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Αναφορά προβλήματος μετάφρασης
At a minimum, adding a calculator as a little tab would be fine.
Can also have the numbers light up in flames if the current order of selected cards will win in one hand without random chance triggers. Get they want to make playing out the hand a production, so they don't want to just auto calc the numbers.
Actually, just an option to toggle on auto calc would be nice.
https://github.com/DivvyCr/Balatro-Preview
No idea if there are any other options.
https://youtu.be/zk3S3o1qOHo?si=fxZN_FCbK_RtuYWe
You quickly get the hang of ante 1 and what hands can beat the blinds in 1-2 hands and as soon as you start to get jokers just keep a mental note of roughly what you score with a good hand vs a lower hand. To me calculating hands in detail doesn't seem fun at all.
It's great that there are mods for those who want to add it of course but I understand the developer not adding it.
or how about you stop asking for cheats and accept that the game is fun because of these "annoyances"
There is a pretty big difference between strategic decisions and basic math. Calculating the value of your hand is not an interesting decision to make, nor is it testing an interesting skill. There is reason why we don't see many games about doing math. I understand why the game doesn't show your score ahead of time - as described in the linked video, the dev strongly values the feeling of uncertainty in playing a hand, and feels that watching your hand add up, tensely hoping that it's enough, is the best moment in the game.
The problem with this is, of course, that there's usually no actual uncertainty. Unless you have one of a handful of random effects (Misprint, face-down cards, Bloodstone, etc) you can simply math it out ahead of time. And if someone *is* going to math it out either way, having the game not show that information simply makes things tedious. A better solution would be to have more random mechanics. Heck, you could just have the base chip and mult values of each hand exist within a range, rather than being hard numbers. If you don't want people to math it out, the correct move is not to make mathing it out tedious, it is to make mathing it out impossible. As a general game design principle, making optimal play tedious is never a good move. A lot of people will, as the quote goes "optimize the fun out of the game" and as a designer, that is absolutely your fault for not foreseeing and preempting it.
You shouldn’t need a calculator tf 💀
Yeah its irrelevant, if your best hand wont win than it won’t matter 💀 I’m clearing gold no calculator.
I do it because I always try my best to win a run. Right from the beginning. I never play a hand in the first blind without making sure I get over the 300 point hurdle. Not using a calculator though.
Just go with the flow ?
You don't have the choice between 10 hands to play each turn (1 or 2 at least), just play the strongest multiplier/chips according to your jokers and see how many this score. Then repeat until the blind is reach and adapt if you are short (discards, consumables, jokers position...).
Don't need to do maths. You have 3-4 hands and 2-3 discards per round, you have time to see if you will fail or not.
If your strongest hand doesn't score enough, 3 or 4 of them will not win you the game, press R and next.
But you have to make choices. Play or discard? Which hand to play? Quite often the answer depends on whether some hand will score enough. At these situations I'm absolutely going to calculate the minimum score the hand will produce. (Unless I already know what it will be from previous rounds.)
I never press R. I don't see the point. It's counterproductive to actually learning the game.
I've seen multiple people request it and if you make it optional, there is no excuse of not adding this feature.
If you think such options ruin the game, first you don't have to use them, second there is an unlock everything button in the game so another option box you won't tick, won't harm you.