Balatro

Balatro

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smithbodie  [developer] Jun 14, 2024 @ 1:59am
Report a bug here!
Found a bug in Balatro? Please pop the details in here!
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Ikarisu Mar 3 @ 9:19pm 
Originally posted by Ryanide:
After downloading the newest update, there's a noticeable framerate drop and stuttering when in menus and in play. It's jarring enough that I can't play, I'm used to the game running so smoothly that you don't even think about it.
Yeah, I am also having this issue. Before the update, everything was so buttery smooth, now I get framerate drops for no reason.
I'm playing Balatro on gamepass but there is no "Video" menu - only graphics and no way to play windowed mode...
timmy Mar 4 @ 10:07am 
I'm 99% sure, there is a problem/bug with saving in the new update. Never happened before.

Yesterday i beat Red Stake on Magic Deck and since i thought i had this not saving bug before, i also went on purpose into Endless and lost there to really quit the run.

Today i booted the game up and i'm still on Red Stake. Second time that this happened (dunno with what Deck and Stake before)

No Mods, latest Update, on Windows and of course unseeded.

Thanks for looking into it.
Andrzej Mar 4 @ 11:05am 
Originally posted by Ryanide:
After downloading the newest update, there's a noticeable framerate drop and stuttering when in menus and in play. It's jarring enough that I can't play, I'm used to the game running so smoothly that you don't even think about it.
I suspect there is a memory leak somewhere. The LÖVE.exe process itself consumes about 250MB of RAM, while in the task manager I don't see the amount of memory consumed by Balatro itself. Nevertheless, as the game progresses the RAM consumption increases to the maximum amount causing lags and eventually a game crash.
[EDIT]
I checked more carefully and the problem only occurs when I try to stream on Discord. Regardless of whether I'm sharing the whole monitor image or just the game. Just starting the stream causes immediate lag and ultimately a game crash.
Last edited by Andrzej; Mar 4 @ 11:14am
Error

Syntax error: main.lua:26530: main function has more than 200 local variables



Traceback

[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffcb9982fa0
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

when i open the game, it just shows me this on a blue screen. can someone explain me what to do please
My win on the Abandoned Deck, white stake, didn't save so I can't proceed to the next stake with that deck :(
Linking the clip below
https://www.twitch.tv/momo_yaki/clip/DepressedIcyCakeResidentSleeper-fTrSuQKUNMXollLx
As shown, I win, but when I go back to the menu, there isn't the chip on the deck and I cannot play a stake beyond white.
Last edited by x5x_momo_x5x; Mar 4 @ 3:10pm
malogoss Mar 4 @ 3:14pm 
Originally posted by x5x_momo_x5x:
My win on the Abandoned Deck, white stake, didn't save so I can't proceed to the next stake with that deck :(
Linking the clip below
https://www.twitch.tv/momo_yaki/clip/DepressedIcyCakeResidentSleeper-fTrSuQKUNMXollLx
As shown, I win, but when I go back to the menu, there isn't the chip on the deck and I cannot play a stake beyond white.

You were playing a seeded run, that's what the red background seed at the end means. And nothing can be unlocked when playing seeded runs.
Gwyn Mar 4 @ 4:24pm 
Four of a kind does not trigger anything that asks for two pair.

But it does trigger anything that asks for one pair.

Four of a kind is two pairs of the same rank, so it should count as two pair.
Originally posted by malogoss:
Originally posted by x5x_momo_x5x:
My win on the Abandoned Deck, white stake, didn't save so I can't proceed to the next stake with that deck :(
Linking the clip below
https://www.twitch.tv/momo_yaki/clip/DepressedIcyCakeResidentSleeper-fTrSuQKUNMXollLx
As shown, I win, but when I go back to the menu, there isn't the chip on the deck and I cannot play a stake beyond white.

You were playing a seeded run, that's what the red background seed at the end means. And nothing can be unlocked when playing seeded runs.

Thank you truly <3
On Mobile: If you get rid of your hand while skipping a blind to get a mega arcane pack you can get locked in the card selection screen with no cards to target and use them on and the skip button is grayed out. Though I do take credit for doing this one to myself.
Issue
Game crashes after playing any cards, two blinds after reaching score of naneinf

Error:
functions/misc_functions.lua:1026: attempt to compare nil with number

Version:
1.01-Full

Platform:
iOS, but others observed on Reddit.

Steps to Reproduce:
Score naneinf points
Score naneinf points in another blind
Start new blind
Play a card
Game crashes

Details:
GAME.round_scores.hand.amt
is missing from the save file.
check_and_set_high_score()
checks if
GAME.round_scores.hand
exists, but does not check if .amt does
It then compares
math.floor(amt) > G.GAME.round_scores[score].amt
, and crashes because the latter is nil.

I also noticed that after scoring naneinf on the first hand, my best hand in my profile was displayed as naneinf. Now, my best hand in my profile is displayed as 0

Suggested fix:
Add check if
G.PROFILES[G.SETTINGS.profile].high_scores.hand.amt
is naneinf in
check_and_set_high_score()
and return end
If the user has already scored naneinf, there is no higher score possible.
Also, add check if
G.PROFILES[G.SETTINGS.profile].high_scores.hand.amt
is nil, then set to zero, so people who have saved games in this state can continue their game.
I’m not sure where the score on the stats page comes from, but hopefully this would also retain a naneinf score for stats, so users who have achieved that can have it recorded.
Also, would be happy to enable crash reports on iOS, but I don’t see an option to do so.
Last edited by ross.ad2; Mar 5 @ 7:49am
Acabo de terminar todas las ciegas doradas y no me ha dado el trofeo... ¿Alguna recomendación?
Game deleted my save. I still have the collection and decks unlocked but only at white chip level.
I've won ante 8's boss blind on two separate decks without it unlocking their subsequent decks and I'm a bit confused as to what is happening? Is that not a winning run, is there something I'm missing?
del Mar 6 @ 2:29am 
Would be nice if the game audio switches to the newly connected or switched-to audio device. I have to restart the game when I turn on my headphones while the game is running. (or is it just me?)
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