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- Spectral card packs are ALWAYS worth going for.
- xMult > chips/+mult. Honestly most wins i always had 2-3 xMult cards
- Enhanced playing cards are normally of higher value then most jokers. (For example steel cards or glass cards have huge value compared to a low joker).
- Use tarot cards only for playing hands. What i mean by this is hold onto your tarot cards for when u really need them. Holding on to a tarot card that can change suits can help you out alot especially if luck is not on your side.
- Dont try to force a gameplan on you. When i started i looked at the decks and thought "Oh jeah this deck is probably great for doing this stuff ill try build this and that", and then in the run itself i lost on ante 5 because everything sucked. So instead of doing this, try to buy an early +Mult joker, doesnt have to be much just like +10mult or somethin. This then should carry u. in the meantime try to build out your deck, what i like to do is try to make all cards one suit and get more enhanced cards. Then when u reach ante 4 u should have encountered enough shops to now look roughly at your jokers and come up with a gameplan.
- Never skip blinds. Shops are probably most valuable thing in the game so u dont want to miss them by skipping. Skipping is only worth if it gives u more then 30$ or something, otherwise you are wasting a free shop refresh.
- Joker rarity is a lie. Their are uncommon and common jokers that are way more powerful then rare jokers so dont be fooled by blind skips offering u a rare joker, its not worth.
Ok that was alot. Hope u have fun and get more wins, stay strong
luck helps
Xmult is incredibly powerful, yes - but it does need something to multiply to be effective. Now, this can come from more avenues than Jokers - fixing your deck to achieve powerful secret hands, celestial packs, mult cards - but a good flat-mult joker is going to be the best way to handle it.
#1, you'll never run out of discards to find the cards needed to play your hand.
#2, it means that any steel card, gold card, kings with Baron joker, queens that provide +mult, all that good stuff you can keep in hand without worries
#3, Burnt joker. Burglar, half joker, stuntman, blackboard, banner, supernova, Ride the bus, card sharp all become even BETTER. And others too.
#4, anything that reduces hand size means nothing to you. Stuntman as mentioned above, but a boss ability too, same for Ectoplasm.
#5, best hand to counter, or at least diminish blue and gold stakes' effects
#6, works really well to play around many bosses' ability
#7, allows ridiculous scores if you want to play endless mode (see #2, also see screenshot below)
#8, other reasons I can't think of as I'm typing this
steamcommunity.com/sharedfiles/filedetails/?id=3180162233
this is all that is to learn. Unfortunately, there is a "max" get good. After which you can only rely on dumb luck after certain stakes.
- Get a money maker (Egg, "played face cards have a chance to give money", gold cards, etc), and get your money up to 20+ for interest
- Get a joker that gives X Mult
- Get a way to get mult up (either same hands + telescope + planets, or some other jokers)
That alone makes you win Ante 8. Then, with harder Stakes, you need some deck specialization on top of that; good seals, good cards, good build, that takes a bit of luck.
Hands full of facedown cards. Only allowed to play 1 hand type. These aren't things you can plan around or play against. These are 'run over, try again' hard stops.
The same goes for Jokers. Didn't get multiplier bonuses by round 3? You're run is done. That's it.
It is not that the game is hard. Its that the game is bad.
And if you don't get Mult Jokers, you don't make it far. How far you go and how long a run lasts it 100% down to luck in this game. Skill has absolutely nothing to do with it.
The fact that many of us can reliably win 9/10 of our runs (on white stake) proves your ridiculous statement false.