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You're always shown the boss blind 2 rounds in advance, so it's always a good idea to plan around that. Has Grabber / Painbrush voucher? Save $10 and grab it. Has a Boss Reroll tag? Take it and hope for the best. Has a suit convert tarot card or two? Take it with you to the blind and use them to peek at face down card. Has Drunkard for +1 Discard? Ditch a moneymaking joker or something and take it to increase your chance to draw good hands. Has a global multiplier joker? Ditch specific-hand buff joker in favor of it so you can play more cards for higher score. Has high card / pair planet buff? Take it so trash hand score more and hopefully bring you over.
I've found a few different types of builds and strategies that work.
Don't neglect planet card upgrades for the lower-ranked hands that don't need as many cards to play, like One Pair or even High Card. The fewer cards you play in the hand, the fewer you get dealt face-down.
Swapping between sorting your hand by rank and by suit can give information to deduce a lot about the face-down cards, particularly given that both options are actually applying both types of sorting, just in a different order. Occasionally you can deduce both the rank and suit of a face-down card, just by seeing how it sorts and applying a bit of logic.
Play the small hands you can, instead of using the discard to try and draw to a big hand; save your discards for when you've actually got a high number of face-down cards that you can't deduce, to replace those with face-up cards.
You can discard cards without wasting discards by playing the ones you don't want. Let's say you can only play a pair, you can add 3 more cards to it, just the pair is gonna count for points, the extra 3 cards are gonna be discarded.
There's a Joker that +1 Discard, and the full game will have voucher that permanently +1 discard so you have a lot of ways to get more Discards to use against this boss.
And I'm sure this is not the only one; but it's not a bad thing. In fact, this is pretty much existent in every kind of roguelike that relies on not just skill, but luck as well. Luck manipulation is what makes the difference in games like these; I.e., in Slay the Spire, knowing the way the game works and playing around that is what allows people to go on 100+ win streaks in the highest difficulty levels, despite the game being notorious for its ability to destroy your run right out the gate with something absurd. There are plenty of videos out there of these streak-winners pulling a win out of a top-hat because they knew how to manipulate the luck of the game in their favour.
Balatro is very similar in that sense, which is why it's so rewardingly fun, imo. Not just plain-old power fantasy kind of fun, but a game that sometimes rewards you, even if you're just blustering through the game, and can reward you every time, if you know what you're doing and you do it well.
Having a more well-rounded build helps a lot, and if you happen to have a build that is very focused on things like single pairs, the Fish isnt much of a threat. I had a run like that just now, focused on single pairs, and that boss was pretty trivial (granted, that type of build brings other potential problems, but... those problems arent the Fish).
Honestly I find the fact that the fish counters flushes as a funny pun if anything hehe
But beside that, It counters spades/clubs harder than diamonds/hearts as diamonds and hearts usually appear on the outersides of the hand and can be deduced from other hearts/diamonds you have easier than clubs/spades which have more room for error