Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I still don't get it
Oh I get it now.
Seems this card along a few others aren't described very well. Had this problem on the demo as well.
I suppose it has a lot of utility in a flush run that is aiming to entirely eliminate other suits rather than convert them?
Haven't tested it yet, but I have a feeling Abandoned Deck gives it +48 mult by default since it has no Face Cards so the deck starts at 40 cards instead of 52. Will try to check this later (or anyone could beat me to it)
Interesting catch!
There's other things that actually trigger when removing cards that don't get reverted when you gain new ones, so the distinction is important.
(almost) Any deck will get stronger the more cards you remove from it, by reducing variance, increasing the density of your best cards, and (if you pick your removals wisely) increasing the density of same-suit or same-rank cards remaining.
But unfortunately not true. When you use the abandoned deck, the base requirement for erosion is 40 cards, so you get a zero bonus to start with.
Up to a point, yes. Once I get down to 25 cards, I start thinking it is enough, because you will be unable to draw cards to replace played cards once the deck is empty (it does not reshuffle).
I wish it wasnt like this because i tried building a deck around this till right now trying it haha!