Balatro
Is there a way to preview how many points you'll score
There are plenty of builds where there is no RNG, but its tiresome to calculate the #s myself
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I keep using a calculator, which isn't great.
At a minimum, adding a calculator as a little tab would be fine.
Can also have the numbers light up in flames if the current order of selected cards will win in one hand without random chance triggers. Get they want to make playing out the hand a production, so they don't want to just auto calc the numbers.

Actually, just an option to toggle on auto calc would be nice.
There is a mod that calculates the score:
https://github.com/DivvyCr/Balatro-Preview

No idea if there are any other options.
This would be trivial for the developer to implement but not including it is an intended part of the experience. See "Balatro's 'Cursed' Design Problem" on Youtube.
https://youtu.be/zk3S3o1qOHo?si=fxZN_FCbK_RtuYWe
I don't really get people doing tedious calculations to begin with, I mean unless you enjoy doing the math and like figuring out being as close to the result as possible. But it really isn't neccessary so why do it if you don't even enjoy it?

You quickly get the hang of ante 1 and what hands can beat the blinds in 1-2 hands and as soon as you start to get jokers just keep a mental note of roughly what you score with a good hand vs a lower hand. To me calculating hands in detail doesn't seem fun at all.

It's great that there are mods for those who want to add it of course but I understand the developer not adding it.
Τελευταία επεξεργασία από Wheelchair Murdura; 13 Απρ 2024, 12:19
yeah i also find it annoying when the game doesnt even tell me how much i would score with the selected hand. the devs could also improve the game by showing you your best possible hand. it's annoying having to discover it yourself. also, its very annoying to try to discard some cards and then you dont even get those you needed. the devs should add a feature where you can see what cards you're gonna draw next. also very annoying is when you get the shop and there's at least 1 wrong choice to make. the devs should make it so it automatically shows you the best decision to buy. what is also very annoying is that i actually have to play the game. the devs should simply add an "I win" button instead of this tedious, annoying "game" that nobody enjoys because its so difficult.

or how about you stop asking for cheats and accept that the game is fun because of these "annoyances"
Αναρτήθηκε αρχικά από >//The_FALCON:
yeah i also find it annoying when the game doesnt even tell me how much i would score with the selected hand. the devs could also improve the game by showing you your best possible hand. it's annoying having to discover it yourself. also, its very annoying to try to discard some cards and then you dont even get those you needed. the devs should add a feature where you can see what cards you're gonna draw next. also very annoying is when you get the shop and there's at least 1 wrong choice to make. the devs should make it so it automatically shows you the best decision to buy. what is also very annoying is that i actually have to play the game. the devs should simply add an "I win" button instead of this tedious, annoying "game" that nobody enjoys because its so difficult.

or how about you stop asking for cheats and accept that the game is fun because of these "annoyances"

There is a pretty big difference between strategic decisions and basic math. Calculating the value of your hand is not an interesting decision to make, nor is it testing an interesting skill. There is reason why we don't see many games about doing math. I understand why the game doesn't show your score ahead of time - as described in the linked video, the dev strongly values the feeling of uncertainty in playing a hand, and feels that watching your hand add up, tensely hoping that it's enough, is the best moment in the game.

The problem with this is, of course, that there's usually no actual uncertainty. Unless you have one of a handful of random effects (Misprint, face-down cards, Bloodstone, etc) you can simply math it out ahead of time. And if someone *is* going to math it out either way, having the game not show that information simply makes things tedious. A better solution would be to have more random mechanics. Heck, you could just have the base chip and mult values of each hand exist within a range, rather than being hard numbers. If you don't want people to math it out, the correct move is not to make mathing it out tedious, it is to make mathing it out impossible. As a general game design principle, making optimal play tedious is never a good move. A lot of people will, as the quote goes "optimize the fun out of the game" and as a designer, that is absolutely your fault for not foreseeing and preempting it.
Τελευταία επεξεργασία από lordatog; 13 Απρ 2024, 12:20
Αναρτήθηκε αρχικά από Wheelchair Murdura:
I don't really get people doing tedious calculations to begin with,
Translation of your post: you don't get why people want to know if the hand they have will win or not.
If the reason being there is the anticipation of if your hand failed or not I'd say the develop failed. In long term experience if you lose in Balatro you are mostly just annoyed your run ended. At least from what I have seen you are pretty much never feeling excitement over if your hand passes or not.
Αναρτήθηκε αρχικά από Bobthe6th:
I keep using a calculator, which isn't great.
At a minimum, adding a calculator as a little tab would be fine.
Can also have the numbers light up in flames if the current order of selected cards will win in one hand without random chance triggers. Get they want to make playing out the hand a production, so they don't want to just auto calc the numbers.

Actually, just an option to toggle on auto calc would be nice.

You shouldn’t need a calculator tf 💀
Αναρτήθηκε αρχικά από phantom:
Αναρτήθηκε αρχικά από Wheelchair Murdura:
I don't really get people doing tedious calculations to begin with,
Translation of your post: you don't get why people want to know if the hand they have will win or not.

Yeah its irrelevant, if your best hand wont win than it won’t matter 💀 I’m clearing gold no calculator.
Αναρτήθηκε αρχικά από Wheelchair Murdura:
I don't really get people doing tedious calculations to begin with, I mean unless you enjoy doing the math and like figuring out being as close to the result as possible. But it really isn't neccessary so why do it if you don't even enjoy it?

I do it because I always try my best to win a run. Right from the beginning. I never play a hand in the first blind without making sure I get over the 300 point hurdle. Not using a calculator though.
Αναρτήθηκε αρχικά από snakeskip:
Αναρτήθηκε αρχικά από Wheelchair Murdura:
I don't really get people doing tedious calculations to begin with, I mean unless you enjoy doing the math and like figuring out being as close to the result as possible. But it really isn't neccessary so why do it if you don't even enjoy it?

I do it because I always try my best to win a run. Right from the beginning. I never play a hand in the first blind without making sure I get over the 300 point hurdle. Not using a calculator though.

Just go with the flow ?

You don't have the choice between 10 hands to play each turn (1 or 2 at least), just play the strongest multiplier/chips according to your jokers and see how many this score. Then repeat until the blind is reach and adapt if you are short (discards, consumables, jokers position...).

Don't need to do maths. You have 3-4 hands and 2-3 discards per round, you have time to see if you will fail or not.
If your strongest hand doesn't score enough, 3 or 4 of them will not win you the game, press R and next.
Τελευταία επεξεργασία από steven; 14 Απρ 2024, 3:23
Αναρτήθηκε αρχικά από steven:
Don't need to do maths.
Of course you don't need to. But it enhances the chances of success. Which is why I do it.

Αναρτήθηκε αρχικά από steven:
You have 3-4 hands and 2-3 discards per round, you have time to see if you will fail or not.
If your strongest hand doesn't score enough, 3 or 4 of them will not win you the game, press R and next.

But you have to make choices. Play or discard? Which hand to play? Quite often the answer depends on whether some hand will score enough. At these situations I'm absolutely going to calculate the minimum score the hand will produce. (Unless I already know what it will be from previous rounds.)

I never press R. I don't see the point. It's counterproductive to actually learning the game.
Τελευταία επεξεργασία από snakeskip; 14 Απρ 2024, 3:35
"just tell me if i win, i dont wanna math it out. I'll even install a mod that allows me to do this" is exactly like saying "please just give me royal flushes, i dont wanna spam new run. I#ll even installa mod tha tllows me to do this"
I heard the devs take about this topic. Long story short "I want people to play my way" and "mystery is gone that way" instead of just putting it in as an option. Optionals are almost never a bad thing. People could choose. Everyone would be happy except maybe the weirdos who take pride in playing with the option turned off.

I've seen multiple people request it and if you make it optional, there is no excuse of not adding this feature.

If you think such options ruin the game, first you don't have to use them, second there is an unlock everything button in the game so another option box you won't tick, won't harm you.
Τελευταία επεξεργασία από Godhand; 14 Απρ 2024, 6:51
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