Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As to your question: I am pretty sure that the AI only considers the valid in-range targets before applying the Aggro modifier. That means that it won't start "chasing" a hero with Aggro around the board...
I think these items work best against Slingers (and other ranged enemies), who have both high attack range and exertion: Equip that on Eirik, position him behind your front-liners, but in-range of Slingers, and let them come to you!
On a final note: That particular item is maybe one of the worse deals in the game! +2 Aggro for just 5% dodge is way too little
I like the recent patch that gives an automatic item for pressing forward in war battles, but they all seem to suck now. My last playthrough getting a Namej's Ring was hugely important and I even used that in early TBS2 as well. Now instead I have +1 Will per kill level stuff. Got lucky and got a Worldhook for +2 BRK but thats been the best thing so far and its a Level 2 item.
http://steamcommunity.com/app/281640/discussions/3/358415206078748831/#c365172547945110368
(You can earn more Renown than what you spent recruiting+promoting a hero, by giving them Viking Funeral w/ item when killed; Profit is highest on low-rank heroes, 3-5.)
Just did Ridgehorn tower, and the war battle right after (Charge / Keep pressing) ended in a real slop fest down to Hakon and Fasolt trading 1STR attacks vs what was left. My reward? Padded Undercoat.
+1 ARM for the win!
Simplified:
Kill >>> Strength Damage > Armor Dmg
Furthermore the position of friendly(good) and enemy(not so good) units have influence. Consuming Willpower have also negative influence. Several other things also affect the equation.
Example:
Killing your vulnerable archer gives 200 points
Do some armor dmg to your noble varl gives 80 points
-> ai kills your archer
Giving your varl +1 aggro item, so he gets 100% bonus points:
Killing your vulnerable archer gives 200 points
Do some armor dmg to noble varl gives 160 points
-> ai kills your archer
Giving your varl +2 aggro item, so he gets 200% bonus points:
Killing your vulnerable archer gives 200 points
Do some armor dmg to noble varl gives 240 points
-> ai attacks your varl
Knowing the exact formula a little better I can mess around with that. That really does explain a huge boost in effectiveness of a +2 aggro item vs a +1.
Extracting exact the formula from sourcecode is not that easy.
But if you really want to know more... You can start game in developers mode and turn ai-debugging on by console command "debug_ai". This leads to more detailed logs on ai decision making.
I think Iver gets focus-fired just because we typically deploy him first-up, the big tank that he is! That's why Egil (w/ his Stone Wall ability) is super useful in early Rook caravan ;)
It would have been cool though, to have "special" AI behavior depending on circumstances of each battle.