job on reproducing the Boersgard bug, I've experienced it too.
Dirty Solutiona: Remove Ludin from the roster when they first camp, add him back in Vedrefell OR don't activate Training Tent before that event. I cannot think of another similar situation in the game (don't think a fully leveled Iver could pose a serious treat to Bellower :) ).
Plus an odd thing in Chapter 2:
http://images.akamai.steamusercontent.com/ugc/254845729770459189/88670CBBC11417D342A53E442DFFA6AE8D38EDD7/
What the faen is this? An inside joke? :D
As a good news, seems the devs are correcting typos :)
1. Yes, I think rank 3 would be more appropriate. It used to be rank 5 (first release), which was too much, and then it got down to rank 1 (too little).
2. What scripted events healed? I think it means that days-spent-on-the-road do not heal; only days spent in camp ("Rest").
1. Wow, rank 5, huh. Still, rank 2 is a real improvement, since you can put some points in Break to make her consistently useful immediately.
2. I think reaching Frostvellr heals the party. Or have I been fooled by healing-on-the-road? Reaching Hadrborg restores morale, at least.