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(possible)Bug: No cracked skull icon in camp when there are injured heroes;
Bug: Grenilund village isn't clickable on map. It works in BS2.
Bug: I got a strange console error during the "Bellower_Kill" cutscene, here's the log:
Can confirm.
If Ludin falls from first blow - > no injury
If Ludin survives first blow and fall later in battle -> injury
If Ludin survives whole battle -> no injury
Found another bug in this battle.
If Ludin survives the first blow, he's not able to do strength attacks.
Armor breaking attacks working as expected, but strength attacks only show '0' and 0% chance to do 1 point strength damage.
Since I've got all "Kill an enemy with a ..." style achievements, not sure how to confirm that directly.
But I've fought a battle with Mogr and Hakon. Mogr got 3 kills, Hakon 1.
After that battle the following varibales were added to my savegame:
Replayed that battle on version 2.36.03 and those variables were missing.
When mark prey causes a killing blow, up to 2 units get kill credit.
Anyone past 2 units won't get kill credit post-battle, but it'll still count towards the class achievements.
Hopefully this one is clean enough to go live!
YaK's Aleonymous Unofficial fixpak 0.9b (W.I.P)
That, in removing the speaker (Ubin) from the roster, prevent "cnv_chat_narrator2.json.z" from showing, if all the other conditions are met.
I've tested the change for the old stable versions and also right now, on the current beta.
It depends on:
"name": "7 boerscaravan"
"name": "7 boerscaravan1"
"name": "7 boerscaravan2"
"name": "7 boerscaravan3"
"name": "7 boerscaravan4"
"name": "7 boerscaravanlost"
not being declared in "saga1.json.z" global variables.
Added them, and worked in the previous beta.
That said, you know, there are for sure other minor bugs around there that i tried to fix via modding
But i think some of them in particular are quite important, but not "quick" to test.
They are:
I've described in more details the problem and the way i fixed it without touching BS2 files at all, on Stoic's forum (http://stoicstudio.com/forum/showthread.php?3698-MOD-YaK-s-SSLTBS1-Fixpack-(Spare-Some-Love-To-Banner-Saga-1)&p=32736&viewfull=1#post32736), it's the second "FIXED".
#"strings.json" : new save description.
#"saga1.json" : added a new var (see thread).
#"vlg_boerasgard.json" : changed a few things (see thread for details).
#Added an image for the new save.
I know it could potentially mess a lot of things and need to be tested by your Q&A, but it seems to work (tried to import with both Rook and Alette, no problems).
There are several not properly flagged or mispelled var in different files that causes various bugs.
#Nid talking to Rook as if Ekkil was in party, when he wasn't.
#A line of text regarding Onef Killing Egil totally skipping (if he was alive during the ambush).
#The dialogue between Rook and Ekkill when the latter is a prisoner, that could end up abruptley, adding him to the roster without explanation
#And more...
I just lurked in my files to "reverse engineering" my own modifications.
Yes. I know. I am stupid.
I did not take notes and logs back in the times i started.
Here's the details, with code block, lines, explanations, suggestions and sugar on top:
http://stoicstudio.com/forum/showthread.php?3698-MOD-YaK-s-SSLTBS1-Fixpack-(Spare-Some-Love-To-Banner-Saga-1)&p=32802&viewfull=1#post32802
Regards,
YaK / Giopeppe / Frenzgyn or whatever i've nicknamed myself in the last 20 years.
Backbiter Champion enemy also uses Dagr's sprites and pictures. Is this intended?
P.S: Any chance for a fix of "Grenilund" village not clickable on the map? It's not important, but since it work on BS2 map (and it's the same map), i am devoured by the curiosity to know which was the problem, since i can't track down it.
I copied the tbs2 map file(...\assets\saga1\scene\map\map_camp.json.z) into tbs1 and grenilund is clickable.
Unfornately both map files contains several game specific script events. So you cant simply copy the tbs2 map file without breaking the game.
I made a diff of the two files. In the tbs1 file the locations were described alphabetically. But in the tbs2 file grenilund map entry is moved directly after the langloomforest entry (which one obviously overlaps grenilund). So the order of the entries is maybe the key.
Unfornately the map_camp.json.z shrinks from 144kb to 8kb if I try to edit it with tbs_decompiler and ingame it looks very strange.